IPB

Welcome Guest ( Log In | Register )

US mech hidden rocketpods.
SatNav
post Jan 21 2009, 11:40 PM
Post #1


Cesar
*******

Group: Soldiers
Posts: 6,918
Joined: 24-June 05
Member No.: 752



bootyshake.gif

This post has been edited by SatNav: Apr 1 2009, 12:30 AM
Go to the top of the page
 
+Quote Post
3 Pages V   1 2 3 >  
Start new topic
Replies (1 - 14)
Sabbath1975
post Jan 22 2009, 12:05 AM
Post #2


Gaming is Alive once more. "Phase 3" alive!
*****

Group: Soldiers
Posts: 1,046
Joined: 9-September 08
From: Gero WA
Member No.: 5,583



Yeah, odd but when I play online the gunner can fire off the AA canon, as well as bursts of 2 anti air missiles while the walker driver fires the main cannons and rockets.

or if you are in the mech by itself, you can do the old F1, F2 switch positions.


Still I have Ctrl-C your tweak in the JIC folder.

Thanks

edit // M combat I see what you are saying.

This post has been edited by Sabbath1975: Jan 22 2009, 04:38 AM
Go to the top of the page
 
+Quote Post
SatNav
post Jan 22 2009, 12:17 AM
Post #3


Cesar
*******

Group: Soldiers
Posts: 6,918
Joined: 24-June 05
Member No.: 752



bootyshake.gif

This post has been edited by SatNav: Apr 1 2009, 12:30 AM
Go to the top of the page
 
+Quote Post
M.Combat
post Jan 22 2009, 02:41 AM
Post #4


M.Combat/Evides/Atramentous
*****

Group: Soldiers
Posts: 1,868
Joined: 4-October 06
From: Perth, WA Australia
Member No.: 2,251



QUOTE (Sabbath1975 @ Jan 22 2009, 03:05 PM) *
Yeah, odd but when I play online the gunner can fire off the AA canon, as well as bursts of 2 anti air missiles while the walker driver fires the main cannons and rockets.
Thanks




as explained in that picture. The rocket pods SatNav found are completely different to the existing ones.


--------------------
Go to the top of the page
 
+Quote Post
Dtneter
post Jan 22 2009, 03:44 AM
Post #5


Major
****

Group: Soldiers
Posts: 576
Joined: 5-September 07
From: The Netherlands
Member No.: 3,735



I think those pods belong to the driver rocket system otherwise its a good asset for anti air.


--------------------

BTW. Proxies ftw.
(User was canned for this roast)
(User quoted the host)
(User faps all over your toast)
Go to the top of the page
 
+Quote Post
SatNav
post Jan 22 2009, 04:30 AM
Post #6


Cesar
*******

Group: Soldiers
Posts: 6,918
Joined: 24-June 05
Member No.: 752



bootyshake.gif

This post has been edited by SatNav: Apr 1 2009, 12:30 AM
Go to the top of the page
 
+Quote Post
M.Combat
post Jan 22 2009, 05:27 AM
Post #7


M.Combat/Evides/Atramentous
*****

Group: Soldiers
Posts: 1,868
Joined: 4-October 06
From: Perth, WA Australia
Member No.: 2,251



Or those rocket pods were actually going to shoot rockets not AA but then they decided not too. Maybe for balance.


--------------------
Go to the top of the page
 
+Quote Post
SatNav
post Jan 22 2009, 07:51 PM
Post #8


Cesar
*******

Group: Soldiers
Posts: 6,918
Joined: 24-June 05
Member No.: 752



bootyshake.gif

This post has been edited by SatNav: Apr 1 2009, 12:31 AM
Go to the top of the page
 
+Quote Post
M.Combat
post Jan 23 2009, 01:03 AM
Post #9


M.Combat/Evides/Atramentous
*****

Group: Soldiers
Posts: 1,868
Joined: 4-October 06
From: Perth, WA Australia
Member No.: 2,251



Hehe maybe.
Actually that would make a fine mod.


