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Vegitation static disappearing while switching to _lod
Outlawz
post Aug 29 2017, 09:40 AM
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Posting this here in case anyone has any clue. While about to switch from main model to _lod model these trees disappear. It seems to be specific to these model as the BF2 tree(s) and some other models don't do this.







If anyone has any experience exporting vegitation statics to BF2 or any other ideas, please reply.


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Outlawz
post Oct 4 2017, 04:37 AM
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Figured out why, it's the object not being centered to scene.


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MasterChiefRulZ
post Oct 4 2017, 09:45 AM
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QUOTE (Outlawz @ Oct 4 2017, 06:37 AM) *
Figured out why, it's the object not being centered to scene.

Thanks for sharing your resolution! Not many mappers left anymore, good to have some sort of reference for anyone who might attempt mapping in the future. Again thanks! smile.gif

Moving this to Mapper's Delight since this relates to mapping + bugfixing.


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Outlawz
post Dec 10 2017, 03:33 PM
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Ran into this again with a tree that was centered (pivot set to center of object, object centered to scene) yet still disappeared on lod switch. Additionally I imported a few vBF2 trees and found they aren't centered either. Maybe issue with something other than pivot, another tree I centered was fine.


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Outlawz
post Dec 16 2017, 09:10 AM
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ObjectTemplate.cullRadiusScale needs to be removed from tree's tweak file and this issue stops.


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