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Editor troubles, map layers
GreenEggs&Slam
post Jul 16 2017, 08:36 AM
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Hey guys, i've gotten a new PC and loaded up the editor no problems even being on windows 10, but when I go to make a layer I get this


Running as admin, tried compatibility mode with both xp service pack 2 and 3
My chipset is the H270, video card is GTX 1070, and processor is i7-7700 if that helps at all but im thinking this might be a windows 10 problem?

thanks in advance


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Fastj@ck
post Jul 16 2017, 08:50 AM
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Is it for PR (HESCO walls)?

Edit: If yes follow step 7.
http://www.realitymod.com/forum/f189-moddi...ng-modding.html

This post has been edited by Fastj@ck: Jul 16 2017, 02:56 PM
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Dnamro
post Jul 16 2017, 10:51 AM
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I have no problems running the editor Win 10 with compatibility mode for XP SP3 and as administrator


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mschoeldgen
post Jul 16 2017, 11:52 AM
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Obviously the editor is missing vital files in its subfolder. The path is
<BF2GameDirectory>/bf2editor/mods/<YourModHere>/LayerInit.con

This file initializes the layers and should contain something like:

CODE
LayerManager.CreateDefaultFilter gpm_cq Conquest
rem LayerManager.CreateDefaultFilter gpm_sl SupplyLine
LayerManager.CreateDefaultFilter gpm_coop Coop
LayerManager.CreateDefaultFilter sp1 SP1
LayerManager.CreateDefaultFilter sp2 SP2
LayerManager.CreateDefaultFilter sp3 SP3

LayerManager.CreateDefaultPlayerFilter 16
LayerManager.CreateDefaultPlayerFilter 32
LayerManager.CreateDefaultPlayerFilter 64


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MasterChiefRulZ
post Jul 16 2017, 01:11 PM
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You know the drill...
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Since this is mapping related moving to "Mapper's Delight" (map creation section).


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GreenEggs&Slam
post Jul 16 2017, 10:13 PM
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QUOTE (Fastj@ck @ Jul 17 2017, 12:20 AM) *
Is it for PR (HESCO walls)?

Edit: If yes follow step 7.
http://www.realitymod.com/forum/f189-moddi...ng-modding.html

Not using PR statics but this is very useful, thankyou! Now to gain permission to use these in my mod which from what i've read online will be near impossible aha

QUOTE (mschoeldgen @ Jul 17 2017, 03:22 AM) *
Obviously the editor is missing vital files in its subfolder. The path is
<BF2GameDirectory>/bf2editor/mods/<YourModHere>/LayerInit.con

This file initializes the layers and should contain something like:

CODE
LayerManager.CreateDefaultFilter gpm_cq Conquest
rem LayerManager.CreateDefaultFilter gpm_sl SupplyLine
LayerManager.CreateDefaultFilter gpm_coop Coop
LayerManager.CreateDefaultFilter sp1 SP1
LayerManager.CreateDefaultFilter sp2 SP2
LayerManager.CreateDefaultFilter sp3 SP3

LayerManager.CreateDefaultPlayerFilter 16
LayerManager.CreateDefaultPlayerFilter 32
LayerManager.CreateDefaultPlayerFilter 64

Worked a charm thankyou very much!!

QUOTE (MasterChiefRulZ @ Jul 17 2017, 04:41 AM) *
Since this is mapping related moving to "Mapper's Delight" (map creation section).

Sorry MCR this is the second time posing in the wrong section.. I'll do my best to make sure you don't have to keep moving my threads to the right spot aha


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