IPB

Welcome Guest ( Log In | Register )

Getting rid of the arty, sick of the AI commander artying you all the time?
imtheheadhunter
post Jun 1 2009, 03:43 PM
Post #1


Debug assertion failed! Text:people == stupid!
Group Icon

Group: Mr. Admin
Posts: 1,005,138
Joined: 8-March 06
From: The freaking Twilight zone!
Member No.: 1,609



Got sick of being artyed by the enemy commander all the freakin time? Well, you can't stop the AI from trying to use the arty, so the only option is to remove/disable the arty, and here's how.

Method 1, Open the arty's .tweak file, which would be in the objects/weapons/stationary/(name-of-weapon)/ folder. You could do all sorts of things in here to disable the arty. But one way would be to delete the projectile in this line, "ObjectTemplate.projectileTemplate ARS_D30_Barrel_Projectile".

Method 2, Remove the arty from the map. Go into the server.zip file of the map and open up the /gamemodes/(game mode)/(map size)/gameplayobjects.con file. Now look for the artillery, and delete the lines telling it to be spawned. So, this,...

QUOTE
rem [ObjectSpawnerTemplate: CPNAME_DO_SP16_refinery_2]
ObjectTemplate.create ObjectSpawner CPNAME_DO_SP16_refinery_2
ObjectTemplate.activeSafe ObjectSpawner CPNAME_DO_SP16_refinery_2
ObjectTemplate.modifiedByUser esj
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 USART_LW155 (or ars_d30)
ObjectTemplate.minSpawnDelay 360
ObjectTemplate.maxSpawnDelay 360
ObjectTemplate.teamOnVehicle 1


...would get changed to this,...

QUOTE
rem [ObjectSpawnerTemplate: CPNAME_DO_SP16_refinery_2]
ObjectTemplate.create ObjectSpawner CPNAME_DO_SP16_refinery_2
ObjectTemplate.activeSafe ObjectSpawner CPNAME_DO_SP16_refinery_2
ObjectTemplate.modifiedByUser esj
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2
ObjectTemplate.minSpawnDelay 360
ObjectTemplate.maxSpawnDelay 360
ObjectTemplate.teamOnVehicle 1


--------------------
Go to the top of the page
 
+Quote Post
 
Start new topic
Replies (1 - 2)
TNE26
post Jun 2 2009, 03:39 PM
Post #2


Mapper, Modder, BFSP Webmaster & so much more..
Group Icon

Group: BFSP Webmaster
Posts: 1,800
Joined: 23-May 08
From: Hillerød, Denmark
Member No.: 5,039



Thanks!! Very useful when sniping.. finally gotten to a good spot.. "artillery, your area!"


--------------------
Kind regards, Thomas

Remember: It is too late to regret, and too soon to worry ... always!
www.i.speakinter.net - Flickr - my photos
Go to the top of the page
 
+Quote Post
red.murder1
post Jun 2 2009, 07:07 PM
Post #3


Canuck
*****

Group: Soldiers
Posts: 1,469
Joined: 30-April 07
From: I'm from canada,Eh
Member No.: 3,236



If you want to globally disable it you could change the projectile in the .con, don't forget that


--------------------
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



RSS Lo-Fi Version Time is now: 19th September 2017 - 04:26 PM