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BF2 Human and Monster Mod v0.1 released.
R300K
post May 28 2017, 02:25 AM
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o==ll;;;;;;;;;> BF2 Human and Monster Mod v0.1

Installation :
First, You require installation for Battlefield2 v1.5 before playing the Human and Monster Mod.
Then, You need below Human and Monster Mod files,
and just extract these files into C:\Program Files (x86)\EA Games\Battlefield 2\mods
and then,you need to put the mappack(levels) files,just extract the Human and Monster Mod Mappack files into
C:\Program Files (x86)\EA Games\Battlefield 2\mods\HnM\levels
Done,now play the mod!
-BF2 Human and Monster Mod
-BF2 Human and Monster Mod Mappack

Change log:
Girl soldier added.
Mobileradar Portable added.

Credits :
ESAI v4.2, ESAI Infantry by Void
Zombies,Monkeys,CSO2 Girls and bf4 hannah by YAKE.
Girls sounds porting by round300k
Scope shader - by bad_santa
HealRefill pack - by round300k

- map -
basra_p4f - combat area fixed by virusoo,remap by round300k
Crash - radeexpitheta
arena,goods_station,hangar04_2006,street - spfreak
gulf_of_oman_p4f,sharqi_p4f - Dnamro's P4F,remap by round300k
Harvest - TrueSpirit
Iraq_Oilfields- Author: Michael "michi.be" Betke
Vacant - JONES
Crossfire - Autor: JONES, 2009(I renamed "Survival2" map)

- weapons -
Dual deserteagles chrome,deserteagle_chrome - by SatNav
M40A3 - by SatNav,re-animations by EnemySniper.
usp chrome,binoculars,spas12 shotgun- by REQUIN94(battlefield-solo team)
rurif_aksu74,rurif_aksu74_aimpoint - by REQUIN94.
Timed_C4 - Auteur : Silverballer & Joledingue
usrif_hk416_sd - by REQUIN94
Rambo3 knife,Javelin - by SatNav
uspis_kimber,uspis_glock18C,isrpis_deagle - battlefield-solo team
bfr_m16a4_iron,m4a1 - battlefield-solo team
m16a2,m4,l96a1 re-animation by EnemySniper.
m95 barret - BF:BC2 style re-animation by chad509.
M82A1 - re-animation by m.combat,skin by JONSE.
RPK74 - re-animation by EnemySniper.
F2000,F2000SS - porting MOH2010 F2000 by GlebCLOSE.
M4A2,M4A3 - by EnemySniper.
aug_a3 - Eversmen,skin by LaGNeVeRFaiLs,firing shot sound by round300k.
usrif_barret_M98B - Develop013
rurif_SV98 - Develop013.
rif_codm4m203 - MasterChiefRulZ.
AR_AK47M, BF4_M98B, MG_M60_Acog, mg_m240, MG_RPK74M, RU_RIF_A91M, rumg_pkm,
SCAR_H, SMAW_BF3, Flamethrower and ussni_m98b,BF4_L96_V2,GB_RIF_L85A3 - by EUWIN
BF4_M416N - BF2?DR?PDEAD,zoom scope texture fixed,reloading sound modifed by round300k.
Groza_1 - Anims by Eversmen, Import by Demon_from_pripyat,Model and textures by DICE
akm_tactical,CSGO_AKM,csgo_awp,csgo_m4a1s,csgo_scar20,l4d2_msg90,bf4_pkp_pkas
by KASSAD_AL_FAJHAD,ENEMYSNIPER, DEVELOP013, EVERSMEN & PROJECT REALITY
bf4_ak12 - PONYSAURUS_REX,ENEMYSNIPER, DEVELOP013, EVERSMEN, Chuc & kaB
SG_USAS12 - ObjectTemplate.modifiedByUser "Asus-K45VJ"
bf3_defibrillator - ObjectTemplate.modifiedByUser "Asus-K45VJ"
Glock17 - Tigg,Eversmen
pistol_m1911,PISTOL_p226,pistol_fn57 - Develop013.
Obscures_HD_USMC_Textures_V1 - TheObscure
JNG-90 - by BF2-EUFORI,perfect fix by round300k
bf4_sv98 - PONYSAURUS_REX,Develop013, Chuc
at_rpg7 - EA,DICE's P4F,ported by bobthedinosaur,reloading sound by round300k.
AK-12,BF4_SCAR-H,bf4_qbz95_hd33,bf4_groza1_pkas,
bf4_type95b_coyote,bf4_type95b_hd33 - PONYSAURUS_REX,EnemySniper & Chuc,Eversmen
BF4_RPG_SMAW - PONYSAURUS_REX,DEVELOP013
ARX-160_Reskins - Develop013,BF2 Hunters
sr_m95 - DEVELOP013
RIP_CheyTac_M200 - DEVELOP013
Medic_Bag_Ammo_Bag_Medic_Pack - Emiliomau & PONYSAURUS_REX,Chuc
bf4_ace21cqb_prisma - PONYSAURUS_REX,Develop013,Chuc,DICE
battery_UMP45 - M.COMBAT
bf4_fyjs_8x - by skarinet
smg_aks74u_tac - OneManShow
dod_k98k - PONYSAURUS_REX,Develop013, Chuc,Valve
bf4Phantom_Bow - emaozipujing,sound rework by r300k

