CODE
gameLogic.setTeamName 1 "ud"
gameLogic.setTeamName 2 "pl"
gameLogic.setTeamLanguage 1 "Undead"
gameLogic.setTeamLanguage 2 "Pegleg"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_Undead"
gameLogic.setTeamFlag 2 "flag_JollyRoger"
gameLogic.setKit 1 0 "ud_Sharpshooter" "ud_shrp"
gameLogic.setKit 2 0 "pl_Sharpshooter" "pl_shrp"
gameLogic.setKit 1 1 "ud_Raider" "ud_radr"
gameLogic.setKit 2 1 "pl_Raider" "pl_radr"
gameLogic.setKit 1 2 "ud_Gunner" "ud_gunr"
gameLogic.setKit 2 2 "pl_Gunner" "pl_shrp"
gameLogic.setKit 1 3 "ud_Carpenter" "ud_radr"
gameLogic.setKit 2 3 "pl_Carpenter" "pl_carp"
gameLogic.setKit 1 4 "ud_Surgeon" "ud_surg"
gameLogic.setKit 2 4 "pl_Surgeon" "pl_surg"
gameLogic.setKit 1 5 "ud_Scout" "ud_surg"
gameLogic.setKit 2 5 "pl_Scout" "pl_gunr"
gameLogic.setKit 1 6 "" ""
gameLogic.setKit 2 6 "" ""
No DC (grappling hook) kits, those can always be added as pickup kits where needed.
All kits should have these 2 weapons first in this order:
1. cutlass 1 or 2
2. Pirate pistol
All kits will have a spyglass and Parachute launcher as their last two weapons.
shapshooter should have sniper musket, grenade and smoke jar.
Raider should have musket, grenade and smoke jar
gunner should have blunderbuss, powderkeg and ammobaghorn
Carpenter should have muksetoon, grenade launcher, and hammer
surgeon should have musket, potion jar and medicgrogkeg
scout should have ducksfoot, crab4, and flare launcher.
That should allow for good working handweapon AI. I will fix up the kits and AItemplates for the mini-mod.