--------------------
Go to the top of the page
 
+Quote Post
MasterChiefRulZ
post Jan 24 2009, 08:00 AM
Post #10


You Nomad bro?
Group Icon

Group: Mr. Admin
Posts: 8,011
Joined: 31-December 03
From: Home
Member No.: 48



Interesting find Sat. Very cool. smile.gif


--------------------
A man falls out of a tenth-story window. As he lands, another man rushes over and asks, "What happened?" The fallen man exclaims, "I don't know. I just got here myself!"
QUOTE
A little oil of courtesy will save a lot of friction ---- unknown

My BF2 content releases thread
Go to the top of the page
 
+Quote Post
Samson77
post Jan 24 2009, 01:14 PM
Post #11


That which does not kill us, makes us stronger !!
****

Group: Soldiers
Posts: 157
Joined: 20-January 08
From: Montreal, CANADA
Member No.: 4,431



Can someone post us the code to get them working.... Please...


--------------------
Listen!! There's a PAC Battlewalker out there. With an AutoControler! it can't be bargained with.
It can't be reasoned with. It feels no pity, or remorse !! Or fear!! And it
absolutely will not stop ! EVER !!
Until you are dead !! Or until it has your control points.
Go to the top of the page
 
+Quote Post
SatNav
post Jan 24 2009, 06:50 PM
Post #12


Cesar
*******

Group: Soldiers
Posts: 6,918
Joined: 24-June 05
Member No.: 752



bootyshake.gif

This post has been edited by SatNav: Apr 1 2009, 12:31 AM
Go to the top of the page
 
+Quote Post
Samson77
post Jan 25 2009, 09:55 AM
Post #13


That which does not kill us, makes us stronger !!
****

Group: Soldiers
Posts: 157
Joined: 20-January 08
From: Montreal, CANADA
Member No.: 4,431



Wow !! Incredible !

What would we do without you SatNav.

I have created a new missile and I am using it as TSWireGuided to target anything I want. But the problem is the missiles still look like they are coming out of the turret gun rather than the new Rocketpods even though I have done my best to set new positions for them. What I mean is, the turret gun still creates the effect of the blue smoke coming out the barrel of the turret
rather than that effect coming from the Rocketpods.

Furthermore. The turret HUD still creates that locks-on effect to air targets even though I would want to shoot at ground targets.
How can I disable those lock-on brackets from appearing around air targets ?? And how do I get the missiles to look like they
are coming out of the Rocketpods instead of the turret gun with its smoke effect and all ?!

Can you give us some more code and/or hints Please ?

[ EDIT ]

On second thought! Lets get some real work done here.
I am posting all my code for the us_heavy_mech.tweak Look at it. Try it.
Fix it, and post it back to me.

The new weapon I created for the Rocketpods I called Scorpion_Sting
You can look for Scorpion_Sting_missile_Launcher

Also, keep in mind that the missiles should look like they would move in sinck with the Rocketpod Launcher and fire
out in that direction, instead of looking like they are coming from the turret gun.

