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Battlefield SinglePlayer Forum > Main > BF42 and BFV Discussion
Pointy
Hi guys,

I got really bored with the instabilities and lack of official coop in BF2, so decided to reinstall BF1942 + R2R + SW over the weekend. Wow it's still a great game, been having some real fun against the bots. Now I must admit they are not as good as the bots in BF2, but still fun, especially when they outnumber you 2 to 1.

Anyway I am running the stand along dedicated server, and would like to either use some of the already great mods for COOP (realplayer or ballistik) or have a go at doing some stuff myself. Can these be used on the stand alone, or do they need modifying and will they be serverside? If so what are the main differences between editing the dedicated files and the full game?

What exactly can be edited with BF1942 and stay serverside?

Any help would be appreciated.

Les
Zero Pike
You mean like you running a mod, for yourself? but not those who connect to the server?

For alot of Server hosting needs I turned to the super useful Black Bag Ops program. http://www.blackbagops.com/

Maybe this will help you? its got lots of options. Including turning up the AI an extra notch smile.gif Also manages which mods are running if my memory is right. I used this for a while here on BF1942, I learned about it ages ago running my own Half Life 1 server for a short time
Pointy
QUOTE (Zero Pike @ Apr 20 2006, 04:17 AM)
You mean like you running a mod, for yourself? but not those who connect to the server?

For alot of Server hosting needs I turned to the super useful Black Bag Ops program. http://www.blackbagops.com/

Maybe this will help you? its got lots of options. Including turning up the AI an extra notch smile.gif Also manages which mods are running if my memory is right. I used this for a while here on BF1942, I learned about it ages ago running my own Half Life 1 server for a short time

Thanks, I already use BBO server manager.

Serverside modding means, the mod is only on the server, and that clients connecting do not require a download.

Obviously mods that add/change sounds or textures will require a download, but I was curious to find out what can and cannot be edited, and keep the mod serverside.

Strangely enough I never got into editing the BF series, I have done loads of stuff for other games including the Q3 engine, and know its limits pretty well.

Regards,

Les
Death_EnForcer
I used to love playing DC, DCX and the WCCsquad's mod. If you want to try out serversiding the mods. Check out the the serversiding site.
http://www.serversidemodding.com/
Zero Pike
Lol in the back of my mind I said to myself apon reading your post. I shoulda figured that out. haha!. Live and learn Off to a fresh install of BG42! With-MP3 action
Urglub
QUOTE(Pointy @ Apr 20 2006, 08:06 AM) [snapback]43734[/snapback]

Hi guys,

I got really bored with the instabilities and lack of official coop in BF2, so decided to reinstall BF1942 + R2R + SW over the weekend. Wow it's still a great game, been having some real fun against the bots. Now I must admit they are not as good as the bots in BF2, but still fun, especially when they outnumber you 2 to 1.

Anyway I am running the stand along dedicated server, and would like to either use some of the already great mods for COOP (realplayer or ballistik) or have a go at doing some stuff myself. Can these be used on the stand alone, or do they need modifying and will they be serverside? If so what are the main differences between editing the dedicated files and the full game?

What exactly can be edited with BF1942 and stay serverside?

Any help would be appreciated.

Les


Basicly everything that has nothing to do with graphic and is client controled can be changed.
Some thing looks good, some things will look more or less stupid.
Aim can be changed.
Vehicles speed and control can be changed.
Alter flight ceiling for choppers.
Ad nitro to vehicles can be fun.
Dissable parashoot.
Some wepon features can be changed, force/radius/damagetype/recoil/velocity.
Replacing projectiles can be done, looks stupid if its a visible one.
Moving flags we can do.
Reduce/enlarge flag radius and cap time we can do.
Ad new vehicles we can do.
Change bots AI is no prob.
Replacing wepons in kit, but looks really stupid.
Ad healing/repair/rearm/spawnpoints to any vehicles.
Damage system can be changed.
Ticket drop can be changed.
Point system can be altered.
Giving bots new names.
Split vehicles and put there turrets out on maps we can do.
Change out of bounce is possible.
Remove out of bounce, but thats pure stupid.
Remove or ad static objects, but clients wont see it. But can work with adding a ladder to a house or so.
Edit hightmap is possible. But client wont see change just feel it. Bugfix for citymaps when ppl fall out.
blablabla.gif and so on......
Limits are your imagination, if you can't do it this way, do it that way.
Zoomer
Alter flight ceiling for choppers.

HOW? For Apache or Hind or lil birds on DCF?
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