How to fix the zipline error?and others |
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How to fix the zipline error?and others |
Jul 29 2010, 12:12 AM
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#1
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Captain ![]() ![]() ![]() Group: Soldiers Posts: 72 Joined: 4-April 10 Member No.: 7,370 |
CODE Current confile: Debug assertion failed! Version: 1.1.2878-710.0 Build date:2007-4-28 12:46 Active object template: PLA_Airfield ObjectTemplate Last modified by user: Sturm_Tiger Active geom template: ziplinerope Module: FireComponents File: D:\DiceCanada\BoosterPack2\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp Line: 204 CODE Text: Unknown object or method!: hudManager.setMouseTextureCancel Ingame/GeneralIcons/crosshair_cancel.tga (Menu/HUD/HudSetup/GeneralHudSettings.con) CODE Text: Failed setting logical cull on node: SquadLeaderMenuIconList2 Current confile:Menu/HUD/HudSetup/SpawnInterface/HudElementsSquadLeaderMenu.con Debug assertion failed! CODE Text: Unknown object or method!: ObjectTemplate.mass 100 (Objects/soldiers/is/is_soldier.tweak) Current confile:Objects/soldiers/is/is_soldier.tweak Debug assertion failed! CODE Version: 1.1.2878-710.0 Build date:2007-4-28 12:46 Active geom template: eu_soldier Module: Console File: D:\DiceCanada\BoosterPack2\Code\BF2\IO\Console\Console.cpp Line: 1407 Expression: 0 Text: Unknown object or method!: ObjectTemplate.SprintRecoverTime 10 (Objects/soldiers/is/is_soldier.tweak) Are any of these critical? |
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Jul 29 2010, 01:00 AM
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#2
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![]() Relic ![]() Group: Mr. Admin Posts: 6,296 Joined: 24-July 07 From: Perth, Western Australia Member No.: 3,545 |
QUOTE ObjectTemplate Last modified by user: Sturm_Tiger are you sure you're in the right area? i don't recall any problems with AIX's zipline -------------------- ![]() |
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Jul 29 2010, 02:20 AM
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#3
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Captain ![]() ![]() ![]() Group: Soldiers Posts: 72 Joined: 4-April 10 Member No.: 7,370 |
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Jul 29 2010, 08:40 AM
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#4
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![]() The watchman ![]() Group: Mr. Admin Posts: 6,339 Joined: 31-December 03 From: Home Member No.: 48 |
Is this from the Dogs of War mod? If so, then this is imtheheadhunter's (aka Sturmtiger's) baby.
-------------------- "It's never too late to be what you might have been."
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Jul 29 2010, 10:01 AM
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#5
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![]() Debug assertion failed! Text:people == stupid! ![]() Group: Mr. Admin Posts: 1,004,168 Joined: 8-March 06 From: The freaking Twilight zone! Member No.: 1,609 |
Incase you don't know, this info, is completely useless.
QUOTE Current confile: Debug assertion failed! Version: 1.1.2878-710.0 Build date:2007-4-28 12:46 Active object template: PLA_Airfield ObjectTemplate Last modified by user: Sturm_Tiger Active geom template: ziplinerope Module: FireComponents File: D:\DiceCanada\BoosterPack2\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp Line: 204 The rest of the errors look like errors DICE never bothered to fix. No, none are critical, but fixing them would make debug mode much more "fun". They are all things you'll have to figure out on your own, as I doubt anyone here knows/remembers how to fix them. I know I fixed them before, and I don't have a clue anymore. -------------------- |
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Jul 29 2010, 06:18 PM
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#6
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Captain ![]() ![]() ![]() Group: Soldiers Posts: 72 Joined: 4-April 10 Member No.: 7,370 |
Incase you don't know, this info, is completely useless. QUOTE Current confile: Debug assertion failed! Version: 1.1.2878-710.0 Build date:2007-4-28 12:46 Active object template: PLA_Airfield ObjectTemplate Last modified by user: Sturm_Tiger Active geom template: ziplinerope Module: FireComponents File: D:\DiceCanada\BoosterPack2\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp Line: 204 The rest of the errors look like errors DICE never bothered to fix. No, none are critical, but fixing them would make debug mode much more "fun". They are all things you'll have to figure out on your own, as I doubt anyone here knows/remembers how to fix them. I know I fixed them before, and I don't have a clue anymore. Thank you. Can you tell me what makes an error critical |
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Jul 29 2010, 06:32 PM
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#7
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![]() Debug assertion failed! Text:people == stupid! ![]() Group: Mr. Admin Posts: 1,004,168 Joined: 8-March 06 From: The freaking Twilight zone! Member No.: 1,609 |
Can you tell me what makes an error critical It crashes the game, or makes something not work. -------------------- |
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Lo-Fi Version | Time is now: 8th September 2010 - 09:09 AM |