QUOTE (Farmo @ Aug 17 2010, 02:00 PM)

You know Crimson_Raptor, I really like your take on the idea of giving the zombie's some variety
No problemo, I'm glad I can help stir up the brain pot of our community, lol.
QUOTE (Farmo @ Aug 17 2010, 02:00 PM)

and you know I could actually totally see a zombie by mistake still have a shovel in it's hand or a machete because of what they were doing before they became zombie's. and then kind or still trying to wield it (poorly

).
Hmm, that is true, but a chainsaw shouldn't be used. The gas would've run out before they found a human to devour.
you know, if it was a farming town setup, pitchforks and a Grim Reaper's scythe could be weapons of choice. In the city, that would be a harder choice, like they still have their cell phone in hand or subway sandwhich, lol!
QUOTE (Farmo @ Aug 17 2010, 02:00 PM)

but you know the real problem is getting the horde to really chase you I mean in a game it's now 16 against 48 zombie's I think and some zombie's chase and actually kill, and others really stand and do nothing
I've never seen bots go for the other team, or even just the human players, because Battlefield has a control point set up. Both sides go for the control points and get "stopped" by seeing or being fired at by the other team on their way "down the yellow brick road" of the pathmaps invovled. I wonder how a system like that might work with one side having nothing to do but kill and the other running around trying to defend control points. Of course, automatically the other team would "white out the flag of the control point once there for 10 seconds so when all the humans died they couldn't respawn. Man, that would be a frightenly real way to play against Zombies in a Battlefield-system.

I'm scared just thinking about it!
QUOTE (Farmo @ Aug 17 2010, 02:00 PM)

and combat area's are defined by a sqaure with the x and y positions on a map right ?
On the minimap yes, but AI-wise everything is in circles and approx meters around it.
QUOTE (Farmo @ Aug 17 2010, 02:00 PM)

I am not so skilled with modelling to create new models I can only edit them to some extend. come to think of it not that good a modder at all, oh well long as I'm having fun

.
We are all learning all the time. None of us are experts, although we sometimes say we are and are called so by fans, rofl! I know othhers would recommend different programs, but GMax [
http://www.turbosquid.com/gmax ] is a free modeling program offered by Turbosquid [
http://turbosquid.com/ ], as well as their are dozens, upon dozens, upon dozens, of FREE models that you can resize and rescale for use in Battlefield 1942.
In fact, here's some links from a quick search of the site's contents:
Double-Barreled Shotgun in .3ds format
http://www.turbosquid.com/3d-models/double...3ds-free/336778Shotgun Shells in .gmax format to go with it [actually made by my friend Semedar]
http://www.turbosquid.com/FullPreview/Index.cfm/ID/271578Even a model of a Shotgun and shells included in .max format
http://www.turbosquid.com/3d-models/3ds-ma...-shotgun/411134And here's something else, a full pack of modern weapons already unwrapped and textured.
Including a pump-action shotgun, one with an M4-stock for some reason, an FN P-90, an Uzi 9mm, and a Tec-9.
http://www.turbosquid.com/FullPreview/Index.cfm/ID/522500The gmax and the 3ds formats would be easy to use in Gmax, but I've never seen a plugin for the .max format to work in Gmax.