- Vehicles -
OerlikonAA & RH202 - by SatNav
BF2 P4F HUD,BFPF_Fix - Emiliomau,ineffably_holy
BF3 dirtbike - SatNav
BF3 BTR90,LAV25 - EmilioMau
Mobileradar Portable - round300k

Attached File  BF2HumanNMonster.jpg ( 958.93K ) Number of downloads: 15


DL link here :
o==ll;;;;;;;;;> BF2 Human and Monster Mod v0.1

This post has been edited by R300K: May 28 2017, 02:28 AM
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Dnamro
post May 28 2017, 07:37 AM
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So, what is this mod about? Not seeing it from the description here or on MODDB.


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R300K
post May 29 2017, 04:36 AM
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QUOTE (Dnamro @ May 28 2017, 07:37 AM) *
So, what is this mod about? Not seeing it from the description here or on MODDB.

No need to discribe about the mod,man.
I don't know,too.I think it is just tatata and boomboom,hehe:D

This post has been edited by R300K: May 29 2017, 04:38 AM
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Death_EnForcer
post May 29 2017, 06:38 AM
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QUOTE (Dnamro @ May 28 2017, 08:37 AM) *
So, what is this mod about? Not seeing it from the description here or on MODDB.

Basically you fight monster skinned soldiers that also use weapons. The mod uses ESAI enhancement which makes the monsters very good at headshots.

QUOTE
o==ll;;;;;;;;;> BF2 Human and Monster Mod v0.1

Installation :
First, You require installation for Battlefield2 v1.5 before playing the Human and Monster Mod.
Then, You need below Human and Monster Mod files,
and just extract these files into C:\Program Files (x86)\EA Games\Battlefield 2\mods
and then,you need to put the mappack(levels) files,just extract the Human and Monster Mod Mappack files into
C:\Program Files (x86)\EA Games\Battlefield 2\mods\HnM\levels
Done,now play the mod!
-BF2 Human and Monster Mod
-BF2 Human and Monster Mod Mappack


Change log:
Girl soldier added.
Mobileradar Portable added.

