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Battlefield SinglePlayer Forum > Main > BF2/BF2142/BF3/BFPlay4Free Discussion > BF2 & BF2142 Advanced Topics
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  1. Sticky: New BF2 Strategic AI System (185 replies)
  2. Sticky: Weapon/Kit Cheat Sheet (65 replies)
  3. Sticky: List of important modding threads (16 replies)
  4. Sticky: .dds and .tga file problems (25 replies)
  5. Sticky: Manually navmeshing from the editor? (16 replies)
  6. aircraft carrier tga (0 replies)
  7. jet hydra 70 (1 reply)
  8. Zombie AI (5 replies)
  9. bf2 editor-spawn points (1 reply)
  10. euro force location (2 replies)
  11. Please help me (3 replies)
  12. another noob problem (5 replies)
  13. Navmeshing problems with Vista? (3 replies)
  14. How can i lift an exist navmesh from an map (4 replies)
  15. Is there a 3-gun mod? (11 replies)
  16. editor problem (9 replies)
  17. Radiation and heat effect for nuclear explosion (6 replies)
  18. How to fix Terrain / Water borders in a map ? (4 replies)
  19. Weapon cammo's (1 reply)
  20. creating a new team with out max (5 replies)
  21. Navmesh in Sp support (2 replies)
  22. Implementing new weapon into bf2. (16 replies)
  23. Adding an extra Vehicle bf2 (2 replies)
  24. Aircraft HUD (0 replies)
  25. Silencing Commander Radio Spam (12 replies)
  26. Help with 3ds max 2009 export (6 replies)
  27. How to bring challenge gameplay to Battlefield (12 replies)
  28. New firearm added to Artillery doesn't work (5 replies)
  29. Glich with tracers on vehicles (6 replies)
  30. Bots and ladders (9 replies)
  31. CSTO - U.S.A War [Error] (1 reply)
  32. Why my bots can't drive boats rib??? (8 replies)
  33. US Carrier (14 replies)
  34. Editing HUD text box (2 replies)
  35. BF2 Hud Editor Re-up (2 replies)
  36. How to increase ticket counts in bf2 custom maps? (2 replies)
  37. Porting animations causes too much movement (4 replies)
  38. BF2 v1.41 - AI Commander On Dedicated Server (11 replies)
  39. Tutorial on how to replace vehicles (6 replies)
  40. 1080p WIDESCREEN Gun Sights Gaps (18 replies)
  41. Where to find FFOLKES weapon unlock for BF2142? (1 reply)
  42. bf3 style hud for bf2? (21 replies)
  43. Battlefield 2042 (7 replies)
  44. AI and Tank Smoke (7 replies)
  45. Import vehicle (8 replies)
  46. New material (5 replies)
  47. need animator help to animate AK5 (1 reply)
  48. EDIT the TIGER (5 replies)
  49. Operation Blue Pearl sp bf2 v1.4 doesn't work (8 replies)
  50. Crosshairs (18 replies)
  51. I need a help from modder. (7 replies)
  52. Sound help needed! (9 replies)
  53. Editing kits with bfeditor. Is it possible? (3 replies)
  54. Operation Blue Pearl sp bf2 v1.4 doesn't work (0 replies)
  55. problem with map (3 replies)
  56. Problem with editing Bf2sf weapon kits (3 replies)
  57. Weapon applying (5 replies)
  58. Navmeshing A Building Using A Bundle Static.. is it possible? (14 replies)
  59. Soldier Texturing via GIMP (8 replies)
  60. AK-12 in BF2? (20 replies)
  61. How To Automatically Activate Gas Mask If Available In The Kit? (6 replies)
  62. How to play Bf2 and Bf2SF maps in the same mod? (9 replies)
  63. Merging Poe2 into Battlefield 2 (2 replies)
  64. Need some help Icon crash (8 replies)
  65. Question about changing bf2 map names? (9 replies)
  66. Porting Weapon Models (18 replies)
  67. Created new kit, unfortunately bots won't use its special ability. (7 replies)
  68. Weapon spawn a supply /vehicle drop? (7 replies)
  69. How To Prevent Engineer Bots From Repairing Enemy Vehicles (3 replies)
  70. question regarding posture (1 reply)
  71. Help with AI (1 reply)
  72. Adding NVG and Gasmask for vanilla BF2 factions. (5 replies)
  73. MultiFireComp barrels on separate RotBundles? (5 replies)
  74. BFmeshview question (4 replies)
  75. Animating Artists (6 replies)
  76. Bf3 Guns In Bf2 (6 replies)
