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Super DC v 2, need help with mod
bbfplayer
post Nov 20 2014, 02:08 PM
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Hello everyone! Need help with super dc mod. I wan to add some maps and Vehicles to super dc from this mods:
-WW3RA( russian assault, BFV) t95 blackeagle, smerch ....
-Nightfighters(BF1942) B2 bomber ....
-action bf(bf1942) atom bomb effect.....
-SILENT HEROES(bf1942) some EU tanks, tiger ...
-BF2 (bf1942) china tanks, planes...
-FB42 (bf1942) some Vehicles for russian and chechen side
-opk(BFV) german Vehicles for EU side
-DC_UNAUTHORIZED (bf1942) bm21 standart mesh, some hellecopters ,maps
-FH (bf1942) maps
-Who Dares Wins (bf1942) SAS, specnaz , chechen skin, b52 bomber .....
-Global Front (bf1942) mi24 E , skins, maps......

For now i have little part of "work " done and only one permission of Apache Thunder. Does anyone have expirience of communicating with this mods teams? I need some true contacts.( mails, workable sites)

Thanks.

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Dnamro
post Jun 18 2015, 08:14 PM
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great pics. Try running in windowed mode - there are a lot of missing animations that will cause sever crashes if anyone tries to play on a LAN or host on a server.


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bbfplayer
post Jun 21 2015, 11:10 AM
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QUOTE
great pics. Try running in windowed mode - there are a lot of missing animations that will cause sever crashes if anyone tries to play on a LAN or host on a server.


strange but no crashes for that monment)




leopard 2 Browning replace to mg3 , dingo gwg for EU









This post has been edited by bbfplayer: Jun 21 2015, 11:15 AM
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bbfplayer
post Jun 22 2015, 01:51 PM
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At last i found weather FX (rain . snow) , clodusystem made by Apache Thunder. Winter fog from soletnegorstk. Now seaching for sand storm.



But there is a problem SuperDC is a coop\singleplayer mod so i need to edit weapons ai (weaponTemplate.maxRange) for all(fog,snow dust) levels ore game with bots will be not interesting.











This post has been edited by bbfplayer: Jun 22 2015, 01:58 PM
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ridgeraiser
post Jun 23 2015, 04:39 PM
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I like your effects from the explow tank and helicopter (Its from BF Vietnam?)? I think this effects looks better than the actually one in BF 1942.
Thats a shame thats the bots not recognize the fog. But if you made rain, snow and sand storm effects, i think its not to blind to play against the bots?


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bbfplayer
post Jun 24 2015, 02:42 PM
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effects from vietnam, mod bg42.

Telermak with super heavy russian soldier(for fun, as secret weapon), sa 17 BYK vs b2 bomber.












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Brian Horrocks
post Jun 26 2015, 05:40 PM
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I'm playing every day this mod and found some bugs:
B52 uses the sound of the AC-130 use the sound of EoD mod. There is a bug that makes the B52 turn left.

Helicopters and aircraft camera in second and third person are not very good and both are too fragile to the PK machine guns and .50 fire.

AH-1 Cobra makes loop during takeoff may cause accidents.

A-10 and SU-25 firepower them is weak against tanks.

M1 Abrams and T-90 T-90 is more shielded than the M1 both should be destroyed with a single hit BMP and Bradley also.

You are doing a good job so I have a few suggestions:

You could add cruise missiles used by NATO or USSR?
It would be nice to see missiles MGM 52 Lance, MGM-140, Iskander. DCFX has a M113 equipped with TOW guided you could add it to your mod? TOW guided could also be used as stationary weapon say the same thing if you have in mind the Kornet.

Add more maps with the Afghan rebels, patrol boats, MV-22 Osprey think it's impossible to have one of those in the mod but not hurt to try ... I know you're working hard on this mod. Unfortunately I have no ability to help you but if you need moral support and new ideas for your mod tell me!
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bbfplayer
post Jun 27 2015, 02:10 AM
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This support and testing is very important for me, thanks.



QUOTE
M1 Abrams and T-90 T-90 is more shielded than the M1 both should be destroyed with a single hit BMP and Bradley also.


Destroing with one hit is real but it will be too easy to destroy tank with at handweapon( i think the best option - 2-3 hits like in bf2)

As for armor

DCX_T90 (for MEC)
ObjectTemplate.hitpoints 480
ObjectTemplate.maxhitpoints 480
ObjectTemplate.material 54

Challenger (UK)
ObjectTemplate.hitpoints 600
ObjectTemplate.maxhitpoints 600
ObjectTemplate.material 54

M1A1
ObjectTemplate.hitpoints 500
ObjectTemplate.maxhitpoints 500
ObjectTemplate.material 54

M1A2
ObjectTemplate.hitpoints 520
ObjectTemplate.maxhitpoints 520
ObjectTemplate.material 54

M1A2UA
ObjectTemplate.hitpoints 550
ObjectTemplate.maxhitpoints 550
ObjectTemplate.material 54

M551A1 (sheridan)
ObjectTemplate.hitpoints 310
ObjectTemplate.maxhitpoints 310
ObjectTemplate.material 53


PT91 (t72m t72mbt)
ObjectTemplate.hitpoints 370
ObjectTemplate.maxhitpoints 370
ObjectTemplate.material 54

Safir74
ObjectTemplate.hitpoints 420
ObjectTemplate.maxhitpoints 420
ObjectTemplate.material 54

T55 (modern version)
ObjectTemplate.hitpoints 350
ObjectTemplate.maxhitpoints 350
ObjectTemplate.material 54

