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Battlefield SinglePlayer Forum > Main > BF42 and BFV Discussion > AI Editing and Mod Support
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  1. Sticky: BFV aiMeshes file (7 replies)
  2. Sticky: Botinator Issues (4 replies)
  3. Sticky: BF Editing Tools (34 replies)
  4. Sticky: BFV AI 'tweaking' (340 replies)
  5. Sticky: Flying copters effectively (44 replies)
  6. Sticky: Help with Conditions/Prerequisites/Strategies (40 replies)
  7. Sticky: AI Troubleshooting Tools (3 replies)
  8. aiSettings.setInformationGridDimension - what's it good for ? (5 replies)
  9. How to change AI accuracy with machine guns? (16 replies)
  10. Vehicle Importer doesn't work for Forgotten Hope: Secret Weapon in 3ds Max 7? (0 replies)
  11. Problem with editing pathfinding in bc42 (1 reply)
  12. Botinator (1 reply)
  13. [help] battlefield vietnam question. (6 replies)
  14. [HELP] BF1942 vehicle damage code? (0 replies)
  15. [Request] bots stats (1 reply)
  16. [REQUEST] Can somebody help me with a mod? (3 replies)
  17. BF Vietnam Soldier Skins... (5 replies)
  18. Realplayer Vietnam mods (1 reply)
  19. Botinator/Winfra issue (Help please) (6 replies)
  20. help (0 replies)
  21. Problem with strategies - help needed (8 replies)
  22. Mortars (9 replies)
  23. AI vehicle stalemate (5 replies)
  24. AI Template ControlInfo Documentation (5 replies)
  25. better plane weapon AI (9 replies)
  26. BF42 LandingZone question (4 replies)
  27. Moved: Odd M CHEIF POST (-- replies)
  28. Smart Bots (5 replies)
  29. Trying to make bots use only knife (4 replies)
  30. BG1942 binoc ai (2 replies)
  31. SSM Coop Map Issues (1 reply)
  32. bots and radio, vehicle search radius (0 replies)
  33. How to get bots to use vehicles more often? (5 replies)
  34. Could really use advice on bots not firing any weapons (22 replies)
  35. New to the Ai Modding (15 replies)
  36. preventing bots from bailing (again) (4 replies)
  37. Fall of Saigon sp/coop (8 replies)
  38. Ai Problem i cant solve (15 replies)
  39. Adding a selfcreated vehicle in BF1942 (3 replies)
  40. Need help with skeleton (3 replies)
  41. Some really nice icons (7 replies)
  42. Forced crouch or prone on a handweapon (3 replies)
  43. another strange AI problem (17 replies)
  44. Getting bots in and out of trenches (49 replies)
  45. Bots and buildings (10 replies)
  46. AI Helicopter Problem (5 replies)
  47. Changing Aircraft performance : physics.con file settings (1 reply)
  48. Objects spawn the wrong team... Help! (5 replies)
  49. Moved: Bots in Vehicles, Bridge Pathfinding Issues (-- replies)
  50. Confused Bots (7 replies)
  51. Avoiding Mines (0 replies)
  52. BFV AILandingZones (7 replies)
  53. Flying in formation or groups (8 replies)
  54. Heat Seeking Missiles (5 replies)
  55. Ai.com questions (9 replies)
  56. Looping Napalm (4 replies)
  57. Help with using BFSAK please (0 replies)
  58. Custom Rets (3 replies)
  59. BCV (1 reply)
  60. Question about Objective Mode (1 reply)
  61. Mini-Mod Issues (10 replies)
  62. BFSAK utility help (0 replies)
  63. Pathing doorways in editor42... (1 reply)
  64. Preventing my guided Stinger from killing tanks... (11 replies)
  65. Botinator and SA coordinates (7 replies)
  66. Adding Ai support to vehicles(bf1942) (35 replies)
  67. AIPathfinding.con question (4 replies)
  68. Adding bots to Battlegroup42 maps (15 replies)
  69. helpp (4 replies)
  70. BF42 AI (5 replies)
  71. BFV AI troubles (bots not moving) (12 replies)
  72. Does anyone know anything about porting? (8 replies)
  73. BFV Botinator issue (3 replies)
  74. BFSPC link?? (1 reply)
  75. 5 Years In The Making And Still Not Finished - NEED HELP!!! (3 replies)
