Help - Search - Members - Calendar
Full Version: AI Editing and Mod Support
Battlefield SinglePlayer Forum > Main > BF42 and BFV Discussion > AI Editing and Mod Support
Pages: 1, 2, 3, 4, 5
  1. BF42 Conditions Reference (6 replies)
  2. Lightmaps on Custom Statics (8 replies)
  3. Free mod installer (10 replies)
  4. Where do I go for Rexman's tools (AI_GenerateForLevel ) (5 replies)
  5. Updated Pirate Bot support test (4 replies)
  6. Strange AI BAPSTurn Bug (7 replies)
  7. Wepon Template, what do they do? (7 replies)
  8. Galactic Conquest 5.0 (1 reply)
  9. EoD 0.60 bots (57 replies)
  10. AI crashes in DCFX (58 replies)
  11. Rogan's Mortar Thread (2 replies)
  12. Locked vehicles, AI ignore? (3 replies)
  13. Adding booby traps to Vietnam (4 replies)
  14. BFV_debug Pathfinding error codes (2 replies)
  15. someone suggested something better than battlecraft. (6 replies)
  16. How do I find posts that i have posted?? (4 replies)
  17. BFV AI and dedicated server. (6 replies)
  18. Bots ignoring machineguns (4 replies)
  19. BF2 Ironsights for DC (1 reply)
  20. Just an idea (6 replies)
  21. More interesting BF2 ai code lines (3 replies)
  22. Weird pathmap? (8 replies)
  23. FOR CANJUNWOLF (8 replies)
  24. Stratergie causes crash to desktop (7 replies)
  25. BFV BattleCraft and Coop (3 replies)
  26. What am i missing? (5 replies)
  27. Objects For AI (1 reply)
  28. Are the bots stunned, or is it me? (94 replies)
  29. Multiplayer to Single Payer (2 replies)
  30. Working with .DDS images (4 replies)
  31. Cant Spawn After Adding A.I (11 replies)
  32. bots and planes (16 replies)
  33. Tracers . . (14 replies)
  34. Heli AI trouble (5 replies)
  35. I like toadd more ammo to my weapons (3 replies)
  36. AI problems (12 replies)
  37. Mod Question Different Death and Damage Effects (8 replies)
  38. Can someone get me up to speed on how bots work. (5 replies)
  39. Bots in custom map don't really move around much? (17 replies)
  40. bots in Invasion of the Philppes (7 replies)
  41. setting time outside level (10 replies)
  42. Need files to make maps for bf DC (2 replies)
  43. Multiple Vehicle Variants under the Same Folder Has Benefits? (3 replies)
  44. Bots and their lack of use of the Stinger (30 replies)
  45. Idea for getting bot passengers (11 replies)
  46. Making space carrier destroy its ships (6 replies)
  47. Revisiting AIMeshes and AITemplates (15 replies)
  48. what decides what weapon bots use (4 replies)
  49. Wonky 3d person player animations for model (2 replies)
  50. using ED42 for BFV, cant see the tree objects. (15 replies)
  51. Weapon crashes game, bf1942_r doesn't notice! (3 replies)
  52. Only one side can use a vehicle? (5 replies)
  53. Hot To Make Jointed Models (2 replies)
  54. nva and usa only ammo? (5 replies)
  55. Guided missile causes AI crash? (13 replies)
  56. AI for Pirates? (5 replies)
  57. which pathmap are used by BFV (5 replies)
  58. Adjusting kit drops so they do not occur (or disappear immediately)? (2 replies)
  59. My Intro Video Won't Autoplay From Mod Shortcut (7 replies)
  60. Bare minimums for getting AI into a mod? (2 replies)
  61. what does BF1942 count for Controlpoints (6 replies)
  62. FH Coral Sea (7 replies)
  63. Server Won't Show Online Using "Start Internet"? (8 replies)
  64. SP silent CTD 1942 map (8 replies)
  65. FH Coral Sea (0 replies)
  66. General Bot Behavior strategies (63 replies)
  67. Offline AI modding guide (3 replies)
  68. Quick question... (4 replies)
  69. unpack all maps at one time. (4 replies)
  70. Pathmap question (2 replies)
  71. a question about mortars (25 replies)
  72. New weapon problem (0 replies)
  73. Back porting (2 replies)
