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M.Combats Animation Thread, As requested
M.Combat
post Aug 23 2010, 03:56 AM
Post #1


Mediocre animator and modder
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Group: Soldiers
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Website for downloads: http://evidesmc.weebly.com/
Youtube: https://www.youtube.com/user/evidesmc

You don't need to ask me for permission to use files so long as you aren't claiming it's your work, just put me somewhere in the credits.

Weapon links
CODE
I upload all my content onto my website, this list is legacy content. Anything new won't be below and will be on my website
Chainsaw
https://www.youtube.com/watch?v=UaZTwFSxbnM
Revamped by MCR

2142 Weapons Pack
2142 and BF2 versions on website
Note:
You need to add the following line to the init.con file in your mod folder (2142 only)
renderer.tweaknearplane1p 0.04

CM901 w/ Animations by Inter http://www.youtube.com/user/MrInternetianer
http://youtu.be/M71d7FmGgYk

PM63 Akimbo w/ Custom Camos (Thanks to MCR)
MK23_AKIMBO (fixed)
Video

Ghosts AK12
Update: Zoom fix https://www.mediafire.com/?jv26c9nm4mr00nf

FMG9 Single & Akimbo versions
https://www.youtube.com/watch?v=y1G8xIf6NFU
https://www.youtube.com/watch?v=Xe7zSETZF48

Kriss: (Now in the megapack)

AIX2 Weapon Pack
Contains: AA12, ACR, AK147, Akimbo M249 SAWS, Akimbo G18s, Akimbo Kiparis, AUG, Barrett 50cal, Deagle, F2000, FNFAL, M4SOPMOD, G36C, Intervention, L86MG, M21EBR, PM63 (Fixed: https://www.mediafire.com/?rlo7k410ckn210v), PP2000, RPD, Scar H, TAR21, UMP45 and Explosive Crossbow.

AK147:
http://www.mediafire.com/?psnpof44dnhpfpw

Barret:
http://www.mediafire.com/?4blq144va4x7f3f

Magpul:
http://www.mediafire.com/?zss998c9ff12tzd

AIX Pack
http://www.mediafire.com/?365e2a376sbzhql

Akimbo M249s (updated 2016-09-06)
https://www.mediafire.com/?mwmdfd7b2w9c3ga

Ballistic Knife (Tweaked, re-download)
http://www.mediafire.com/?jyn142586yvcbqw

AIX2 Scar L GL Widescreen fix
http://www.mediafire.com/?hy41g9mqcybz5sl



Animation and export tutorials (everything I learnt is from these videos)
CODE

Exporting a weapon model start to finish tutorial by Tonnie
https://www.youtube.com/user/tonnieprojectreality/videos

Animating a weapon start to finish tutorial by Chuc
http://www.realitymod.com/forum/f189-moddi...efield-2-a.html


BF2 Improved Arm rig
CODE
Before exporting an animation, make sure the ANIMATED set is applied with all objects Unhidden (Use unhide all then apply the set) otherwise it will crash due to the set not being applied on all bones (Some are hidden for ease of the rig)
http://www.youtube.com/watch?v=bjcLtxIhm30
-Removes the need for orientation constraints and gets rid of the constant hassle or changing the weighting, and so on
-When linking an object via link constraint the orientation and rotation follows with it as if an orientation constraint was applied anyway
-However the ability to rotate the wrists during a constraint is allowed which usually isn't possible under normal circumstances such as how chuc's tutorials teach
Comes in 2 versions
Normal: Rigged the same as the original setup using upper arm and wrist for the IK Chain
http://www.mediafire.com/?fgd10hyv9rqc7qj
Special: Having the IK linked to the collar rather than the upper arm
http://www.mediafire.com/?njat741ea2d8ush


Importing an existing animation
CODE
First get the 1p_setup.ske from soldiers/common/animations and put it somewhere where you can easily open it in max when needed.
Then you open up a clean scene, go to bf2 > bf2 utilities > skeleton importer and pick that .ske file
Then go file merge, and merge the FinalAnimationSetup (assuming you didn't delete it after I released my rig, as my rig doesn't work using this method)*
Then go file merge again and import the gun mesh, with correct naming like you would if you were making an animation
Make sure the gun mesh's are linked to the torus (REALLY IMPORTANT BEFORE NEXT STEP)
Then go bf2 > bf2 utilities > BAF Animation importer and bam, it should all be setup

Extra points, setting up IK chains and links etc will stop the movements of the bones to which you applied that to, so editing animations is restricted either to redoing all these movement using the newly make IK chain or only editing the animation using the rotate tool.
You can delete all the frames and import a different animation ONLY if it's in the same 'session' as when you made the scene, saving the file and opening later then trying to import a BAF will do nothing.