Credits :
ESAI v4.2, ESAI Infantry by Void
Zombies,Monkeys,CSO2 Girls and bf4 hannah by YAKE.
Girls sounds porting by round300k
Scope shader - by bad_santa
HealRefill pack - by round300k


- map -
basra_p4f - combat area fixed by virusoo,remap by round300k
Crash - radeexpitheta
arena,goods_station,hangar04_2006,street - spfreak
gulf_of_oman_p4f,sharqi_p4f - Dnamro's P4F,remap by round300k
Harvest - TrueSpirit
Iraq_Oilfields- Author: Michael "michi.be" Betke
Vacant - JONES
Crossfire - Autor: JONES, 2009(I renamed "Survival2" map)

- weapons -
Dual deserteagles chrome,deserteagle_chrome - by SatNav
M40A3 - by SatNav,re-animations by EnemySniper.
usp chrome,binoculars,spas12 shotgun- by REQUIN94(battlefield-solo team)
rurif_aksu74,rurif_aksu74_aimpoint - by REQUIN94.
Timed_C4 - Auteur : Silverballer & Joledingue
usrif_hk416_sd - by REQUIN94
Rambo3 knife,Javelin - by SatNav
uspis_kimber,uspis_glock18C,isrpis_deagle - battlefield-solo team
bfr_m16a4_iron,m4a1 - battlefield-solo team
m16a2,m4,l96a1 re-animation by EnemySniper.
m95 barret - BF:BC2 style re-animation by chad509.
M82A1 - re-animation by m.combat,skin by JONSE.
RPK74 - re-animation by EnemySniper.
F2000,F2000SS - porting MOH2010 F2000 by GlebCLOSE.
M4A2,M4A3 - by EnemySniper.
aug_a3 - Eversmen,skin by LaGNeVeRFaiLs,firing shot sound by round300k.
usrif_barret_M98B - Develop013
rurif_SV98 - Develop013.
rif_codm4m203 - MasterChiefRulZ.
AR_AK47M, BF4_M98B, MG_M60_Acog, mg_m240, MG_RPK74M, RU_RIF_A91M, rumg_pkm,
SCAR_H, SMAW_BF3, Flamethrower and ussni_m98b,BF4_L96_V2,GB_RIF_L85A3 - by EUWIN
BF4_M416N - BF2?DR?PDEAD,zoom scope texture fixed,reloading sound modifed by round300k.
Groza_1 - Anims by Eversmen, Import by Demon_from_pripyat,Model and textures by DICE
akm_tactical,CSGO_AKM,csgo_awp,csgo_m4a1s,csgo_scar20,l4d2_msg90,bf4_pkp_pkas
by KASSAD_AL_FAJHAD,ENEMYSNIPER, DEVELOP013, EVERSMEN & PROJECT REALITY
bf4_ak12 - PONYSAURUS_REX,ENEMYSNIPER, DEVELOP013, EVERSMEN, Chuc & kaB
SG_USAS12 - ObjectTemplate.modifiedByUser "Asus-K45VJ"
bf3_defibrillator - ObjectTemplate.modifiedByUser "Asus-K45VJ"
Glock17 - Tigg,Eversmen
pistol_m1911,PISTOL_p226,pistol_fn57 - Develop013.
Obscures_HD_USMC_Textures_V1 - TheObscure
JNG-90 - by BF2-EUFORI,perfect fix by round300k
bf4_sv98 - PONYSAURUS_REX,Develop013, Chuc
at_rpg7 - EA,DICE's P4F,ported by bobthedinosaur,reloading sound by round300k.
AK-12,BF4_SCAR-H,bf4_qbz95_hd33,bf4_groza1_pkas,
bf4_type95b_coyote,bf4_type95b_hd33 - PONYSAURUS_REX,EnemySniper & Chuc,Eversmen
BF4_RPG_SMAW - PONYSAURUS_REX,DEVELOP013
ARX-160_Reskins - Develop013,BF2 Hunters
sr_m95 - DEVELOP013
RIP_CheyTac_M200 - DEVELOP013
Medic_Bag_Ammo_Bag_Medic_Pack - Emiliomau & PONYSAURUS_REX,Chuc
bf4_ace21cqb_prisma - PONYSAURUS_REX,Develop013,Chuc,DICE
battery_UMP45 - M.COMBAT
bf4_fyjs_8x - by skarinet
smg_aks74u_tac - OneManShow
dod_k98k - PONYSAURUS_REX,Develop013, Chuc,Valve
bf4Phantom_Bow - emaozipujing,sound rework by r300k

