SP maps for InterstateNitro |
SP maps for InterstateNitro |
Mar 11 2012, 10:09 PM
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#1
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![]() poompoom500 ![]() ![]() ![]() ![]() ![]() Group: Admins Posts: 1,138 Joined: 18-May 07 From: Planet Earth - New Jersey Member No.: 3,285 |
Hey. Is there any way for you to convert any vanilla maps to InterstateNitro mod for SP? Mod link is here - http://www.fileplanet.com/108918/0/0/0/1/s...nterstate_Nitro from Fileplanet. I can only play one map for SP, and that is Mountain Valley.
This post has been edited by poompoom500: Mar 11 2012, 10:13 PM -------------------- |
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Mar 13 2012, 01:30 PM
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#2
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CinC (for now) ![]() Group: Mr. Admin Posts: 5,809 Joined: 28-December 03 From: Fort Hood, TX Member No.: 46 |
Last I heard, the team was working on it.
-------------------- No, my Avatar is not my dog.
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Mar 14 2012, 12:47 AM
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#3
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![]() poompoom500 ![]() ![]() ![]() ![]() ![]() Group: Admins Posts: 1,138 Joined: 18-May 07 From: Planet Earth - New Jersey Member No.: 3,285 |
QUOTE Last I heard, the team was working on it. Yeh but the ones that they have are for the newer version requiring the Tortoise SVN apps. I still haven't figures out how to use the darn thing! The ones that I have are the Fileplanet ones (older version). -------------------- |
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Mar 14 2012, 01:17 PM
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#4
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CinC (for now) ![]() Group: Mr. Admin Posts: 5,809 Joined: 28-December 03 From: Fort Hood, TX Member No.: 46 |
OK, I was thinking about the BF42 version. I will have to download and check out the BF2 vesion when I get a chance.
-------------------- No, my Avatar is not my dog.
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Mar 14 2012, 04:40 PM
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#5
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![]() poompoom500 ![]() ![]() ![]() ![]() ![]() Group: Admins Posts: 1,138 Joined: 18-May 07 From: Planet Earth - New Jersey Member No.: 3,285 |
Ok. I'll keep checking. Kewl. -------------------- |
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Mar 14 2012, 08:18 PM
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#6
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CinC (for now) ![]() Group: Mr. Admin Posts: 5,809 Joined: 28-December 03 From: Fort Hood, TX Member No.: 46 |
Ahhhh... the problem of car mods - the bots end up stopped near each other at a flag, but unable to shoot their weapons because the weapon won't turn 360. When you run into them away from flags, its fun. Would be better if each vehicle had a gunner that oould fire 360.
It would be a bit of work to convert the bf2 maps properly because all the spawns have to be set to spawn into the cars or you have a bunch of bots running around the map on foot instead of in cars. The conversion itself, is really easy. Just copy over the kits in the init file and replace the vehicle spawns with the mod's cars in the GPO. -------------------- No, my Avatar is not my dog.
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Mar 15 2012, 01:51 AM
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#7
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![]() poompoom500 ![]() ![]() ![]() ![]() ![]() Group: Admins Posts: 1,138 Joined: 18-May 07 From: Planet Earth - New Jersey Member No.: 3,285 |
QUOTE the problem of car mods - the bots end up stopped near each other at a flag, but unable to shoot their weapons because the weapon won't turn 360 Yep. I noticed that myself, and the cars tend to explode when you use primary fire!?!? Would it be better if you spawn outside and just get in the car when you're ready to rock and roll? About the 360 problem, anyway to use BF2 commander's machine gun in the turret? -------------------- |
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Mar 15 2012, 05:40 PM
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#8
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CinC (for now) ![]() Group: Mr. Admin Posts: 5,809 Joined: 28-December 03 From: Fort Hood, TX Member No.: 46 |
I don't know, but I have no interest in adding AI to a mod without being a member of the team. Too frustrating having the team change something breaks the AI. I am too busy right now to join.
-------------------- No, my Avatar is not my dog.
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Mar 15 2012, 06:39 PM
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#9
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![]() poompoom500 ![]() ![]() ![]() ![]() ![]() Group: Admins Posts: 1,138 Joined: 18-May 07 From: Planet Earth - New Jersey Member No.: 3,285 |
Okay. Not a problem. If ever you get the inspiration to make a map or two, just post it here and I'll be sure to test it/them for you. Thanks for the response though, bud. BTW, did you get my PM on Battlefield Singleplayer Wikipedia? I started it and would appreciate help with it (specially with uploading images) - http://en.wikipedia.org/wiki/Battlefield_Singleplayer. This post has been edited by poompoom500: Mar 15 2012, 06:42 PM -------------------- |
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Lo-Fi Version | Time is now: 18th May 2013 - 05:52 PM |