open the
USJEP_HMMWV.con and delete
CODE
ObjectTemplate.addTemplate USJEP_HMMWV_CupolaBase
ObjectTemplate.setPosition 0/-0.2991/-0.1348
and delete
CODE
ObjectTemplate.create PlayerControlObject USJEP_HMMWV_CupolaBase
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 2
ObjectTemplate.addTemplate USJEP_HMMWV_Cupola
ObjectTemplate.setPosition 0/1.2748/-0.0013
ObjectTemplate.create RotationalBundle USJEP_HMMWV_Cupola
ObjectTemplate.collisionPart 3
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 3
ObjectTemplate.addTemplate USJEP_HMMWV_Lav
ObjectTemplate.setPosition 0/0.3655/0.6135
ObjectTemplate.create RotationalBundle USJEP_HMMWV_Lav
ObjectTemplate.collisionPart 4
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 4
open the tweak and change
CODE
ObjectTemplate.activeSafe PlayerControlObject USJEP_HMMWV_CupolaBase
to
CODE
ObjectTemplate.create PlayerControlObject USJEP_HMMWV_CupolaBase
add this to the top of the tweak just above the
ObjectTemplate.addTemplate USJEP_HMMWV_Codriver line.
CODE
ObjectTemplate.addTemplate USJEP_HMMWV_CupolaBase
ObjectTemplate.setPosition 0/0.2/0
go down to the
ObjectTemplate.create PlayerControlObject USJEP_HMMWV_CupolaBase template and change the seat animation from
CODE
ObjectTemplate.seatAnimationSystem Objects/Vehicles/Common/Animations/3p_gunturret_B_animSys.inc
to
CODE
ObjectTemplate.seatAnimationSystem Objects/Vehicles/Common/Animations/3p_gunturret_C_animSys.inc
add these line underneath the line above.
CODE
ObjectTemplate.seatLeftRotationLimit -360
ObjectTemplate.seatRightRotationLimit 360
you should now be able to stand through the hole and shoot your hand weapons.