CODE
rem *** Generated with Bf2Editor.exe [created: 2006/8/24 2:32]
GeometryTemplate.setSubGeometryLodDistance 1 0 30
GeometryTemplate.setSubGeometryLodDistance 1 1 60
GeometryTemplate.setSubGeometryLodDistance 1 2 120
GeometryTemplate.setSubGeometryLodDistance 2 0 30
GeometryTemplate.setSubGeometryLodDistance 2 1 60
GeometryTemplate.setSubGeometryLodDistance 2 2 120
GeometryTemplate.setSpecularStaticGloss 0 0 0 0
GeometryTemplate.setSpecularStaticGloss 0 0 1 0
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
GeometryTemplate.useRadiusForShadowDepth 1
GeometryTemplate.useRadiusForShadowSpatial 1
ObjectTemplate.activeSafe PlayerControlObject us_heavy_mech
ObjectTemplate.creator JAB-2:jab
ObjectTemplate.modifiedByUser "ngo"
ObjectTemplate.setNetworkableInfo AirPhysicsNodeInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.castsDynamicShadow 1
rem ---BeginComp:Armor ---
ObjectTemplate.createComponent Armor
ObjectTemplate.armor.maxHitPoints 700
ObjectTemplate.armor.hitPoints 700
ObjectTemplate.armor.defaultMaterial 4299
ObjectTemplate.armor.hpLostWhileUpSideDown 125
ObjectTemplate.armor.hpLostWhileInWater 100
ObjectTemplate.armor.hpLostWhileInDeepWater 335
ObjectTemplate.armor.hpLostWhileCriticalDamage 18
ObjectTemplate.armor.waterLevel -0.3
ObjectTemplate.armor.deepWaterLevel 0.8
ObjectTemplate.armor.explosionForce 15
ObjectTemplate.armor.explosionForceMod 6
ObjectTemplate.armor.explosionForceMax 5000
ObjectTemplate.armor.explosionDamage 300
ObjectTemplate.armor.explosionRadius 16
ObjectTemplate.armor.explosionMaterial 99
ObjectTemplate.armor.wreckExplosionForce 10
ObjectTemplate.armor.wreckExplosionForceMax 10
ObjectTemplate.armor.wreckExplosionDamage 50
ObjectTemplate.armor.wreckExplosionRadius 13
ObjectTemplate.armor.wreckExplosionMaterial 70
ObjectTemplate.armor.timeToStayAsWreck 10
ObjectTemplate.armor.criticalDamage 151
ObjectTemplate.armor.takesEmpDamage 1
ObjectTemplate.armor.empLevelTime 6
ObjectTemplate.armor.empDamageNumStep 2
ObjectTemplate.armor.addArmorEffect 60 e_dstate_land_lightsmoke -0.8/1/-1.5 0/0/0
ObjectTemplate.armor.addArmorEffect 35 e_dstate_land_Mediumsmoke -0.8/1/-1.5 0/0/0
ObjectTemplate.armor.addArmorEffect 15 e_dstate_HeavyVehicle_Fire -0.8/1.1/-1.5 0/0/0
ObjectTemplate.armor.addArmorEffect 50 e_dstate_land_sparks -1.559/-0.197/-1.535 0/0/0
ObjectTemplate.armor.addArmorEffect 0 e_sfx_exp_close 0/0/0 0/0/0
ObjectTemplate.armor.addArmorEffect 0 e_sfx_exp_distant 0/0/0 0/0/0
ObjectTemplate.armor.addArmorEffect 0 e_vexp_US_heavyMech 0/0/0 0/0/0
ObjectTemplate.armor.addArmorEffect -1 e_vexp_US_heavyMech_WreckFire 0/0/0 0/0/0
ObjectTemplate.armor.addArmorEffect -100 e_sfx_exp_close 0/0/0 0/0/0
ObjectTemplate.armor.addArmorEffect -100 e_sfx_exp_distant 0/0/0 0/0/0
ObjectTemplate.armor.addArmorEffectSpectacular 0 e_sfx_exp_close 0/0/0 0/0/0
ObjectTemplate.armor.addArmorEffectSpectacular 0 e_sfx_exp_distant 0/0/0 0/0/0
ObjectTemplate.armor.addArmorEffectSpectacular -100 e_sfx_exp_close 0/0/0 0/0/0
ObjectTemplate.armor.addArmorEffectSpectacular -100 e_sfx_exp_distant 0/0/0 0/0/0
ObjectTemplate.armor.addArmorEffect -100 p_wreck_US_heavyMech 0/0/0 0/0/0
rem ---EndComp ---
rem ---BeginComp:Radio ---
ObjectTemplate.createComponent Radio
ObjectTemplate.Radio.spottedMessage battlewalker_spotted
rem ---EndComp ---
rem ---BeginComp:VehicleHud ---
ObjectTemplate.createComponent VehicleHud
ObjectTemplate.vehicleHud.hudName "KILLMESSAGE_VEHICLE_eu_walker"
ObjectTemplate.vehicleHud.typeIcon Ingame\Commander\vehicle\icon_vehicle_mech.tga
ObjectTemplate.vehicleHud.miniMapIcon Ingame\Vehicles\Icons\Minimap\mini_mech.tga
ObjectTemplate.vehicleHud.miniMapInfo Icon
ObjectTemplate.vehicleHud.vehicleIconPos 65/12
ObjectTemplate.vehicleHud.vehicleType 1
ObjectTemplate.vehicleHud.useSelectionIcons 1
ObjectTemplate.vehicleHud.showOneSecondaryGunnerAngle 0
