Urban Jungle_V1.1 |
Urban Jungle_V1.1 |
Jun 12 2007, 10:21 PM
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#1
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![]() Debug assertion failed! Text:people == stupid! ![]() Group: Mr. Admin Posts: 1,004,969 Joined: 8-March 06 From: The freaking Twilight zone! Member No.: 1,609 |
As part of Operation Golden Eagle, the MEC is to capture this city from the PLA. The Chines forces have somewhat fortified the city in case of an attack, but during this moon light night. The furthest thing from the minds of the PLA soldiers in this city is invasion.
bot support by PC_Load_Letter 64 map size is focused on the MEC invading, then capturing the city, 32 is focused on fighting in the city, and 16 is TDM in the "old city". the custom signs/textures should work now. if they dont, please let me know!(the 2nd pic is what you should be seeing) D/L here! ![]() ![]() ![]()
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Jun 12 2007, 10:24 PM
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#2
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Captain ![]() ![]() ![]() Group: Soldiers Posts: 37 Joined: 9-June 07 Member No.: 3,365 |
Wow, looks great! Gonna D/L it now!
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Jun 12 2007, 11:07 PM
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#3
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![]() General ![]() ![]() ![]() ![]() ![]() Group: Soldiers Posts: 1,096 Joined: 14-April 06 From: california Member No.: 1,696 |
yes yes yes. DONWLOAD NOW PLAY KLL BOTS ,. MUST PALY NOW!
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Jun 12 2007, 11:26 PM
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#4
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![]() You Nomad bro? ![]() Group: Mr. Admin Posts: 8,029 Joined: 31-December 03 From: Home Member No.: 48 |
AWESOMENESS!
Here I was strolling through the "Mod expo" thread in off topic, and lo and behold and I stumbled across the announcement and rushed over here. MEC vs PLA, a refreshing change of pace to go with a very cool map concept (Moonlit night and lit buildings). -------------------- A man falls out of a tenth-story window. As he lands, another man rushes over and asks, "What happened?" The fallen man exclaims, "I don't know. I just got here myself!"
QUOTE A little oil of courtesy will save a lot of friction ---- unknown My BF2 content releases thread |
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Jun 12 2007, 11:28 PM
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#5
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![]() General ![]() ![]() ![]() ![]() ![]() Group: Soldiers Posts: 1,096 Joined: 14-April 06 From: california Member No.: 1,696 |
GOD THIS MAPIS FUN. i swichted out china for us army. i just noticed one thing. theres no shado2w maps so indoors people look bright. not a biggy. just a note. i can gen one for u if u want =) but yeah. I LOVE IT! WOOT somthing new and fresh!
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Jun 12 2007, 11:30 PM
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#6
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Major ![]() ![]() ![]() ![]() Group: Soldiers Posts: 823 Joined: 12-January 07 Member No.: 2,923 |
Downloading now. looks amazing Spartan, i just darken my skins and put them into the individual map, works fine for me This post has been edited by DerRelienT: Jun 12 2007, 11:31 PM -------------------- ![]() ![]() |
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Jun 12 2007, 11:43 PM
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#7
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![]() General ![]() Group: BFSP Team Posts: 1,176 Joined: 13-June 05 From: San Diego, CA Member No.: 641 |
Great gameplay. Played a couple rounds on 64 and each game was seperated by less that 20 tickets each time.
Those indoor lights sure do look cool!! PCLL |
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Jun 12 2007, 11:57 PM
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#8
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![]() General ![]() ![]() ![]() ![]() ![]() Group: Soldiers Posts: 1,096 Joined: 14-April 06 From: california Member No.: 1,696 |
ah yeah tose lights ARE REALLY INGENIUS ur truley an innovator. also about teh shadow maps. i desaturated and darkend the ground hemi so the glow wouldnt relfect on bottom of troops. and i created a shadow map.
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Jun 13 2007, 12:07 AM
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#9
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Captain ![]() ![]() ![]() Group: Soldiers Posts: 37 Joined: 9-June 07 Member No.: 3,365 |
Mmm mmm very sexy. I need a new computer though... it was lagzor for me
It would be great if someone could get a 128 size map (to at least test my theory), but no one seems to care about my thread... http://battlefieldsingleplayer.planetbattl...amp;#entry77671 This post has been edited by Stalin: Jun 13 2007, 12:09 AM |
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Jun 13 2007, 12:49 AM
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#10
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![]() ^ the properway to headbang ^ ![]() ![]() ![]() ![]() Group: Soldiers Posts: 647 Joined: 13-January 07 From: South Aussie Member No.: 2,929 |
good map Headhunter once again
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Jun 13 2007, 02:23 AM
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#11
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![]() Generation Kill ![]() ![]() ![]() ![]() Group: Soldiers Posts: 297 Joined: 18-September 06 From: Australia Member No.: 2,168 |
heady you have outdone yourself
This map gets my 'best bf2 infantry map ever' award, along with my 'best bf2 sniper map ever' award. I love the attention to detail, the lighting, the ambient sounds - awesome mate, just awesome. The bots seem to absolutely love it too! Excellent gameplay. Cheers! |
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Jun 13 2007, 09:17 AM
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#12
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![]() Major Sleepless Nights ![]() Group: BFSP Team Posts: 3,526 Joined: 9-July 05 From: Brisbane, Australia Member No.: 933 |
My god man, this map is sooo much fun. You've really got an incredible mix of terrain and building layouts in this one and it really shows that you spent a lot of time putting this one together, right from the tripple tiered bridge down to the cool lighting and music pouring out of the houses. 10 out of 10 my man. Thankyou and thanks to PCLoadLetter for a quality navmesh
Urban Jungle FTW! -------------------- |
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Jun 13 2007, 11:24 AM
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#13
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Major ![]() ![]() ![]() ![]() Group: Soldiers Posts: 779 Joined: 25-May 06 Member No.: 1,763 |
Fantastic!!! I love the atmosphere of this map and also put it in the Eod mod with the night vehicles. Great job and thanks for sharing
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Jun 13 2007, 11:45 AM
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#14
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![]() MR. POLY ![]() ![]() ![]() ![]() Group: Soldiers Posts: 663 Joined: 14-August 06 From: Lewiston, Idaho - USA Member No.: 1,985 |
I love and hate maps like this
I love the map itself, great job bro!!!! What I hate is the dang AI! They can see you from distances, and in places no real player ever could, and only gets my blood boiling. Then if you tone them down, there so stupid it make me sick. Am going to cherish the day when technology gets to the point that a bot will actually act 90-95% like a real player Supper cool map though headhunter - you outdone yourself this time man! -------------------- |
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Jun 13 2007, 12:20 PM
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#15
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![]() General ![]() ![]() ![]() ![]() ![]() Group: Soldiers Posts: 1,096 Joined: 14-April 06 From: california Member No.: 1,696 |
i set bots to 0.97 cus its not 100 percent but quite close to the hardest difficulty
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Lo-Fi Version | Time is now: 22nd May 2013 - 10:19 PM |