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How to fix the zipline error?and others
cataphrat1
post Jul 29 2010, 12:12 AM
Post #1


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CODE
Current confile:
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:2007-4-28 12:46
Active object template: PLA_Airfield
ObjectTemplate Last modified by user: Sturm_Tiger
Active geom template: ziplinerope
Module: FireComponents
File: D:\DiceCanada\BoosterPack2\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp
Line: 204




CODE
Text: Unknown object or method!: hudManager.setMouseTextureCancel    Ingame/GeneralIcons/crosshair_cancel.tga  (Menu/HUD/HudSetup/GeneralHudSettings.con)



CODE
Text: Failed setting logical cull on node: SquadLeaderMenuIconList2

Current confile:Menu/HUD/HudSetup/SpawnInterface/HudElementsSquadLeaderMenu.con
Debug assertion failed!


CODE
Text: Unknown object or method!: ObjectTemplate.mass 100  (Objects/soldiers/is/is_soldier.tweak)

Current confile:Objects/soldiers/is/is_soldier.tweak
Debug assertion failed!



CODE
Version: 1.1.2878-710.0 Build date:2007-4-28 12:46
Active geom template: eu_soldier
Module: Console
File: D:\DiceCanada\BoosterPack2\Code\BF2\IO\Console\Console.cpp
Line: 1407

Expression: 0
Text: Unknown object or method!: ObjectTemplate.SprintRecoverTime 10  (Objects/soldiers/is/is_soldier.tweak)



Are any of these critical?
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clivewil
post Jul 29 2010, 01:00 AM
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QUOTE
ObjectTemplate Last modified by user: Sturm_Tiger

are you sure you're in the right area? i don't recall any problems with AIX's zipline


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cataphrat1
post Jul 29 2010, 02:20 AM
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QUOTE (clivewil @ Jul 29 2010, 01:00 AM) *
QUOTE
ObjectTemplate Last modified by user: Sturm_Tiger

are you sure you're in the right area? i don't recall any problems with AIX's zipline


I really have no cue tongue.gif

I got so many mixed stuff I don't know where they belong.

Either way, can you help me?
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MasterChiefRulZ
post Jul 29 2010, 08:40 AM
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Is this from the Dogs of War mod? If so, then this is imtheheadhunter's (aka Sturmtiger's) baby.


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imtheheadhunter
post Jul 29 2010, 10:01 AM
Post #5


Debug assertion failed! Text:people == stupid!
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Incase you don't know, this info, is completely useless.

QUOTE
Current confile:
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:2007-4-28 12:46
Active object template: PLA_Airfield
ObjectTemplate Last modified by user: Sturm_Tiger
Active geom template: ziplinerope
Module: FireComponents
File: D:\DiceCanada\BoosterPack2\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp
Line: 204


The rest of the errors look like errors DICE never bothered to fix. No, none are critical, but fixing them would make debug mode much more "fun". They are all things you'll have to figure out on your own, as I doubt anyone here knows/remembers how to fix them. I know I fixed them before, and I don't have a clue anymore.


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cataphrat1
post Jul 29 2010, 06:18 PM
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QUOTE (imtheheadhunter @ Jul 29 2010, 10:01 AM) *
Incase you don't know, this info, is completely useless.

QUOTE
Current confile:
Debug assertion failed!

Version: 1.1.2878-710.0 Build date:2007-4-28 12:46
Active object template: PLA_Airfield
ObjectTemplate Last modified by user: Sturm_Tiger
Active geom template: ziplinerope
Module: FireComponents
File: D:\DiceCanada\BoosterPack2\Code\BF2\Game\Objects\Weapons\FireComponents\FireComp.cpp
Line: 204


The rest of the errors look like errors DICE never bothered to fix. No, none are critical, but fixing them would make debug mode much more "fun". They are all things you'll have to figure out on your own, as I doubt anyone here knows/remembers how to fix them. I know I fixed them before, and I don't have a clue anymore.


Thank you. Can you tell me what makes an error critical
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imtheheadhunter
post Jul 29 2010, 06:32 PM
Post #7


Debug assertion failed! Text:people == stupid!
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QUOTE (cataphrat1 @ Jul 29 2010, 08:18 PM) *
Can you tell me what makes an error critical


It crashes the game, or makes something not work.


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