- Vehicles -
OerlikonAA & RH202 - by SatNav
BF2 P4F HUD,BFPF_Fix - Emiliomau,ineffably_holy
BF3 dirtbike - SatNav
BF3 BTR90,LAV25 - EmilioMau
Mobileradar Portable - round300k
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Dnamro
post Jun 11 2017, 01:30 PM
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Well, It crashes for me when I try to load up any map at around 70%. I suspect that this mod may require another mod to be loaded that I don't have. Just before crash, the debugger reported references to missing textures from ZombieWorld kits:

Unsupported targa format. Only P8 supported, texture:menu/hud/texture/ingame/vehicles/icons/hud/menuicons/menuicon_dirtbike S_Game_activate_nightvision Zombieworld_Kits
Unsupported targa format. Only P8 supported, texture:menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/dirtbikeicon S_Game_activate_nightvision Zombieworld_Kits
Failed to create dx texture. menu/hud/texture/ingame/weapons/icons/hud/staticweapons/mobileradar Invalid call S_Game_activate_nightvision Zombieworld_Kits
Failed to create texture menu/hud/texture/ingame/weapons/icons/hud/staticweapons/mobileradar S_Game_activate_nightvision Zombieworld_Kits

I ran with the debugger and posted my log file:

https://drive.google.com/open?id=0B_o_kOaz7...aElfMGstQk1ZWlU

Other than that, I do see references to missing sound files for a lot of weapons, some AI Template issues.


I also noticed that the server and client archives con files show a link to some zip files mounted with user\, but I have never seen that before.





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bluehawk112
post Jun 11 2017, 02:58 PM
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This post has been edited by bluehawk112: Jun 11 2017, 03:01 PM
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Death_EnForcer
post Jun 11 2017, 07:17 PM
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QUOTE (Dnamro @ Jun 11 2017, 02:30 PM) *
Well, It crashes for me when I try to load up any map at around 70%. I suspect that this mod may require another mod to be loaded that I don't have. Just before crash, the debugger reported references to missing textures from ZombieWorld kits:

The mod plays fine for me. I tried 13 maps in coop and they loaded fine. There are issues with some weapons not shooting. I know one rifle is shooting blanks and a sniper rifle is also not shooting bullets. It appears that the maps are changed with different settings for humans and different monsters.
One map had all female teammates. A few maps have no teammates. The giant monster have no weapons. The chimps seem to use all weapons.











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R300K
post Jun 23 2017, 10:05 PM
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Thanks for description for mod and detail review,man.
Good day!





This post has been edited by R300K: Jun 23 2017, 10:07 PM
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R300K
post Jun 23 2017, 10:08 PM
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QUOTE (Dnamro @ Jun 11 2017, 02:30 PM) *
Well, It crashes for me when I try to load up any map at around 70%. I suspect that this mod may require another mod to be loaded that I don't have. Just before crash, the debugger reported references to missing textures from ZombieWorld kits: Unsupported targa format. Only P8 supported, texture:menu/hud/texture/ingame/vehicles/icons/hud/menuicons/menuicon_dirtbike S_Game_activate_nightvision Zombieworld_Kits Unsupported targa format. Only P8 supported, texture:menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/dirtbikeicon S_Game_activate_nightvision Zombieworld_Kits Failed to create dx texture. menu/hud/texture/ingame/weapons/icons/hud/staticweapons/mobileradar Invalid call S_Game_activate_nightvision Zombieworld_Kits Failed to create texture menu/hud/texture/ingame/weapons/icons/hud/staticweapons/mobileradar S_Game_activate_nightvision Zombieworld_Kits I ran with the debugger and posted my log file: https://drive.google.com/open?id=0B_o_kOaz7...aElfMGstQk1ZWlU Other than that, I do see references to missing sound files for a lot of weapons, some AI Template issues. I also noticed that the server and client archives con files show a link to some zip files mounted with user\, but I have never seen that before.


