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BF2FB Mod Team Recruitment, BF2 Frostbite
dodek96_pl
post Sep 20 2011, 03:01 AM
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Hello. I decided to create a new mod for BF2, and that will be...


BF2Frostbite

The new mod aim's are to:

1. Bring a "fresh breath" to the old game, inspired by the Frostbite engine:
1a. Create a destructible enviroment.
1b. Make significant changes to the sound system, including Dynamic Echo System (DES) and Firing Reverb System, known from Realism Mod.
1c. Create realistic combat conditions, but...
1d. ...not over-focus on realism, at the expence of balance and entertainment.
2. Create realistic and pleasant to watch weapon animations.
3. Try retexturing most objects to make the game look nicer.


I am recruiting a mod team. I want:
-Skilled animators (2-3)
-Texture artists (2-5)
-Mappers (2-6)
-Modelers (2-6)
to sign and help me accomplish mod's goals.


Dodek96_PL


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EnemySniper
post Sep 20 2011, 03:13 AM
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I could try out for a 1p animator...
Or at least a tester later on in development smile.gif


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Sgt_Prof
post Sep 20 2011, 05:53 AM
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CryEngine 3 environment designer, novel writer,dude who love art
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looks it can be awesome mod, I want be tester or work with AI (bots).

prone animations:
http://www.youtube.com/user/DevilmanWhiteC...u/0/OVTichNBLGQ

destruction
http://www.youtube.com/user/DevilmanWhiteC.../98/Rml9Knkpymw

This post has been edited by ProfKiller336: Sep 20 2011, 05:57 AM


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dodek96_pl
post Sep 20 2011, 07:58 AM
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Thanks enemySniper, I love your animations and I'll be happy if you would have done some for the mod. biggrin.gif

QUOTE (ProfKiller336 @ Sep 20 2011, 05:53 AM) *
I want be tester or work with AI (bots).

Ok then, thanks. What exactly do you do with AI?

QUOTE (ProfKiller336 @ Sep 20 2011, 05:53 AM) *

These aren't my videos, but they represent quite accurately what is going to appear in the mod.

I will post all updates, messages etc. on my youtube channel.


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jamesdneal
post Sep 20 2011, 06:01 PM
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I'll test...not much but I'll do it laugh.gif I might could do some help with tweaking the weapons.

This post has been edited by jamesdneal: Sep 24 2011, 08:47 AM


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