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post your current WIP(56k warning), Working on something? Then post it!
imtheheadhunter
post Mar 16 2007, 11:34 PM
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post what your working on, maps, mods, models. for any game or whatever, just post it for all of us to see.

heres my latest attempt at bringing more MOH into BF2(about 10 hours of work so far),

(ingame)
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(editor)
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yay for snowy park!


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ProfKiller336
post Sep 2 2012, 06:24 AM
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QUOTE (Spyker2041 @ Sep 2 2012, 06:15 AM) *
Little something I am working on

http://www.youtube.com/watch?v=Uyan1rRFizU


this map looks great


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bobthedinosaur
post Sep 9 2012, 10:49 PM
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for someone
credits: dice for the kobra and mags, and easy for the an94. some reskin tweaking by me
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EnemySniper
post Sep 10 2012, 11:34 AM
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YOINK!

More practice(I'm still on "vacation" cool.gif )
M27 IAR

It's, like, 1'oclock in the morning(as of this posting), so it wont be in the best shape until later today mellow.gif

This post has been edited by EnemySniper: Sep 10 2012, 11:36 AM


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bobthedinosaur
post Sep 10 2012, 07:18 PM
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looks good ES.

a mis understanding and a fix:




credits easy guns and dice accessories, me mesh hack and tweaking

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clivewil
post Sep 12 2012, 11:56 PM
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Arma 2 again. i cloned myself an A-10 and AH-64D (called A-12 and AH-65C in-game) and painted the Apache in the same low-vis grey scheme as the vanilla Harrier, Cobra and A-10 used, then decided i hated how white and glowy they looked. so here i've started painting my A-10 to more like how i'd like it to look, i.e. more matt, and darker. i'll do the Apache and Harrier after, once i sus out A2's weird shader system.

Harrier has been tweaked so it now takes off VTOL properly with a load, albeit very very slowly. top speed is a little higher as a result of increased power though. everybody has a bit more armour and extra magazines. but i must say that coding and painting in Arma 2 seems nowhere near as straightforwards as it is for BF2...



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MasterChiefRulZ
post Sep 13 2012, 07:38 AM
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You Nomad bro?
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Peekin' in here never gets old. bigthumb.gif


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Dtneter
post Sep 13 2012, 04:08 PM
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Tried fitting our brand new head onto the heavy armored soldier for 2142NE.

I could use some critics on this one as I usually don't do this sort of stuff. (also making renders professionally sucks)









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bobthedinosaur
post Sep 14 2012, 01:54 PM
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looks good dtneter.

made by me, but for a non fps engine.

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ProfKiller336
post Sep 15 2012, 04:59 AM
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New Lighting for Midnight sun





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bobthedinosaur
post Sep 16 2012, 09:22 PM
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2 or 3 of these stack on top of each other and then tied up to some very long cable outta do the trick....
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ProfKiller336
post Sep 17 2012, 12:58 AM
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You need a bit update it, but overal it looks nice.

here BF3 example: http://images2.wikia.nocookie.net/__cb2011...PIAN_BORDER.PNG


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EnemySniper
post Sep 17 2012, 04:02 AM
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AN-94 with BF3-styled anims! biggrin.gif


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poompoom500
post Sep 17 2012, 04:34 AM
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ph34r.gif To EnemySniper,

You do such nice anim. I would love to see the results.

happy.gif To ProfKiller336,

I take it that these maps are for BF2?


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bobthedinosaur
post Sep 17 2012, 11:37 AM
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ES: damn thats niiiiice.

Profkiller, yeah well it wont be exactly bf3, but Im okay with that. There are 3 stands on each piece at different levels and ladders can be added for sniperholics, but I am not making an exact copy.

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MasterChiefRulZ
post Sep 17 2012, 01:42 PM
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QUOTE (EnemySniper @ Sep 17 2012, 06:02 AM) *

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A man falls out of a tenth-story window. As he lands, another man rushes over and asks, "What happened?" The fallen man exclaims, "I don't know. I just got here myself!"
QUOTE
A little oil of courtesy will save a lot of friction ---- unknown

My BF2 content releases thread
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