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Having Different skins for cloned objects
post Jun 2 2009, 03:23 PM
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Debug assertion failed! Text:people == stupid!
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Group: Mr. Admin
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Just cloned something, and now you want it to have a different skin?

First, you'll need to download the shaderwrapper tool, here. Once you've got it, run the shaderwrapper, click on the get mesh button, open your bundledmesh file, edit the path/texture name/s that you need to, click on set mesh, and your done. It's really that simple.

This can be a handy tool when your porting stuff from one mod to another, also. You can see where all the textures that you need are, and you can change the path to those textures to point to another place if you want.

Secondary link:
shaderwrapper Moddb link

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cheese chisel
post Apr 7 2014, 06:18 PM
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excellent resource - I think this one answered several of my questions

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