T62 (old)
ObjectTemplate.hitpoints 250
ObjectTemplate.maxhitpoints 250
ObjectTemplate.material 54

T72 (iraq)
ObjectTemplate.hitpoints 330
ObjectTemplate.maxhitpoints 330
ObjectTemplate.material 54


T90 (russian)
ObjectTemplate.hitpoints 450
ObjectTemplate.maxhitpoints 450
ObjectTemplate.material 54

Type-98(china)
ObjectTemplate.hitpoints 450
ObjectTemplate.maxhitpoints 450
ObjectTemplate.material 54


leopard2(eu -germany)
ObjectTemplate.hitpoints 650
ObjectTemplate.maxhitpoints 650
ObjectTemplate.material 54

Leo2a4 (eu-germany)
ObjectTemplate.hitpoints 550
ObjectTemplate.maxhitpoints 550
ObjectTemplate.material 54


Now adding t54 tank from vietnam. The problem in 2 places - damage system(this i can edit) and material id in standard mesh(i have Autodesk 3ds Max 2010 32-bit with bf42 plugins but my try is failed.


QUOTE
Example Sa-13 AA bmp from fpb42 mod that has 46 armor material.
1- changing material in object.con ObjectTemplate.material 52 (sam as bmp3)
2 - changing material in 3d max from 46 to 52
3 -packing rfa and testing
As a resault sa-13 main with no texture and can be destroyed like hanomag.
















QUOTE
A-10 and SU-25 firepower them is weak against tanks.


Working on it (alredy make more damage radius)





I have no afgan rebels fuction for now)

Fuctions:
BRITISH_SAS
CHECHEN_REBELS
CHINA_ARMY
EU_FRANCE
EU_GERMANY
IRAQ_ARMY
MEC_ARMY (fuction from bf2)
MEI_ARMY (fuction from bf2)
RUSSIAN_ALFA
RUSSIAN_SPECNAZ
RUSSIAN_VDV
USA_ARMY
USA_SEALS


HOPE TO CREATE

AFGANISTAN REBELS
TERRORISTS
USA MERCINARIES


QUOTE
It would be nice to see missiles MGM 52 Lance, MGM-140, Iskander. DCFX has a M113 equipped with TOW guided you could add it to your mod? TOW guided could also be used as stationary weapon say the same thing if you have in mind the Kornet.

Add more maps with the Afghan rebels, patrol boats, MV-22 Osprey think it's impossible to have one of those in the mod but not hurt to try ... I know you're working hard on this mod. Unfortunately I have no ability to help you but if you need moral support and new ideas for your mod tell me!



I cant create new models, only use models from different mods.

I will create next test version with some test levels like in fhsw with all tanks , helli and airplanes to mane testing easy.
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Brian Horrocks
post Jun 27 2015, 06:23 PM
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I understand. Thanks for reply!
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bbfplayer
post Jul 2 2015, 03:36 PM
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Adding su-27 , f22 raptor, comanche (with 12 aa and 12 at missles)






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bbfplayer
post Jul 6 2015, 09:24 AM
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SuperDC v2.04 demo test

in demo
-B2 and some new vehicles for test
-new maps
-some ai edit
-superheavy soldier


not done
-smokegranade effect
-flashbang(?)
-more maps
-more vehicles
-ai for handweapons
-standard mesh material id for some tanks !!!(need help with this)!!!
-tu22m not finished
-operation husky crashes


CREDITS

superDC - base mod


Other materials were taken from:

Battlefield 1942 mods

-AIRWOLF
-AfghanCombat
-CIS
-DC_UNAUTHORIZED
-DC_Extended
-DCFX
-Global Front
-DeadCities
-Flashpoint Balkans 42
-Nightfighters
-SilentHeroes
-TacticalWar
-Who Dares Wins
-BF2
-BF242
-action bf
-Stargate


battlefield vietnam

-bg42pasific
-FB42VIETNAM
-ww3
-poe
-POE_ST


permission

-Apache Thunder



Cooperation

-battlefieldsingleplayer.com
-www.bfmods.com
-hg-clan.blogspot.de

-Apache Thunder
-Dnamro
-ridgeraiser
-Death_EnForcer
-Jim2102
-cajunwolf
-Classical Modder
-fo0k
-Swaffy
-Vilespring


cloudsystem
-Apache Thunder

WeatherFX
-Apache Thunder


Testers
-ridgeraiser
-Brian Horrocks



Levels with vehicles for test el_alamein , the hill , telermak



link

http://f-bit.ru/651720 NOTE: Link is good but is in Russian.
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bbfplayer
post Jul 8 2015, 01:50 PM
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New vehicles- lav3 Coyote, LavMGS,LavTUA,t54.






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bbfplayer
post Jul 10 2015, 06:56 AM
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found ship class "kirov" but low texture




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ridgeraiser
post Jul 12 2015, 06:42 AM
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Great work i will hope we will find help by the standard mesh material id for some tanks?!:)

I work for the actually news update for the 2.04 Demo.wink.gif

If there any potential testers outside, please join us and tell us your skills?


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bbfplayer
post Jul 13 2015, 08:16 AM
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+Jim2102"s permission to use his maps

Added new objects -sa2(for china), ka25(mec,russia), Mig25(iraq),Phalanx_ADA static (eu,us,uk),JaguarMk1(uk),mi25 (only b modification for now for iraq)


















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Mr.lei a
post Jul 20 2015, 10:02 PM
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Um.....Could you change a new webside to upload the SuperDC 2.04?This webside is too slow for us.The myfiles.ru is faster than it.....And one of the player found a bug in version 2.02
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