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Replacement tool for winRFA, BGA beta - Battlefield 1942 Game Archive Tool by Yann Papouin
post Jun 22 2010, 05:10 AM
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BGA beta - Battlefield 1942 Game Archive Tool by Yann Papouin

This it a great tool that is a very good replacement tool for winRFA . You can download it here. http://code.google.com/p/bga/downloads/det...mp;can=2&q= but always check here http://code.google.com/p/bga/ to find the latest version and information on this great tool. He is adding new features all the time so check often and give him thanks, suggest a feature, report a bug, or if you can help him with a feature in development for this awesome tool ether go on the site or over here http://bfmods.com/viewtopic.php?f=21&t=114 to let him know. Thanks enjoy the tool I know I do.

This description is directly from the website.
BGA is a set of tools to help modders of Battlefield 1942 and Battlefield Vietnam manipulating their files.
These tools are commonly used to extract/import data from/into rfa (battlefield archive file), quickly searching for a file in an archive, previewing common files like images, scripts, models, heightmaps.
Warning: RFA manipulation code is still beta; you should make a copy of your archives before saving
Feature list¶
· Param read support (allow opening directly a RFA archive from the shell)
· Recent opened/saved file list
· Real compression support
· Import any files into RFA archive
· Import and compress any files into RFA archive
· Export any files from RFA archive
· Export and decompress any files from RFA archive
· Direct edit of any files without having to extract them manually
· Batch import/export
· Drag&drop support
· Quick save operation even with compressed data
· Defrag operation (due to quick save)
· Search bar to easily find a file/folder
· Built-in Standardmesh (.sm) model preview
· Built-in Heightmap (.raw) + Terrain (.con) preview

Here is a screen shot of a couple of the features.

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post Jun 24 2010, 08:20 AM
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CinC (for now)
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Welcome and thanks for pointing this out! It looks very useful.

No, my Avatar is not my dog.
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post Jun 25 2010, 11:45 PM
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Lone Coder
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I wouldn't mind talking to the coder.

I know how to read and write to uncompressed rfa files, but never saw the code that creates or reads from the the compressed ones. I figured how to use the game engine to create compressed rfa's . Not the same.

I'm a Linux freak and did all my bf42 coding from there. These days, cross platform is the rule. Even wrote a couple tools myself. There were so many unknowns back when it first came out.

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post Jul 22 2010, 11:48 AM
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ph34r.gif To Kuyong,

Very nice, dude! I'll download it right away!

P.S. Its one for the BFSP's main site for tools! Mind if I include it to our "Mapping Tools" section?

This post has been edited by poompoom500: Jul 22 2010, 11:50 AM

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post Oct 15 2010, 08:00 PM
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Awesome happy.gif

WinRFA always annoyed me.
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