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Sunlight and shadows casted into into vehicle interior, Any way to prevent them?
post Nov 21 2017, 05:45 PM
Post #1


Group: Soldiers
Posts: 19
Joined: 25-September 09
Member No.: 7,055

Hi community,
some months ago I started the project to modify vanilla apc, so to give them a "real" interior (just like transport helicopters and jeeps). I was inspired by the "xpak_bmp3" (from BF2 Special Forces) and some APCs from Project Reality mod. My aim is to get passengers to actually look around the vehicle interior (not the fixed black frame you get in vanilla APCs).
After collecting some pics, I created a first version of my custom "btr90":

Attached File  Cattura.JPG ( 76.33K ) Number of downloads: 6
Attached File  Cattura2.JPG ( 43.25K ) Number of downloads: 4

Unfortunately sun light and shadows leak through the shell, breaking the ingame immersion as the interior is supposed to have no open windows:

Attached File  screen085.jpg ( 84.67K ) Number of downloads: 7
Attached File  screen109.jpg ( 58.23K ) Number of downloads: 5

To my surprise, after some testing I found that the same issue affects "xpak_bmp3" as well as PR APCs provided with interiors. The below pics better describe all the above:

Attached File  screen102.jpg ( 76.07K ) Number of downloads: 4
Attached File  screen103.jpg ( 85.91K ) Number of downloads: 4
Attached File  screen105.jpg ( 59.62K ) Number of downloads: 4
Attached File  screen106.jpg ( 69.64K ) Number of downloads: 5

I did not succeed to find a solution, though I noticed that PR "fr_apc_vab" seems not to be affected by this issue (I need further test to completely confirm it). This apc differs from the others as its "interior" is not only present in the bundledmesh model but also in the collisionmesh (more specifically in col0 = projectiles mesh).
Does anybody has an explanation for this strange bug?

Thanks in advance for any help.

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