Professor_Smith
Jan 20 2006, 03:51 AM
I know how to attach landing zones to strategic areas, but I don't know how to get the x1/z1 and x2/z2 coordinates. How do I do this? Do I use battlecraft and count the squares? Do I use some other program? And what do the 1 and 2 sets represent(corners or something)?
Also, when choosing the direction for the landing zone(i.e. LZXMax = East), does the direction represent the direction of the beach from the sea or the direction of the sea from the beach?
Please help. Thank You.
Professor Smith
DACV
Jan 20 2006, 12:02 PM
you can use map coordinates for lz's
just open bc or run it in debugger with approriate command and get coordinates for upper corner and opposite lower corner
just leave out the height obviously
so if upper corner is 101.50/45/627.78 just use 101/628 and same method fopr lower corner
as far as lzmax and lzmin it dependes on the position in the map
that setting is where the bot actually get out of vehicles towards
Professor_Smith
Jan 24 2006, 02:36 AM
Thank you VERY MUCH! That helped quite a bit! I was finally able to perfect the Coop Game in Invasion of the Philippines.
Professor Smith
DACV
Jan 24 2006, 07:14 AM
NP anytime
its a pain to get landing craft working sometimes but when its done it is something to be proud of and excited about
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