Weapons accuracy, explained |
Weapons accuracy, explained |
May 30 2009, 09:54 PM
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#1
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![]() Debug assertion failed! Text:people == stupid! ![]() Group: Mr. Admin Posts: 1,004,969 Joined: 8-March 06 From: The freaking Twilight zone! Member No.: 1,609 |
A quick explanation about what exactly the numbers do,
ObjectTemplate.deviation.setFireDev # # # //the max deviation you can get from firing//how much is added for every shot//how much is removed (each frame?) ObjectTemplate.deviation.minDev # //the minimum deviation the weapon can have ObjectTemplate.deviation.setTurnDev # # # # //max//add-pitch//add-yaw//how much is removed (each frame?) ObjectTemplate.deviation.setSpeedDev # # # # //max//add-forward//add-strafe//how much is removed (each frame?) ObjectTemplate.deviation.setMiscDev # # # //max//add-jump//how much is removed (each frame?) ObjectTemplate.deviation.devModStand # //how much your deviation is effected (multiplied?) by standing ObjectTemplate.deviation.devModCrouch # //how much your deviation is effected (multiplied?) by crouching ObjectTemplate.deviation.devModLie # //how much your deviation is effected (multiplied?) by laying down ObjectTemplate.deviation.devModZoom # //how much your deviation is effected (multiplied?) by zooming/aiming -------------------- |
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May 30 2009, 09:59 PM
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#2
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![]() Groovy, you are GJ. ![]() Group: BFSP Team Posts: 3,741 Joined: 30-July 08 From: On vacation. Member No.: 5,410 |
Question, what do these lines do?
ObjectTemplate.weaponHud.maxVisualDeviation 30 ObjectTemplate.weaponHud.minVisualDeviation 20 Do they determine the spread of a particular weapons' crosshairs ingame when walking, sprinting, crouching etc? -------------------- ~I salute you, the AIX gentlemen.~ ![]() U MAD? ¯\_(ツ)_/¯ Asus G73JH-X3| Intel® Core™ i7-720QM | 8GB DDR3 1333 RAM | ATI Mobility Radeon 5870 1GB GDDR5 | 2x320GB Seagate 7200 RPM | 17.3" LED 1920x1080 |
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May 30 2009, 10:03 PM
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#3
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![]() Debug assertion failed! Text:people == stupid! ![]() Group: Mr. Admin Posts: 1,004,969 Joined: 8-March 06 From: The freaking Twilight zone! Member No.: 1,609 |
Question, what do these lines do? ObjectTemplate.weaponHud.maxVisualDeviation 30 ObjectTemplate.weaponHud.minVisualDeviation 20 They are the min/max deviation of the Xhairs. They don't effect the accuracy of the weapon at all, they only effect how big/small the Xhair can get. I'm not sure what it's measured in, but probably pixels. -------------------- |
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May 30 2009, 10:07 PM
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#4
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![]() Groovy, you are GJ. ![]() Group: BFSP Team Posts: 3,741 Joined: 30-July 08 From: On vacation. Member No.: 5,410 |
QUOTE they only effect how big/small the Xhair can get. That's what I meant. Thanks for the confirmation Heady. -------------------- ~I salute you, the AIX gentlemen.~ ![]() U MAD? ¯\_(ツ)_/¯ Asus G73JH-X3| Intel® Core™ i7-720QM | 8GB DDR3 1333 RAM | ATI Mobility Radeon 5870 1GB GDDR5 | 2x320GB Seagate 7200 RPM | 17.3" LED 1920x1080 |
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May 31 2009, 02:20 AM
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#5
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Mapper, Modder, BFSP Webmaster & so much more.. ![]() Group: BFSP Webmaster Posts: 1,798 Joined: 23-May 08 From: Hillerød, Denmark Member No.: 5,039 |
Thanks heady! Great to have it explained
-------------------- Kind regards, Thomas ![]() ![]() Remember: It is too late to regret, and too soon to worry ... always! |
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