Replacement tool for winRFA, BGA beta - Battlefield 1942 Game Archive Tool by Yann Papouin |
![]() ![]() |
Replacement tool for winRFA, BGA beta - Battlefield 1942 Game Archive Tool by Yann Papouin |
Jun 22 2010, 05:10 AM
Post
#1
|
|
|
Enlisted ![]() Group: Soldiers Posts: 1 Joined: 7-June 10 Member No.: 7,460 |
BGA beta - Battlefield 1942 Game Archive Tool by Yann Papouin
This it a great tool that is a very good replacement tool for winRFA . You can download it here. http://code.google.com/p/bga/downloads/det...mp;can=2&q= but always check here http://code.google.com/p/bga/ to find the latest version and information on this great tool. He is adding new features all the time so check often and give him thanks, suggest a feature, report a bug, or if you can help him with a feature in development for this awesome tool ether go on the site or over here http://bfmods.com/viewtopic.php?f=21&t=114 to let him know. Thanks enjoy the tool I know I do. This description is directly from the website. BGA is a set of tools to help modders of Battlefield 1942 and Battlefield Vietnam manipulating their files. These tools are commonly used to extract/import data from/into rfa (battlefield archive file), quickly searching for a file in an archive, previewing common files like images, scripts, models, heightmaps. Warning: RFA manipulation code is still beta; you should make a copy of your archives before saving Feature list¶ · Param read support (allow opening directly a RFA archive from the shell) · Recent opened/saved file list · Real compression support · Import any files into RFA archive · Import and compress any files into RFA archive · Export any files from RFA archive · Export and decompress any files from RFA archive · Direct edit of any files without having to extract them manually · Batch import/export · Drag&drop support · Quick save operation even with compressed data · Defrag operation (due to quick save) · Search bar to easily find a file/folder · Built-in Standardmesh (.sm) model preview · Built-in Heightmap (.raw) + Terrain (.con) preview Here is a screen shot of a couple of the features.
|
|
|
|
Jun 24 2010, 08:20 AM
Post
#2
|
|
|
CinC (for now) ![]() Group: Mr. Admin Posts: 5,813 Joined: 28-December 03 From: Fort Hood, TX Member No.: 46 |
Welcome and thanks for pointing this out! It looks very useful.
-------------------- No, my Avatar is not my dog.
|
|
|
|
Jun 25 2010, 11:45 PM
Post
#3
|
|
![]() Lone Coder ![]() Group: Mr. Admin Posts: 573 Joined: 24-May 04 From: Weaverville, CA USA Member No.: 217 |
I wouldn't mind talking to the coder.
I know how to read and write to uncompressed rfa files, but never saw the code that creates or reads from the the compressed ones. I figured how to use the game engine to create compressed rfa's . Not the same. I'm a Linux freak and did all my bf42 coding from there. These days, cross platform is the rule. Even wrote a couple tools myself. There were so many unknowns back when it first came out. -------------------- ![]() |
|
|
|
Jul 22 2010, 11:48 AM
Post
#4
|
|
![]() poompoom500 ![]() ![]() ![]() ![]() ![]() Group: Admins Posts: 1,138 Joined: 18-May 07 From: Planet Earth - New Jersey Member No.: 3,285 |
Very nice, dude! I'll download it right away! P.S. Its one for the BFSP's main site for tools! Mind if I include it to our "Mapping Tools" section? This post has been edited by poompoom500: Jul 22 2010, 11:50 AM -------------------- |
|
|
|
Oct 15 2010, 08:00 PM
Post
#5
|
|
|
IDF:FFI Dev ![]() ![]() ![]() ![]() Group: Soldiers Posts: 464 Joined: 21-July 10 From: On the internet Member No.: 7,542 |
Awesome
WinRFA always annoyed me. -------------------- ![]() |
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 22nd May 2013 - 03:34 AM |