Kit proposal for sp |
Kit proposal for sp |
Sep 22 2007, 01:51 AM
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#1
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CinC (for now) ![]() Group: Mr. Admin Posts: 5,814 Joined: 28-December 03 From: Fort Hood, TX Member No.: 46 |
This is my recommendation for the standard sp weapon kits:
CODE gameLogic.setTeamName 1 "ud" gameLogic.setTeamName 2 "pl" gameLogic.setTeamLanguage 1 "Undead" gameLogic.setTeamLanguage 2 "Pegleg" gameLogic.setTeamFlag 0 "flag_neutral" gameLogic.setTeamFlag 1 "flag_Undead" gameLogic.setTeamFlag 2 "flag_JollyRoger" gameLogic.setKit 1 0 "ud_Sharpshooter" "ud_shrp" gameLogic.setKit 2 0 "pl_Sharpshooter" "pl_shrp" gameLogic.setKit 1 1 "ud_Raider" "ud_radr" gameLogic.setKit 2 1 "pl_Raider" "pl_radr" gameLogic.setKit 1 2 "ud_Gunner" "ud_gunr" gameLogic.setKit 2 2 "pl_Gunner" "pl_shrp" gameLogic.setKit 1 3 "ud_Carpenter" "ud_radr" gameLogic.setKit 2 3 "pl_Carpenter" "pl_carp" gameLogic.setKit 1 4 "ud_Surgeon" "ud_surg" gameLogic.setKit 2 4 "pl_Surgeon" "pl_surg" gameLogic.setKit 1 5 "ud_Scout" "ud_surg" gameLogic.setKit 2 5 "pl_Scout" "pl_gunr" gameLogic.setKit 1 6 "" "" gameLogic.setKit 2 6 "" "" No DC (grappling hook) kits, those can always be added as pickup kits where needed. All kits should have these 2 weapons first in this order: 1. cutlass 1 or 2 2. Pirate pistol All kits will have a spyglass and Parachute launcher as their last two weapons. shapshooter should have sniper musket, grenade and smoke jar. Raider should have musket, grenade and smoke jar gunner should have blunderbuss, powderkeg and ammobaghorn Carpenter should have muksetoon, grenade launcher, and hammer surgeon should have musket, potion jar and medicgrogkeg scout should have ducksfoot, crab4, and flare launcher. That should allow for good working handweapon AI. I will fix up the kits and AItemplates for the mini-mod. -------------------- No, my Avatar is not my dog.
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Sep 22 2007, 02:46 AM
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#2
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![]() Private ![]() ![]() Group: Soldiers Posts: 28 Joined: 21-September 07 Member No.: 3,787 |
If you guys can keep me posted on how the ai template stuff should look for the handhelds, I could just pack them into the base mod.
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Sep 22 2007, 06:27 AM
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#3
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CinC (for now) ![]() Group: Mr. Admin Posts: 5,814 Joined: 28-December 03 From: Fort Hood, TX Member No.: 46 |
Will do. Do you think the kit reorder will work for multiplayer?
-------------------- No, my Avatar is not my dog.
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Sep 24 2007, 05:05 AM
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#4
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![]() Private ![]() ![]() Group: Soldiers Posts: 28 Joined: 21-September 07 Member No.: 3,787 |
Already done. Tested - no issues.
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