  74. botinator problem in 1942 (9 replies)
  75. More Bots in BF42 - BG42,FH (3 replies)
  76. BF42 FH Tweakin' (8 replies)
  77. Landmine AI (4 replies)
  78. Debugging error (12 replies)
  79. More than 64 bots in BF42 and BFV? (12 replies)
  80. Pathmapping (13 replies)
  81. Stargate BFM .3 (final) is out (6 replies)
  82. Handweapon AI Rant (11 replies)
  83. Landingcraft problem (5 replies)
  84. landing crafts - question (2 replies)
  85. Objective Mode (20 replies)
  86. Progressive waves of bots (12 replies)
  87. Self-Propelled Guns (5 replies)
  88. Botinator??? (4 replies)
  89. bfsp for large maps - any issues? (7 replies)
  90. Is PreCache important? (28 replies)
  91. Can a behavior or strategy be specific to a PCO? (4 replies)
  92. None of AI adding programs work (1 reply)
  93. bot ai and what do they want to Change? (36 replies)
  94. Old AI addons for BFV maps? (10 replies)
  95. Strategic Area Question (8 replies)
  96. Bot plane Arty spotting (1 reply)
  97. Bots on ground mounted machineguns (29 replies)
  98. Bots only use first 5 kits? What? (6 replies)
  99. Problems with amphibius vehicles in bf42 (2 replies)
  100. several questions (5 replies)
  101. Mod Question How to Keep Wrecks on Maps longer (8 replies)
  102. inshallah valley (5 replies)
  103. AI tweaking a map (2 replies)
  104. Mod Question How to Make Kamikaze Bots (6 replies)
  105. Mod Question Secondary Weapon Like BFV Car-15 (6 replies)
  106. Mod Question Prevent Bots from Crouching or Prone (6 replies)
  107. Destroyable Objects & LANing................ (7 replies)
  108. Flame Throwers And Nukes.................. (4 replies)
  109. Mod Question Soldier Armor (2 replies)
  110. Bots, ControlPoints and Strategic Areas (29 replies)
  111. BF1942 and BFV laboratory (45 replies)
  112. Programming Specific Bot Paths????? (4 replies)
  113. dc for bf2 (15 replies)
  114. Co-op maps on dedicated server? (5 replies)
  115. Strategic Search Failed Errors (4 replies)
  116. Map-botinator problems (1 reply)
  117. Question about AI mesh files (5 replies)
  118. Strategy Suggestions? (12 replies)
  119. What do these command lines do? (5 replies)
  120. Smoke Grenades & Bots (1 reply)
  121. Landing Zone Coordinate Question (3 replies)
  122. Cajun Wolf's Pathmapping method (36 replies)
  123. Editing Tools for existing maps/mods (13 replies)
  124. Pathmapping problem (8 replies)
  125. Running maps on LAN server (4 replies)
  126. please help me with adding bots (9 replies)
  127. Ai on bf pirates (26 replies)
  128. AI test for Pirate MOD (6 replies)
  129. Whats wrong with my map!!!!!!! (1 reply)
  130. Who wants to tweak pathmaps for my FH-MAP ?! (3 replies)
  131. Question about AI/Strategies.con......... (13 replies)
  132. mini-mod or mod patch (0 replies)
  133. What does if v_arg1 == host mean? (2 replies)
  134. Any idea why?......... (3 replies)
  135. AI and bridge (1 reply)
  136. How do I stop it from pathmapping? (2 replies)
  137. SOMEBODY PLEASE HELP ME ON THIS!! (8 replies)
  138. Submarine AI (6 replies)
  139. BF SP Creator - new minor release (2 replies)
  140. AI test for Siege mod (0 replies)
  141. Battlefield Singleplayer Creator Error (3 replies)
  142. How do I contact this person? (2 replies)
  143. Roundtrip flight to nowhere (14 replies)
  144. PoE SP Battle of Turkana Soldier Spawns (1 reply)
  145. Do bots avoid barbedwire? (12 replies)
  146. looking for a code editing utility (5 replies)
  147. Please Help Me Please (3 replies)
  148. Were these lines in BF1942/BFV code (1 reply)
  149. botinator Ver 0.5 help (0 replies)
  150. question on if / then usage (2 replies)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2013 Invision Power Services, Inc.