Solomon_Showdown, yes, this MOHRS remake is finally navmeshed |
Solomon_Showdown, yes, this MOHRS remake is finally navmeshed |
Aug 21 2007, 11:50 PM
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#1
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![]() Debug assertion failed! Text:people == stupid! ![]() Group: Mr. Admin Posts: 1,004,969 Joined: 8-March 06 From: The freaking Twilight zone! Member No.: 1,609 |
tis' just another day fighting in the jungles of Guadalcanal.
Custom objects by, the EOD2 mod, and satnav bot support by, RichardRahl D/L here! ![]()
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Aug 22 2007, 01:24 AM
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#2
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![]() ^ the properway to headbang ^ ![]() ![]() ![]() ![]() Group: Soldiers Posts: 647 Joined: 13-January 07 From: South Aussie Member No.: 2,929 |
attempting to dowload now ( still have slow internet
i have to wait for a while for the filefront page to load -------------------- ![]() |
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Aug 22 2007, 12:27 PM
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#3
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![]() You Nomad bro? ![]() Group: Mr. Admin Posts: 8,011 Joined: 31-December 03 From: Home Member No.: 48 |
Wow, impressive looking Heady.
Downloading now. -------------------- A man falls out of a tenth-story window. As he lands, another man rushes over and asks, "What happened?" The fallen man exclaims, "I don't know. I just got here myself!"
QUOTE A little oil of courtesy will save a lot of friction ---- unknown My BF2 content releases thread |
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Aug 22 2007, 04:32 PM
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#4
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Major ![]() ![]() ![]() ![]() Group: Soldiers Posts: 716 Joined: 22-August 05 Member No.: 1,134 |
Wow! Another new map?! Special thanks to the custom object providers too.
This post has been edited by jdrou: Aug 22 2007, 04:33 PM -------------------- a.k.a. BoloMkXXX and BoloMkXXXI
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Aug 23 2007, 09:48 PM
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#5
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![]() CKUA ![]() ![]() ![]() ![]() Group: Soldiers Posts: 384 Joined: 11-June 05 Member No.: 619 |
Is one of the custom objects a weed whacker? or at least a machete? This post has been edited by Vampire: Aug 23 2007, 09:49 PM -------------------- |
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Aug 23 2007, 10:38 PM
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#6
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![]() Debug assertion failed! Text:people == stupid! ![]() Group: Mr. Admin Posts: 1,004,969 Joined: 8-March 06 From: The freaking Twilight zone! Member No.: 1,609 |
QUOTE(Vampire @ Aug 23 2007, 11:48 PM) [snapback]83600[/snapback] Is one of the custom objects a weed whacker? or at least a machete? no, the enviro nuts didnt alow it. -------------------- |
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Aug 24 2007, 04:59 AM
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#7
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![]() Major ![]() ![]() ![]() ![]() Group: Soldiers Posts: 248 Joined: 20-February 06 From: Inland from Timaru, South Island, New Zealand Member No.: 1,564 |
QUOTE(Vampire @ Aug 23 2007, 10:48 PM) [snapback]83600[/snapback] Is one of the custom objects a weed whacker? or at least a machete? Man, weed is the word, or Acid, that's one bright and colourful jungle, Medic is the essential kit, one hell of a scrap, I just sprayed the bush, oops TK's, someone please mod/sculpt an SLR!!! the original jungle rifle And loved it HeadHunter, prost This post has been edited by ruamoku: Aug 24 2007, 05:02 AM -------------------- I only brake for hallucinations.
God loves early adopters. ![]() Ake Ake Kia Kaha |
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Aug 29 2007, 12:33 PM
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#8
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CinC (for now) ![]() Group: Mr. Admin Posts: 5,810 Joined: 28-December 03 From: Fort Hood, TX Member No.: 46 |
The map looks great, but is gameplay supposed to be like deathmatch like?
-------------------- No, my Avatar is not my dog.
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Aug 29 2007, 12:39 PM
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#9
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![]() Debug assertion failed! Text:people == stupid! ![]() Group: Mr. Admin Posts: 1,004,969 Joined: 8-March 06 From: The freaking Twilight zone! Member No.: 1,609 |
QUOTE(Dnamro @ Aug 29 2007, 02:33 PM) [snapback]84221[/snapback] but is gameplay supposed to be like deathmatch like? ya, TDM. -------------------- |
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Aug 29 2007, 09:35 PM
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#10
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![]() CKUA ![]() ![]() ![]() ![]() Group: Soldiers Posts: 384 Joined: 11-June 05 Member No.: 619 |
QUOTE(imtheheadhunter @ Aug 29 2007, 01:39 PM) [snapback]84222[/snapback] QUOTE(Dnamro @ Aug 29 2007, 02:33 PM) [snapback]84221[/snapback] but is gameplay supposed to be like deathmatch like? ya, TDM. I haven't been able to play this map yet. When you say TDM do you mean like Snowy Park? The spawning next to 5 enemies is really annoying. It is just spawn & die for almost the entire time. Most of the time I'm just trying to run away to survive the onslaught. -------------------- |
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Aug 29 2007, 09:43 PM
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#11
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CinC (for now) ![]() Group: Mr. Admin Posts: 5,810 Joined: 28-December 03 From: Fort Hood, TX Member No.: 46 |
You have to set the AI at the lowest possible settings, because otherwise it is spawn and die. Bots can see fine through the vegatation.
-------------------- No, my Avatar is not my dog.
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Aug 29 2007, 09:47 PM
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#12
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![]() Debug assertion failed! Text:people == stupid! ![]() Group: Mr. Admin Posts: 1,004,969 Joined: 8-March 06 From: The freaking Twilight zone! Member No.: 1,609 |
QUOTE(Vampire @ Aug 29 2007, 11:35 PM) [snapback]84252[/snapback] When you say TDM do you mean like Snowy Park? Most of the time I'm just trying to run away to survive the onslaught. ya. Team Death Match, http://en.wikipedia.org/wiki/Deathmatch_(gaming) thats your first mistake, you dont run away(youll only run into more enemys). you must kill every enemy you come across to survive. if your just spawning then dieing, lower the # of bots. i never have any more than 20 or so in small map like this one, or snowy park. -------------------- |
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Lo-Fi Version | Time is now: 19th May 2013 - 11:19 PM |