*This step can be skipped if you don't need to anything than just the bones (no arm mesh will be there)


Anything missed or any additional information missing? Feel free to reply so I can add it.

This post has been edited by M.Combat: May 20 2017, 11:57 PM
Reason for edit: Added *fixed* Mk23 Akimbo


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spartan117gw
post Sep 5 2010, 07:34 AM
Post #2


General
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Group: Soldiers
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From: california
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oh JOY. YA. NOW I CAN SLAY BODIES WITH STYLE. THANK YOU M.COMBAT YOUR LIKE DEATH SANTA!


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MasterChiefRulZ
post Sep 5 2010, 09:22 PM
Post #3


You know the drill...
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Thanks M. You are da man!

Don't forget to announce what mod you'll be contributing to in the future, so we can enjoy your future work. smile.gif


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spartan117gw
post Sep 5 2010, 10:03 PM
Post #4


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ah cool. ! what mod might that be =D


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M.Combat
post Sep 6 2010, 03:55 AM
Post #5


Mediocre animator and modder
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Group: Soldiers
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Doing some stuff for a WWIII mod that seems to be producing some pretty sweet stuff. And another which I have no idea what it is called.


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tailer76
post Sep 6 2010, 07:50 AM
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fantastic animations...downloading now...thx for your work M.combat..
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MasterChiefRulZ
post Sep 6 2010, 01:57 PM
Post #7


You know the drill...
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QUOTE (M.Combat @ Sep 6 2010, 05:55 AM) *
Doing some stuff for a WWIII mod that seems to be producing some pretty sweet stuff. And another which I have no idea what it is called.

Then your work should fit right in. wink.gif

Sounds exciting. Are these guys off the radar (still working in secret)? Or do they have a mod page somewhere so we can drool, dream, and pester them till they release?


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InSovietRussia
post Sep 6 2010, 05:09 PM
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Thank you so much! These really are freaking awesome!
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M.Combat
post Sep 8 2010, 04:51 AM
Post #9


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WWIII mod has a moddb page, the other one has all the models together and is beginning the animating/coding phase, they remain hiding tongue.gif


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spartan117gw
post Sep 8 2010, 07:43 AM
Post #10


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Cool beans bro


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M4A1APOX
post Sep 8 2010, 06:46 PM
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I need a name change
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I has a question's.
1: AK147? Uhhh..
And 2: The Barret is that the M107 or the M82?
And your USP animations makes me feel like i'm actually holding a pistol. Thank jesus for you my friend.
And in the video where your show casing your importing skillz with the Vector and Intervention FS2000 and PP2000. whats the song in the beginning? I want that freaking song

This post has been edited by M4A1APOX: Sep 8 2010, 09:50 PM


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M.Combat
post Sep 10 2010, 09:00 AM
Post #12


Mediocre animator and modder
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QUOTE
1: AK147? Uhhh..

Parts of the AK101 and AK47 put together for the animations purpose

QUOTE
And 2: The Barret is that the M107 or the M82?

M82A1

QUOTE
whats the song in the beginning?

300 Violin Orchestra
http://www.youtube.com/watch?v=iRj_KCNkdwM


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lifeoftheparty21...
post Sep 12 2010, 03:43 AM
Post #13


MUSE!!!!!!!!!!!
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a little off topic, but THE best use off the 300 violin orchestra EVER

http://www.youtube.com/watch?v=BrBKfrAV1co


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M.Combat
post Sep 18 2010, 09:28 PM
Post #14


Mediocre animator and modder
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He didn't blink once


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Arcanjo
post Sep 21 2010, 07:51 AM
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Thanks!!!! nice work!!
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