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SP maps for InterstateNitro
poompoom500
post Mar 11 2012, 10:09 PM
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mellow.gif To Dnamro,

Hey. Is there any way for you to convert any vanilla maps to InterstateNitro mod for SP? Mod link is here - http://www.fileplanet.com/108918/0/0/0/1/s...nterstate_Nitro from Fileplanet. I can only play one map for SP, and that is Mountain Valley.


This post has been edited by poompoom500: Mar 11 2012, 10:13 PM


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Dnamro
post Mar 13 2012, 01:30 PM
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Last I heard, the team was working on it.


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poompoom500
post Mar 14 2012, 12:47 AM
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ph34r.gif To Dnamro,

QUOTE
Last I heard, the team was working on it.

Yeh but the ones that they have are for the newer version requiring the Tortoise SVN apps. I still haven't figures out how to use the darn thing! The ones that I have are the Fileplanet ones (older version).


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Dnamro
post Mar 14 2012, 01:17 PM
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OK, I was thinking about the BF42 version. I will have to download and check out the BF2 vesion when I get a chance.


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poompoom500
post Mar 14 2012, 04:40 PM
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ph34r.gif To Dnamro,

Ok. I'll keep checking. Kewl.


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Dnamro
post Mar 14 2012, 08:18 PM
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Ahhhh... the problem of car mods - the bots end up stopped near each other at a flag, but unable to shoot their weapons because the weapon won't turn 360. When you run into them away from flags, its fun. Would be better if each vehicle had a gunner that oould fire 360.

It would be a bit of work to convert the bf2 maps properly because all the spawns have to be set to spawn into the cars or you have a bunch of bots running around the map on foot instead of in cars. The conversion itself, is really easy. Just copy over the kits in the init file and replace the vehicle spawns with the mod's cars in the GPO.


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poompoom500
post Mar 15 2012, 01:51 AM
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ph34r.gif To Dnamro,

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the problem of car mods - the bots end up stopped near each other at a flag, but unable to shoot their weapons because the weapon won't turn 360

Yep. I noticed that myself, and the cars tend to explode when you use primary fire!?!? Would it be better if you spawn outside and just get in the car when you're ready to rock and roll? About the 360 problem, anyway to use BF2 commander's machine gun in the turret?


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Dnamro
post Mar 15 2012, 05:40 PM
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I don't know, but I have no interest in adding AI to a mod without being a member of the team. Too frustrating having the team change something breaks the AI. I am too busy right now to join.


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poompoom500
post Mar 15 2012, 06:39 PM
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ph34r.gif To Dnamro,

Okay. Not a problem. If ever you get the inspiration to make a map or two, just post it here and I'll be sure to test it/them for you. Thanks for the response though, bud.

BTW, did you get my PM on Battlefield Singleplayer Wikipedia? I started it and would appreciate help with it (specially with uploading images) - http://en.wikipedia.org/wiki/Battlefield_Singleplayer.

This post has been edited by poompoom500: Mar 15 2012, 06:42 PM


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