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Why bots can't use the Titan
Dnamro
post Jul 2 2007, 08:04 AM
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Since this gets asked all the time, I am going to lay out the main problems with bots using the titan and make this a stiky.

- For bots to run around in the Titan, it would have to be navmeshed. To be able to navmesh it, the Titan can not be moved the entire game.

- Even with a stationary Titan that was navmeshed, because its up in the sky, the Titan navmesh won't be connected to the land navmesh, and bots won't be able to move between the land navmesh and the Titan navmesh (ignoring the fact that the AI does not like navmesh islands).

- Therefore, the titan would have to be grounded with ramps or stairways to get into it, so it could be properly navmeshed with the land navmesh so the bots could get into it. As a grounded titan, the bottom guns would need to be removed.

- Then there is the problem that there is no known method to let the bots know when the shield is down and they can go into the Titan. To get around that problem, the shield would have to be removed and the Titan health increased to make up for the missing shield.

- As far as bots using the drop pods, if the Titans have to be stationary and navmeshes have to be connected by the Titan being grounded or some sort of stairway, the bots will be able to use that to get into the Titan, so the drop pods are not necessary for the bots anyway.

- Even if the Titans are grounded and navmeshed so bot can go in and out, you still have the issue of getting the bots to attack the door shields and the objectives. In BF2 it is possible to get bots to attack destructable objects, but the inner shields and objectives are not seperate destruable objects. The shields and objectives on the titan would have to be removed or recoded as destructable objects.

As you can see, to get around the problems would require changing the Titan so much, that its not Titan Gameplay anymore. It might be fun, but it's a lot different from multiplayer Titan gameplay. Even with the editor, there are still many obstacles to playing in true Titan mode with bots.

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Alternatively, Just having the Titan's turrets autocontrolled would allow the titans to be used to attack and defend in coop, but bots would not be able to go into it. Autocontrolles will not fire until the shields are dropped. The shields can be removed. If the turrets could be made to be autocontrolled, it could make it very challenging trying to board the Titan. Once on board, the player would be have free reign inside the Titan.

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The Titan Lite coop mod will allow you and bots to capture the missle Silos in titan game mode, which will eventually result in the destruction of one of the team's Titans and the end of the game. The bots do not use the Titans in any way.

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Now it is possible to get bots to fly titans and fire the turrets and have a titan vs titan battle. The problem is that it would be best to be a space map, because the bots like to fly too close to the ground and crash very easily. There is no AI setting to tell the bot they are in a vehicle that is very large, so the bots fly them as if they were much smaller.

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What has been tried so far:

One of the regulars here created the AI mesh that would allow bots to run around on a docked titan. The problem is that the titans are vehicles and the bots want to interact with vehicles, and don't want to run around on them, so they are just confused.

Another regular here, tried to create a stationary titan and was able to get the bots to run around on it using the Wake Island map. But, the textures of the titan have a weird glow when it's converted to a stationary object that he could not figure out. He gave up and moved onto other easier projects.

Unfortunately there are just too many other easier AI projects to work on.


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Posts in this topic
- Dnamro   Why bots can't use the Titan   Jul 2 2007, 08:04 AM
- - superj358   cool this might stop treads that say"i found ...   Jul 2 2007, 10:20 AM
- - korben_dallas   Here's a lengthy disucssion on the topic, with...   Jul 2 2007, 10:55 AM
- - Dnamro   The only issue convered in that discussion that I ...   Jul 2 2007, 11:22 AM
- - korben_dallas   Back when we were looking at rooftop spawns, Clive...   Jul 2 2007, 04:12 PM
- - clivewil   QUOTEMaybe if he's sees this he'll post a ...   Jul 2 2007, 06:15 PM
- - HomelandWarrior   Somehow I was already thinking this same thing onl...   Jul 2 2007, 06:19 PM
- - MasterChiefRulZ   Personally I think the best solution would be ... ...   Jul 2 2007, 06:40 PM
- - KH BG LX   MasterChiefRulZ QUOTE* Once Shields are down have ...   Jul 3 2007, 05:13 PM
- - Dnamro   I think we are getting overly complicated. I pro...   Jul 3 2007, 06:29 PM
- - msixp_k7   I like it! Come on people breath new life int...   Jul 6 2007, 09:09 PM
|- - DEVILMAN1   QUOTE(msixp_k7 @ Jul 7 2007, 11:09 AM) 79...   Jul 6 2007, 09:15 PM
- - Dnamro   In the Conflict 2142 mod, in the map route 66, jus...   Sep 6 2007, 09:45 PM
- - FFOLKES   Yes. See my post over at TotalBF2142. http://bf2...   Sep 6 2007, 10:28 PM
- - Dnamro   Thanks for the info. So, have you tested the Tit...   Sep 6 2007, 10:54 PM
- - FFOLKES   No I have not tested with bots. Only verified tha...   Sep 6 2007, 11:03 PM
- - Dnamro   Ok, I will do some testing tonight with it. Teste...   Sep 7 2007, 01:00 PM
- - allahhooah   i cant seem to get the editor to create the mesh o...   Oct 13 2007, 06:15 PM
|- - SatNav   .   Oct 13 2007, 07:25 PM
- - Dnamro   I think its going to need a col3 mesh. Maybe we c...   Oct 13 2007, 06:19 PM
- - dtneter   about the flying titan i made it so you can fly it...   Oct 18 2007, 12:16 PM
- - Dnamro   Nice. Titan vs Titan battles might be an interest...   Oct 18 2007, 02:17 PM
- - CaptainPepsi   Watch this video Titan Tank The explosion at the e...   Oct 18 2007, 05:38 PM
- - allahhooah   EDIT- that video was awesome. Thos...   Oct 18 2007, 05:45 PM
- - Dnamro   Now the titans in that video was exactly what I wa...   Oct 18 2007, 06:18 PM
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