Regrind
Jun 5 2006, 02:34 PM
i have gotten botinator to work in battlefield vietnam.After this,i decided to try a mod for battlefield 1942.I go to bot wizard,add the basic bots and dont do the steps on pathmaps (i want to take it one thing at a time).I repack my level into the mod.It doesnt work.Why not?
Dnamro
Jun 5 2006, 05:08 PM
There are many reasons why a map might not work after using the botinator. Some of the most common problems are bad/missing vehicle AI or bad/missing pathmaps. Using the debugger can really help locate the problem.
What map/mod are you working on?
Regrind
Jun 5 2006, 05:23 PM
im doing castle hill on the siege mod.Its an older mod,it isnt played that much anymore so ive decided to make some good coop.It has been done before,but it isnt a good level.Really quick,im not exactly smart,how do you run the debugger.
Regrind
Jun 5 2006, 05:37 PM
i installed and tried to run it.Nothing different happened
FreudsMothersRage
Jun 5 2006, 05:46 PM
does Siege even have SP/coop support? is there AI set up for each weapon and vehicle?
Regrind
Jun 5 2006, 06:00 PM
now that i think about it no.Is it possible to get it without too much trouble?
Regrind
Jun 5 2006, 06:10 PM
case closed.i changed a bit up in the mod and slipped in coop.Thanks to the guys who made modding programs and stuff.Topic can be closed
Dnamro
Jun 5 2006, 07:56 PM
I posted a Siege_SP mod that added AI to Agincourt. I would be interested in seeing your AI for Castle Hill.
Bots just don't do well at hand to hand combat.
Regrind
Jun 5 2006, 08:22 PM
I can agree.although it is interesting,except that the bots take the rams and clog out the bridge,that isnt good.Im probaly gonna do the other 3 levels.
Dnamro
Jun 7 2006, 05:42 PM
the only vehicle that I test Ai on was the horse. Its fun for a laugh with bots.
If the team had tried to make the mod more fun and less realistic, with a little imagination and tapping into fantasy combat game ideas they could have made the mod a blast to play. Every class needs a good ranged weapon in any bf42 mod. Hand to hand combat should only be the last resort.
Bows and crossbows should fire further and straighter.
Some other good ranged weapons: Throwing dagger, throwing axe, or a spear, or even a thrown rock.
Could have a cleric class that fires a lighting ball and can heal. A monk class that throws shruikens and uses a silent blow dart gun would be good.
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