tross9
Aug 13 2006, 05:18 PM
I'm working with BFV and ED42 and noticed that I dont see the tree objects, or even the blocks used to identify the place where the trees should be.
what do I need to do to see one or the other. makes it hard to path around them.
Thanks
Dnamro
Aug 13 2006, 07:01 PM
Did you grab my files to setup BFV for use with ED42? The BFV trees will show up with those.
Now, if you are using BF42 trees, that is a different matter. The Bf42 trees have to be converted for use with Ed42. Someone converted them a while back. I can post those if you need them.
tross9
Aug 14 2006, 04:58 PM
if your referring the one in "Battlefield SinglePlayer Forum > Main > BF42 and BFV Discussion > AI Editing and Mod Support" " aiMeshes.rar ( 0bytes ) Number of downloads: 43"
I tried but the link fails to connect
I did find this one. AImesh_BF42_BFV.zip when i look at it with MDT it looks like bf42 files only. they would unpack to aimesh\
for ed42:
meshes are pointing to - c:\coop editor\bfv_editor42\bfdev\standardmesh\ in this dir there are files like F_Tree09_M2.sm (plus a sub-folder for the aimesh\ from above)
objects are in - c:\coop editor\bfv_editor42\bfdev\objects\ ( there is a vegitation sub-folder here C:\coop editor\BFV_editor42\bfdev\objects\Vegetation\Common) in which are folders like O_saigon_trees01_M1.
thanks again
Dnamro
Aug 14 2006, 06:42 PM
tross9
Aug 14 2006, 07:29 PM
thanks, was able to down load this file
now the question is, where do they go?
I tried the mesh folder and the veg. folder did not work.
so I know i'm doing something wrong but what
(also tried battlecraft for bfv and it to does not show the trees.)
Dnamro
Aug 14 2006, 10:20 PM
Just put in your standardmesh folder
Sting
Aug 15 2006, 12:39 PM
Woohoo! I can see trees now! I've somehow managed this long without them, but this should make mapping a lot easier.
For some reason ED42 can't see meshes outside of the standardMesh folder, regardless of what is in the Geometries.con file. So, yes, all meshes go in the standardMesh folder and that means your object files (Geometries anyway) should not have a path listed.
Thanks for the files Dnamro
tross9
Aug 15 2006, 04:05 PM
glad one of us got them to show.
I'm not sure what I'm doing wrong.
I unzipped the files to
C:\coop editor\BFV_editor42\bfdev\standardMesh
and have my ed42 mesh path pointing to the same place.
still no trees.
fyi.
i've tried to unpack the standardmesh.rfa from bfv but that causes ed42 to crash ( I have the working ed42 backed up)
any thoughts?
Dnamro
Aug 15 2006, 05:14 PM
My mistake, I thought you were looking for the BF42 trees.
I posted the BFV ED42 setup files in this thread:
http://battlefieldsingleplayer.planetbattl...?showtopic=5216All the trees and buildings show up.
tross9
Aug 15 2006, 07:55 PM
thanks, we are getting closer.
more objects are appearing on the map ( items like downed choppers, and small temples ,etc...)
still missing some trees. but that turn out to be another problem and I need to take a step back.
I'm editing a stock BFV map the Defense_of_Con_Thien most of the trees do not appear when using either battlecraft or ed42.
so i thought i would check something , when back to look at the last BFV map I made and well ...
look at all the trees.
it appears that I had or now have most of the standard meshs for trees, but not the one that are in the map that EA supplied.
so, what ever trees are used in the Defense_of_Con_Thien are not in any of the editors meshs.
at least I know what's wrong and this give me the chance to try my hand at create/converting some meshes
Thanks again.
Dnamro
Aug 16 2006, 05:27 AM
Def Con has a lot of undergrowth that are not supported by Ed42. It looks like all the trees are showing up. There are not very many trees on that map.
tross9
Aug 17 2006, 03:37 PM
the trees in other maps are showing up, just not in this one, yet.
but at least I know that its the map that has the issue with trees not the way I setup ed42.
i just need to find the thread I saw about converting trees for bfv and see if I can get the ones in def of con to appear.
like sting said
"Woohoo! I can see trees now! I've somehow managed this long without them, but this should make mapping a lot easier."
"aint that the truth, aint that the truth" ( the lion from wizard of OZ)
tross9
Sep 6 2006, 08:52 PM
cant find the thread about how to convert object to bfv.
I 've added the screen shots of the trees that are not showing up in ed42 or battlecraft-bfv
i case these trees are in the standard meshes and i did something [attachmentid=1702]
Dnamro
Sep 6 2006, 09:41 PM
I figured it out. There are standardmesh files that need to be converted in the map. They are defined not in the staticobjects.con, but in the growth folder. I will have to convert these over.
tross9
Sep 7 2006, 07:24 PM
thanks.
Dnamro
Sep 12 2006, 06:12 PM
Hold on. I fixed the trees, but they still don't show up. What's the deal? Well, ED42 does not handle growth settings, and all those missing trees are in the Growth folder. And apparently they are not the same type of statics that you would find the the staticobjects folder, so you can't just copy them over. There is an XML script that uses some sort of routine to automatically grow them on the map.
But I did find that I missed converting a couple of bridges. I have those converted now and can post them if needed.
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