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End of the Line
imtheheadhunter
post Jan 23 2007, 05:17 PM
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The EU is now preparing to capture the last piece of a MEC supply line that leads to MEC forces that are invading Eastern Europe. Paratroops will jump into the North West end of the facility, whall ground troops close in from the South East.

Bot Support by S.Peterson. winterhilf@yahoo.com(shanejohn)

D/L here!





ya, i know that on the 32 player size bots will sometimes stand around in an area doing nothing. but after several days of trying, i think ive gotten it to be the best its going to get. still not perfect though. dry.gif that player size is still a lota fun to play so i decided to leave it in...so no complaining about it. wink.gif

This post has been edited by imtheheadhunter: Sep 25 2009, 09:56 PM


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tycobb79
post Jan 23 2007, 05:42 PM
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Looks great! Thank you very much. D/L now...


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Recruit_clivewil_*
post Jan 23 2007, 05:53 PM
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cool, i saw the thread title and thought 'jeez, not another one of us retiring from bf modding...' but instead of one less modder, we get one more map biggrin.gif - thanks headhunter and shanejohn

downloading now...
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imtheheadhunter
post Jan 23 2007, 07:08 PM
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QUOTE(clivewil @ Jan 23 2007, 06:53 PM) [snapback]66463[/snapback]

i saw the thread title and thought 'jeez, not another one of us retiring from bf modding...


lol, no, i plain on putting out plenty more maps and a few more mods before i die/dont have a working PC/internet.

though, this map will be the end of compleatly "new" maps for a while.....im gona do several(ok, many) remakes of BF1942 maps now. smile.gif


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DasRoach
post Jan 23 2007, 09:31 PM
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nice work smile.gif
do you do shadowmaps for your overgrowth?


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imtheheadhunter
post Jan 23 2007, 09:40 PM
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QUOTE(DasRoach @ Jan 23 2007, 10:31 PM) [snapback]66469[/snapback]

do you do shadowmaps for your overgrowth?


is that any different than the regular object/terrain lightmaps? those are the only 2 ive ever heard of how to do. unsure.gif


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DasRoach
post Jan 23 2007, 10:12 PM
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no worries, this is quite easy smile.gif

http://bfeditor.org/forums/index.php?showtopic=3351

Ga_Knomboe personally uses a value between 60-100 but i personaly found this made the trees too dark, so i personally use a value between 160-200.

Another thing that i notice is how bright the undergrowth is in alot of custom maps and it makes the grass (IMHO) look unrealistic.
if you have a look in undergrowth.cfg and look for the line:

LightingScale 1.8

This is the default setting. By changing it to a lower value, eg 1.3-1.5 you will get grass that blends in alot better with the ground textures smile.gif

here are some example images...

this image has the default value of 1.8 for its undergrowth lightingscale, and the tree on the left has no shadowmap (note its light colored tip) and on the right is the same sort of tree, but with a shadowmap of a value of around about 200
IPB Image


this next image is using a value of 1.5 for its undergrowth lighting scale... note how it blends in with the ground texture alot better.
IPB Image

oh, and please dont take this post the wrong way, i'm just trying to be helpful wink.gif
I like your maps and look forward to playing some old conversions.. (eagles nest *wink wink*) heheh

HTH biggrin.gif

This post has been edited by DasRoach: Jan 23 2007, 10:46 PM


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imtheheadhunter
post Jan 23 2007, 10:45 PM
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ah, i have played around with that undergrowth setting before in other maps, and i did think the undergrowth brightness was fine in this one. untill i changed it rolleyes.gif . the overgrowth shadow maps could be use full...though IMO editing the tree sky/sun/amb colors in the sky settings does enough, most of the time.


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imtheheadhunter
post Jan 24 2007, 12:11 AM
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(yes i know double post, but i think its been too long to edit the old one)

QUOTE
oh, and please dont take this post the wrong way, i'm just trying to be helpful wink.gif
I like your maps and look forward to playing some old conversions.. (eagles nest *wink wink*) heheh


take your post the wrong way? ha! i love getting use full advise and comments about maps. TBH, i dont think people say enough bad stuff about my maps. its kinda hard to improve when you dont know what your doing wrong. wink.gif

and eagles nest is one i definitely wana do(i just wish BF2 had the T95), i think its gona be the 4th map i do.

so far the list is,

invasion of the philipines(30%done)
kasserine pass(5%)
tobruk(not started)

im gona upload a new version of end of the line with improved under/overgrowth, ill edit the first post with the new link/pics.

edit

first post has updated map

This post has been edited by imtheheadhunter: Jan 24 2007, 12:27 AM


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DasRoach
post Jan 24 2007, 12:26 AM
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i dont mind doing your overgrowth shadowmap if you would like? It wouldn't take long (just for the sake of perfection)

if you arn't worred about then thats cool, thanks for the map biggrin.gif


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imtheheadhunter
post Jan 24 2007, 12:30 AM
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QUOTE(DasRoach @ Jan 24 2007, 01:26 AM) [snapback]66483[/snapback]

i dont mind doing your overgrowth shadowmap if you would like?


nah, what i came up with is fine.


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Bubbles
post Jan 24 2007, 01:23 AM
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Fun map! I actually was working on a layout like that one but I was getting tired of aligning the railroad tracks laugh.gif

Is the 32 player size the one that has no capture points? I played a round on that and racked up a ton of kills!

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imtheheadhunter
post Jan 29 2007, 10:06 PM
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anyone happen to know how to get an object(tree/bush) that was placed with the level editor(not the terrain editor/overgrowth) to use the overgrowth shadow map? the "isovergrowth" is checked on the objects, and i would think thats all you need to do. :s


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DasRoach
post Jan 29 2007, 10:53 PM
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do you mean that you have painted a shadowmap under the static mesh and it doesn't have a shadowmap like the other overgrowth?
If i understand correctly, then the tree's & bushes will have to have lightmaps generated for them as they would still be classed as static meshes.


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imtheheadhunter
post Jan 29 2007, 11:17 PM
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ya, pritty much. and i have done lightmaps for everything, tho does it matter if i did lightmaps before or after i did the shadowmap?


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