  76. Ed42 Library.zip Needed (2 replies)
  77. ZOmbie coop map (9 replies)
  78. My First aiMesh needs a look over.... (4 replies)
  79. Battlefield 1942 not working after added bots to my level (5 replies)
  80. Adding landingcraft in a BF1942 custom map (7 replies)
  81. Well this is bizarre... (0 replies)
  82. How do you make the bots in DC fire the helicopters missiles? (13 replies)
  83. I think i found a way to get more bots in the game (0 replies)
  84. Damage for material 7 (2 replies)
  85. WW2Mod + Landingcraft (7 replies)
  86. My new mustang texture wont show (1 reply)
  87. Help patch X_001.rfa file creating?? (2 replies)
  88. Smoke Grenade/Smoke Effects & AI - Can Anyone Help? (1 reply)
  89. ED42 won't load map generated by BC42... (5 replies)
  90. my bots drop clusterbombs (1 reply)
  91. Weapon of choice for the soldier type... (0 replies)
  92. A puzzle for y'all (3 replies)
  93. BF Single Player Creator v0.2.1 (2 replies)
  94. landincaft they don't move (7 replies)
  95. Battlegroup42 Looking for AI Coders (1 reply)
  96. Help with some BF1942 modding (2 replies)
  97. Help!! 2 Problem !!! (3 replies)
  98. im haveing a prob with BF_Botinator (1 reply)
  99. Trying to Understand AI (3 replies)
  100. artillery barage (11 replies)
  101. Need some help (5 replies)
  102. Capturing CP's in order or no exiting planes?? (3 replies)
  103. Can't Generate Shadows Properly!!! (0 replies)
  104. Bots in Tanks (5 replies)
  105. New version of Botinator - with BF1942 support (58 replies)
  106. AI.con - AIBotManager - settings definitions (14 replies)
  107. how to get a downloaded mod to work? (8 replies)
  108. Very very strange bot kit usage ! (13 replies)
  109. Weapons question... (4 replies)
  110. A thought.... (26 replies)
  111. 3 simple comparative questions for BFs... (6 replies)
  112. Creating Tank treads Skin question (3 replies)
  113. Tank bots behave very strange ! (34 replies)
  114. SAI and how to trick it... (3 replies)
  115. Maximum number of players (7 replies)
  116. Giving the Bots Commands (BF1942) (3 replies)
  117. How to Create An Anti Personnel Mine in BF1942 1.61b (23 replies)
  118. Restrict the number of each kit used (2 replies)
  119. Bots doesn't shoot. (6 replies)
  120. Bot Issues... (19 replies)
  121. importing (3 replies)
  122. f 18 (1 reply)
  123. A little SP Creating Problem (1 reply)
  124. How can I make the AI bots more aggressive ? (8 replies)
  125. bots don't fire panzercheck (3 replies)
  126. Bots ignore the Pak40 gun - they bump into it (9 replies)
  127. How do I mod vehicles? (9 replies)
  128. NEED HELP! (14 replies)
  129. My Forgotten Hope map....CTD.....please help. (5 replies)
  130. Mod Map Problems (1 reply)
  131. BF1918, Got it back again, and better then ever! (5 replies)
  132. Bots as engineers (3 replies)
  133. Help Im IN A PICKLe WITH 3ds max (1 reply)
  134. Botinator Doesn't Work (1 reply)
  135. New tool (3 replies)
  136. 42' AI (5 replies)
  137. BFV POE integrated AI (22 replies)
  138. Reflective Vehicles (1 reply)
  139. How can i change a base to control pint (6 replies)
  140. Bots only cross one side a bridge in B. of Bulge (11 replies)
  141. Pathmapping large maps (0 replies)
  142. Bots and bridges (2 replies)
  143. T72 Main Gun Elevation Change? (2 replies)
  144. want Bots to stop worrying about planes (11 replies)
  145. Bots having no closest strategic area (5 replies)
  146. Bailing (4 replies)
  147. Pathmaps, how do i edit them? (13 replies)
  148. Vehicle AI Quirk (10 replies)
  149. Debugger Freezing on Mapload (15 replies)
  150. BBFireLargeBore Problems (19 replies)
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