I have downloaded it a few days ago it was suprised to me.
I wonder how to get the text file for debugger's output.
Yehp I can play with BF2_r.exe windowed for my mod.
What is the code that I need to type into BF2 for outputing text file?
and thanks for your help.


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Dnamro
post Jun 24 2017, 02:43 PM
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Bergkiller's tools has a debugger tool that works with the BF2 debugger to capture the output.

http://www.battlefieldsingleplayer.com/for...showtopic=18709


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Fastj@ck
post Jul 10 2017, 04:49 PM
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Suggestions:

The big Monsters, let them throw rocks/cars or give them the dead_tree as club.
The apes, they definitely need a better skin. Looking to cute for monsterapes.

Imaging a map with triggerables like :
go to first flag and press the computer (triggerable) to open a tunnel door that blocks your way.

Now the (triggered) tunnel door is open and you can go to through a tunnelsystem to the next flag (inside of a compound) and capture it but the computer triggerable also triggered some doors and now some monsters are in the tunnel or in the next compound where you have to go.
Capturing the next flag spawns a boat where you can drive with to an island (next flag) to press another triggerable button to open another door that will close the first doors etc.

Also all players should start with small calibre weapons and can pickup some kits on the map. The kits should look like weapons and not like a backpack (exception a medic only kit).

A bit more texture work, 1 or 2 designed maps where the gameplay is shooting, running, making missions for the big escape.
I say, keep up with working. At the moment it looks cheapy but with some skins, gameplay mechanics and selfmade maps, i would play it.

That's what i really like in the Omnicide mod. The escaping part.


How many triggerables you can have in BF2 patch 1.5??

This post has been edited by Fastj@ck: Jul 10 2017, 05:01 PM
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mschoeldgen
post Jul 15 2017, 08:48 AM
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QUOTE
Harvest - TrueSpirit

Hey, its good to see our old pal TrueSpirit still being in the mapping scene :-) Although i think i did see his Harvest map in another context as well - probably without monsters tongue.gif


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R300K
post Jul 16 2017, 01:54 AM
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QUOTE (Fastj@ck @ Jul 10 2017, 05:49 PM) *
Suggestions:

The big Monsters, let them throw rocks/cars or give them the dead_tree as club.
The apes, they definitely need a better skin. Looking to cute for monsterapes.

Imaging a map with triggerables like :
go to first flag and press the computer (triggerable) to open a tunnel door that blocks your way.

Now the (triggered) tunnel door is open and you can go to through a tunnelsystem to the next flag (inside of a compound) and capture it but the computer triggerable also triggered some doors and now some monsters are in the tunnel or in the next compound where you have to go.
Capturing the next flag spawns a boat where you can drive with to an island (next flag) to press another triggerable button to open another door that will close the first doors etc.

Also all players should start with small calibre weapons and can pickup some kits on the map. The kits should look like weapons and not like a backpack (exception a medic only kit).

A bit more texture work, 1 or 2 designed maps where the gameplay is shooting, running, making missions for the big escape.
I say, keep up with working. At the moment it looks cheapy but with some skins, gameplay mechanics and selfmade maps, i would play it.

That's what i really like in the Omnicide mod. The escaping part.


How many triggerables you can have in BF2 patch 1.5??


The game which you mentioned already exist online game which called A.V.A producing Red Duck corp.There is mod that can play co-oporation play with bot.but only infantry FPS game.
I know two triggerable object.One is bf2sf's moving bridge,the other is elevator in bf2sf.
Your suggestion is very interesting for me.
As you know it is possible for mod but isnt easy making a map and navmesh it takes a long time for me.thanks.
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