  77. How Do I Spawn AI Into Heli's In Flight (6 replies)
  78. Road Light (3 replies)
  79. Montion Sensor (13 replies)
  80. python forced commander code? (0 replies)
  81. Moved: BF 2: Global Storm v0.3.5 Release (-- replies)
  82. Moved: AIX2 Expansion MiniMOD v0.1-v0.31 + Mappack Release! (-- replies)
  83. Moved: BF 2 Arctic Warfare: New flags and less tunnels (-- replies)
  84. Moved: BF2 Spec Ops Warfare: Midnightsun update & upcomming stu (-- replies)
  85. Moved: Double-Release: Project Reality Falklands 0.1 + PR:Vietnam (-- replies)
  86. Moved: Forgotten Hope 2: Release der Version 2.45 [Update 2] (-- replies)
  87. Moved: BF2: HABAI Projekt! (-- replies)
  88. Moved: IDF:FFI (BF2) - SKS Animation Testing WIP (-- replies)
  89. No more fog!!!! (4 replies)
  90. Collision Mesh Issues (42 replies)
  91. Can't solve this crash for the life of me (6 replies)
  92. Adding sounds to soldier animations (1 reply)
  93. Anim Capable M2 HMG (13 replies)
  94. Some of my stuff (9 replies)
  95. Problem with custom Objects_client.zip (6 replies)
  96. Bots that are too eager to use specific weapon(s) (2 replies)
  97. Preventing Z-fighting (6 replies)
  98. Blender & Navmeshing (15 replies)
  99. Sentry AI Issues (3 replies)
  100. How does one do this? (6 replies)
  101. How can i use weapon tweaks and kits on custom maps (10 replies)
  102. Does any one have this Soldier Setup Tutorial? (0 replies)
  103. Request: List of Values (5 replies)
  104. The UAV ghost and zoom mania thread (23 replies)
  105. UVW Mapping help. (6 replies)
  106. Bot abilities/vulnerabilties (20 replies)
  107. Recruiting for SAI code lessons (0 replies)
  108. soundRadius... anyone ?? (4 replies)
  109. At least i'm tryng (3 replies)
  110. Snipers only (1 reply)
  111. Why is it always the best? (15 replies)
  112. There was (2 replies)
  113. Vanilla Euroforce vehicle scripts messed up. (2 replies)
  114. How was it again (1 reply)
  115. To Get BOTS to use other GenericFireArm (5 replies)
  116. Generate Pathfinding issue with P4F statics (material issue) (4 replies)
  117. Light map Issues (4 replies)
  118. New menu ingame (8 replies)
  119. Sidewinder, anti-air missile to cobra gunner. (2 replies)
  120. Spawn kit with projectile impact (3 replies)
  121. Idle Bots (6 replies)
  122. Bots driving tanks straight back and forth... (3 replies)
  123. zoom lod animation issue (it keeps dropping) (3 replies)
  124. unable to save stationary weapon bundledmesh (5 replies)
  125. editor won't export qtr (14 replies)
  126. WaW - P38 & B25 collisionmesh/bundlemesh issues (7 replies)
  127. SIMRAD causes client crash on "Join Game" (2 replies)
  128. Specops and Engineer bots standing still not firing (3 replies)
  129. Importing PR Player models (5 replies)
  130. ObjectTemplate.fire.fireOnEnable 1 (0 replies)
  131. yes i'm a newbie (3 replies)
  132. "Physic" of tank (2 replies)
  133. Need some answers... (6 replies)
  134. bf2 original content that never had AI added (5 replies)
  135. Ballistic Missile SCUD (6 replies)
  136. Need exporters (0 replies)
  137. SoundSphere and ExplosionRadius questions for grenades (0 replies)
  138. BF2 lighting and nightvission problem (0 replies)
  139. Problem with PR holographic/red dot sights (2 replies)
  140. Possible for BF2 bots to use ladders? (49 replies)
  141. Troop Triggered Grenade Detonation? (6 replies)
  142. Additionnal weapons to download ? (15 replies)
  143. bf2 Coop Lan V1.5 questions. (5 replies)
  144. US mech hidden rocketpods. (35 replies)
  145. Sniper Zoom Through Commrose (12 replies)
  146. Weapon AI Template Troubles (2 replies)
  147. Collision mesh for falling weapon. (0 replies)
  148. Problem cloning ak47 (12 replies)
  149. removing kits from maps (16 replies)
  150. Yanko693's Scripted Airstrike('s) (23 replies)
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