tailer76
Nov 17 2007, 02:15 PM
hi all man...i have imported a m2 bratley apc(is a modificated m6 linebraker..good job) of the nations at war mod to regular bf2 and it works fine but when i shoot the tow missile...i watch the slipstream but not the missile neither the impact or the explotion of the missile....what is the problem? thx in advance
Timinem
Nov 17 2007, 04:44 PM
Maybe your regular bf2 doesn't have the explosion effect that NAW has?
tailer76
Nov 17 2007, 06:00 PM
thx timinem for answer but not doesn't have the explosion effect only ......is all the missile...when i shoot nothing happen only the missile noise
SatNav
Nov 17 2007, 06:05 PM
the bradley maybe using a custom or renamed projectile, look in the tweak to see want projectile it is using.
tailer76
Nov 18 2007, 03:29 AM
thx satnav maybe this.....
usav_brad_Stinger_Launcher
ObjectTemplate.modifiedByUser "Stephen"
ObjectTemplate.createdInEditor 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\bomb.tga
ObjectTemplate.weaponHud.hudName "Tow"
ObjectTemplate.weaponHud.guiIndex 11
ObjectTemplate.weaponHud.hasFireRate 0
ObjectTemplate.weaponHud.hasRangeFinder 1
ObjectTemplate.weaponHud.firstLockSound HUD_TargetTrack
ObjectTemplate.weaponHud.secondLockSound HUD_TargetLock
hudname say "tow" but in ObjectTemplate.create GenericFireArm say stinger like line braker m6 of bf2
mreid2409
Nov 18 2007, 04:08 AM
Look for this in the tweak file:
ObjectTemplate.projectileTemplate brad_missile
You'll need to import the brad_missile into your server and client zip. You can find it in Objects_server.zip\Weapons\Armament\missiles\ and
Objects_client.zip\Weapons\Armament\missiles\
tailer76
Nov 18 2007, 04:12 AM
hi again...now the bratley works very fine....jejeejejeje...it use the geometry and ai of the maverick not fo the tow i change the itemindex and work perfect thx satnav for guide me...and i have other question..how can reduce the speed of a vehicle? thx again master satnav
SatNav
Nov 18 2007, 04:47 AM
look in the engine template in the tweak and adjust the values to suit. its best to do this in the editor as you can see the changes instantly.
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