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J.salt 18 lod level BLLFull cannot interpret (LookAtWrapper) LookAtWrapper
R1zzz
post Nov 14 2017, 02:20 AM
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what does this error message mean? & how to fix it?

Debug assertion failed!

Version:1.5.3153-802.0 Build date:2016-8-17 10:42
Module: AIPlanInterpreter
File: C:\dice\Project\BF2Braches\Patch_1_50\Code\BF2\AI\AIDLL\AI\AIplanInterpreter\BAPInterpreter.cpp
Line: 154

Text: J.salt 18 lod level BLLFull cannot interpret (LookAtWrapper) LookAtWrapper

Curent confile:

This post has been edited by R1zzz: Nov 14 2017, 02:20 AM
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MasterChiefRulZ
post Nov 14 2017, 07:20 AM
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You know the drill...
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Use google to search to see if anyone else has encountered your problem. Always add "BF2" or "Battlefield 2" to the search.

I did this, and in about a minute I found this...

http://www.battlefieldsingleplayer.com/for...php?t17616.html

QUOTE (Clivewil)
LookAtWrapper error occurs when you have a bot who is placed in the wrong context somehow, e.g. the classic example in the old days was caused by bots trying to use their hand weapons as passengers in the trans helis.

make sure every ai vehicle type (including Infantery, not a typo) has the lookAtWrapper line in aiBehaviours.ai, e.g.

aiSettings.activateDefaultInterpreter NameOfVehicle BAPSTLookAtWrapper Full

if you've added, modified, or imported another mod's vehicles but haven't updated your ai, you'll get this error eventually. the 'ParatrooperFixed' type was a common culprit.


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