IPB

Welcome Guest ( Log In | Register )

Tracers....how do they work?
imtheheadhunter
post Jun 2 2009, 05:22 PM
Post #1


Debug assertion failed! Text:people == stupid!
Group Icon

Group: Mr. Admin
Posts: 1,005,138
Joined: 8-March 06
From: The freaking Twilight zone!
Member No.: 1,609



Here are the controls for the tracers, and what they do.

ObjectTemplate.TracerInterval - How often a tracer is used...every shot, every other shot, every 3, etc.
ObjectTemplate.TracerScaler - How long the tracer effect will be as default.
ObjectTemplate.MaxTracerScaler - The max length the tracer effect can be depending on projectile speed.
ObjectTemplate.minTracerScaler - The min length the tracer effect can be depending on projectile speed.
ObjectTemplate.TracerSizeModifier - How fat the tracer will be.
ObjectTemplate.TracerConvergenceDistance - At what distance the tracers (which start from the gun barrel) and the projectile, which start from the camera, converges. Only relevant if FireInCameraDof is enabled.
ObjectTemplate.tracerTemplate What tracer is used, p_tracer_tank(good for large caliber weapons), p_tracer_g(good for medium caliber weapons with fast moving projectiles), or p_tracer_r(good for handheld/small caliber weapons)


--------------------
Go to the top of the page
 
+Quote Post
 
Start new topic
Replies (1 - 8)
Yanko693
post Jun 2 2009, 05:39 PM
Post #2


Major
****

Group: Soldiers
Posts: 239
Joined: 6-October 07
Member No.: 3,846



someones on a roll. nice explanation bigthumb.gif
Go to the top of the page
 
+Quote Post
imtheheadhunter
post Jun 2 2009, 06:01 PM
Post #3


Debug assertion failed! Text:people == stupid!
Group Icon

Group: Mr. Admin
Posts: 1,005,138
Joined: 8-March 06
From: The freaking Twilight zone!
Member No.: 1,609



QUOTE (Yanko693 @ Jun 2 2009, 07:39 PM) *
someones on a roll.


Ya, I'm working on converting the threads linked to in the "list of important modding threads" thread into proper tuts....still have a lot more to do... blink.gif


--------------------
Go to the top of the page
 
+Quote Post
Yanko693
post Jun 2 2009, 06:27 PM
Post #4


Major
****

Group: Soldiers
Posts: 239
Joined: 6-October 07
Member No.: 3,846



QUOTE (imtheheadhunter @ Jun 2 2009, 08:01 PM) *
QUOTE (Yanko693 @ Jun 2 2009, 07:39 PM) *
someones on a roll.


Ya, I'm working on converting the threads linked to in the "list of important modding threads" thread into proper tuts....still have a lot more to do... blink.gif

if you want any help shoot me a pm with which ones you'd like done. i have nothing better to do now that i finished my final for C++. lol took all my time for the last month.
Go to the top of the page
 
+Quote Post
clivewil
post Jun 2 2009, 06:52 PM
Post #5


meh.
Group Icon

Group: Mr. Admin
Posts: 2,008,262
Joined: 24-July 07
From: Perth, Western Australia
Member No.: 3,545



QUOTE
i have nothing better to do now that i finished my final for C++

any chance you could figure out how to recompile the navmesh generator? that needs someone with c++ experience to figure out. then perhaps we might be able to gen some decent navmeshes. i got as far as a couple of attempts with the free version of visual c++ before my brain rebelled and shut down on me

edit - navmesh related stuff split to separate thread


--------------------
Go to the top of the page
 
+Quote Post
Vampire
post Dec 26 2009, 09:04 PM
Post #6


CKUA
****

Group: Soldiers
Posts: 384
Joined: 11-June 05
Member No.: 619



http://en.wikipedia.org/wiki/Tracer_ammunition
QUOTE
In US and NATO standard ammunition, this is usually a mixture of strontium compounds (nitrate, peroxide,...) and a metal fuel such as magnesium. This yields a bright red light. Russian and Chinese tracer ammunition generates green light using barium salts.
bigthumb.gif

p_tracer_r = red
p_tracer_g = green


--------------------
Go to the top of the page
 
+Quote Post
imtheheadhunter
post Dec 26 2009, 09:32 PM
Post #7


Debug assertion failed! Text:people == stupid!
Group Icon

Group: Mr. Admin
Posts: 1,005,138
Joined: 8-March 06
From: The freaking Twilight zone!
Member No.: 1,609



QUOTE (Vampire @ Dec 26 2009, 10:04 PM) *
p_tracer_r = red
p_tracer_g = green


Unfortunately, in BF2, it isn't setup that way. Those 2 tracers ARE the same color, and aren't even the same tracer model. And don't tell me I'm wrong, I've torn both of em apart, to make some new tracers that actually are green and red. tongue.gif

tracer_r = rifle
tracer_g = get some competent game devs DICE!

^ is more accurate.


--------------------
Go to the top of the page
 
+Quote Post
sgt.kzi33
post Dec 26 2009, 09:41 PM
Post #8


Who wants monay?
******

Group: Soldiers
Posts: 2,720
Joined: 6-September 05
From: Inside of you, eatin your soul
Member No.: 1,162



I'm sorry I have to do this:

QUOTE
Tracers....how do they work?


Both ways.


--------------------
Girl waits for you outside, pregnant, while you're in prison. She meets a white guy. While you're in prison. They get married. You get pissed. You escape from prison. Man hunt. You go GTA till you hunt them down in Miami. ~ GroovyDawg
Go to the top of the page
 
+Quote Post
Vampire
post Dec 27 2009, 08:59 PM
Post #9


CKUA
****

Group: Soldiers
Posts: 384
Joined: 11-June 05
Member No.: 619



QUOTE (imtheheadhunter @ Dec 26 2009, 09:32 PM) *
Unfortunately, in BF2, it isn't setup that way. Those 2 tracers ARE the same color, and aren't even the same tracer model. And don't tell me I'm wrong, I've torn both of em apart, to make some new tracers that actually are green and red. tongue.gif

tracer_r = rifle
tracer_g = get some competent game devs DICE!

^ is more accurate.

sad.gif


--------------------
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



RSS Lo-Fi Version Time is now: 19th September 2017 - 04:26 PM