korben_dallas
Jul 25 2005, 08:08 PM
I remember the DCX guys talking about using If Then statements to test if a certain map is loaded and change skins on vehilces accordingly. In a more general sense, this should be able to be applied to any object? Vehicles and weapons only?
How soon and where would this need to happen? In the map's init.con?
I think I have down the basic idea:
1. Set a variable during map load but before object load
2. If / then statement in object runs during object load and routes to the appropriate conditonal code.
Also, are Case statements supported? Or do you have to use nested if / then / else?
Dnamro
Jul 25 2005, 09:42 PM
Four Cents is the resident expert on conditionals. Case statements do not seem to be supported, so that means nested if then else statemenst.
Check out his thread:
http://dynamic.gamespy.com/~bf42players/in...?showtopic=1236
FourCentsShy
Jul 27 2005, 05:29 PM
You can simulate the case statement with the if .. elseif .. elseif ... end if. Here is an example from my debugging toolkit:
| QUOTE |
Var v_debug Var v_urg Var v_spawn Var v_strat Var v_sai Var v_bot Var v_sense Var v_areas Var v_none Var v_botspawn
game.showAIStats -> v_debug ai.showStrategicAreas -> v_areas ai.showBotStats -> v_bot ai.showBotSense -> v_sense ai.showBotSpawnCoord -> v_spawn ai.showBotUrgencies -> v_urg ai.showStrategies -> v_strat ai.showSAIStats -> v_sai
Utils.expr v_urg | v_spawn -> v_none Utils.expr v_none | v_strat -> v_none Utils.expr v_none | v_sai -> v_none Utils.expr v_none | v_bot -> v_none Utils.expr v_none | v_sense -> v_none Utils.expr v_none | v_areas -> v_none Utils.expr ! v_none -> v_none
Utils.expr ! v_spawn -> v_botspawn Utils.expr v_bot & v_botspawn -> v_botspawn
game.showAIStats 1 game.enableFreeCamera 1
if v_debug == 0 debug.debugOutputMessage "Show AI Stats is ON" 1 ai.showBotUrgencies 0 ai.showBotSpawnCoord 0 ai.showStrategies 0 ai.showSAIStats 0 ai.showBotStats 0 ai.showBotSense 0 ai.showStrategicAreas 0 elseif v_none debug.debugOutputMessage "AI Strategic Area debugging is ON" 1 ai.showStrategicAreas 1 elseif v_areas debug.debugOutputMessage "AI Bot Stats debugging is ON" 1 ai.showStrategicAreas 0 ai.showBotStats 1 elseif v_botspawn debug.debugOutputMessage "AI Bot Spawn debugging is also ON" 1 ai.showBotSpawnCoord 1 elseif v_spawn debug.debugOutputMessage "AI Bot Sense debugging is ON" 1 ai.showBotStats 0 ai.showBotSpawnCoord 0 ai.showBotSense 1 elseif v_sense debug.debugOutputMessage "AI Bot Urgency debugging is ON" 1 ai.showBotSense 0 ai.showBotUrgencies 1 elseif v_urg debug.debugOutputMessage "AI Strategy debugging is ON" 1 ai.showBotUrgencies 0 ai.showStrategies 1 elseif v_strat debug.debugOutputMessage "AI SAI debugging is ON" 1 ai.showStrategies 0 ai.showSAIStats 1 elseif v_sai debug.debugOutputMessage "AI debugging is now OFF" 1 game.showAIStats 0 ai.showSAIStats 0 endif |