korben_dallas
Apr 10 2006, 05:17 PM
I want to be able to influence how long bots stay in a specific PCO after entering it. I can adjust the aitemplate basic temperature to get them to enter the PCO, but not sure about how to get them to exit it quickly after entering.
FreudsMothersRage
Apr 10 2006, 05:41 PM
i asked that in the ol BF42/BFV days and Dnamro said there is no way to get them to exit. they exit it when its in their strategic interest but there's no code to make them do so. could be different now of course.
Dnamro
Apr 10 2006, 07:24 PM
You could increase the change behavior value to make it more likely they will leave, but once they see an enemy they lock on tight. Durn those stubburn bots!
korben_dallas
Apr 10 2006, 09:32 PM
Actually, the PCO has no weapons. I just need them to enter it, then exit it quickly. Spawning into it won't work.
cajunwolf
Apr 10 2006, 09:44 PM
Once again gentlemen, you do not make bots do anything. You have to give the bots a strategic reason to enter then exit or your doing it in the wind. There in lies your answer Korbin. Not knowing what kind of PCO your speaking of I would say make it strategic and not by modifying the strategic strength in the templetes so much as make it important to the bots\SAI to accomplish its task which is capping bases and killin enemy bots that get in the way.
Remember Tobias's words ...
| QUOTE |
The bots are modelled as reactive agents. This means that they are that they are programmed using the principles of agent based programming and reactive AI. This has important and far reaching implications for the resulting behaviour of the bots...... |
READ The "Basic AI" by Tobias Karlsson which is the least read of the three documents and should be read and understood first before reading the other two. It will give you some new ideas and maybe answer a few questions.
another interesting tidbit ...
| QUOTE |
As agents, the bots is also able to handle new, altered, and conflicting goals. This means that the bot can take orders from both other AI entities and human players, weight them against their own needs and chose an line of actions that it think will best meet the different requirements. In effect, it is the bots that have the final call in deciding what to do, and they are free to disregard any orders given to them.....
The bots of Battlefield1942 are reactive. This has great implication on how they behave and what they can do. It is important to realise the limitations of reactiveness. It is not possible to use the bots for long term planning, that is, any attempts of making the bots perform deliberate and proactive planning will most likely fail. |
Notice the last line I emphasized.
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