ObjectTemplate.vehicleHud.vehicleIcon Ingame\Vehicles\Icons\Hud\VehicleIcons\eu_walker.tga
rem ---EndComp ---
rem ---BeginComp:WarningHud ---
ObjectTemplate.createComponent WarningHud
ObjectTemplate.WarningHud.setWarningType TTHeat 1
ObjectTemplate.WarningHud.setFirstWarningSound TTHeat HUD_Laser_Track_Warning
ObjectTemplate.WarningHud.setSecondWarningSound TTHeat HUD_Laser_Track_Warning
ObjectTemplate.WarningHud.setWarningIcon TTHeat Ingame\GeneralIcons\Action_Icons\large_laserlockicon.tga
ObjectTemplate.WarningHud.setWarningType TTMagnet 1
ObjectTemplate.WarningHud.setFirstWarningSound TTMagnet HUD_MotionMine_Warning
ObjectTemplate.WarningHud.setSecondWarningSound TTMagnet HUD_MotionMine_Warning
ObjectTemplate.WarningHud.setWarningIcon TTMagnet Ingame\GeneralIcons\Action_Icons\large_mineicon.tga
ObjectTemplate.WarningHud.setWarningType TTUnique 1
ObjectTemplate.WarningHud.setFirstWarningSound TTUnique HUD_Laser_Track_Warning
ObjectTemplate.WarningHud.setSecondWarningSound TTUnique HUD_Laser_Track_Warning
ObjectTemplate.WarningHud.setWarningIcon TTUnique Ingame\GeneralIcons\Action_Icons\large_laserlockicon.tga
rem ---EndComp ---
rem ---BeginComp:HelpHud ---
ObjectTemplate.createComponent HelpHud
ObjectTemplate.HelpHud.helpStringKey "HUD_HELP_VEHICLE_MECH_eu"
ObjectTemplate.HelpHud.helpSoundKey "HUD_HELP_VEHICLE_BATTLEWALKER_eu"
rem ---EndComp ---
ObjectTemplate.geometry us_heavy_mech
ObjectTemplate.setCollisionMesh us_heavy_mech
ObjectTemplate.mapMaterial 0 metal 4200
ObjectTemplate.mapMaterial 1 wreck 60
ObjectTemplate.mapMaterial 2 veryWeakspot 4203
ObjectTemplate.mapMaterial 3 weakspot 4202
ObjectTemplate.mapMaterial 4 legs 4201
ObjectTemplate.mass 4700
ObjectTemplate.gravityModifier 4
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.relativePositionOffset 0/3/0
ObjectTemplate.aiTemplate US_HeavyMech_AI
ObjectTemplate.centerOfMassOffset 0/1/0
ObjectTemplate.bundleSkeleton Objects/Vehicles/us_heavy_mech/us_heavy_mech.ske
ObjectTemplate.bundleAnimationSystem Objects/Vehicles/us_heavy_mech/AnimationSystem.inc
rem -------------------------------------
ObjectTemplate.addTemplate S_us_heavy_mech_Ambient
ObjectTemplate.addTemplate S_us_heavy_mech_AmbientDamaged
ObjectTemplate.addTemplate us_heavy_mech_MechLegs
ObjectTemplate.setPosition 0/-0.57/0
ObjectTemplate.addTemplate us_heavy_mech_Engine
ObjectTemplate.addTemplate us_heavy_mech_EMPEffect
ObjectTemplate.addTemplate us_heavy_mech_Regulator
ObjectTemplate.setPosition 0/2/0
ObjectTemplate.addTemplate LaserTarget_vehicle
ObjectTemplate.addTemplate MagneticObject
ObjectTemplate.addTemplate ads_land
ObjectTemplate.addTemplate e_sfx_MECH_Walk_Cycle
ObjectTemplate.addTemplate S_us_heavy_mech_EMPShutdown
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/-2/-2 0/0/0
ObjectTemplate.altSoldierExitPosition 0/-2/3
ObjectTemplate.exitSpeedMod 0.5
ObjectTemplate.soundFilter vehicle
ObjectTemplate.shakeFactor 4
ObjectTemplate.controlsCategory VCLand
ObjectTemplate.setVehicleType VTAA
ObjectTemplate.listenerObstruction 0.7
ObjectTemplate.damagedAmbientSoundLimit 0.20
ObjectTemplate.autoUseAbility 1
ObjectTemplate.hasRestrictedExit 1
ObjectTemplate.maintainCameraOnExit 1

ObjectTemplate.activeSafe Sound S_us_heavy_mech_Ambient
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/cockpits/eu_cockpit.ogg"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.8
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_us_heavy_mech_AmbientDamaged
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/cockpits/damagealarm.ogg"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.7
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Bundle US_heavy_mech_pelvis
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate us_heavy_mech_EntryPoint_pelvis
ObjectTemplate.setPosition 1.91427e-005/-1.96972/5.43077e-005
rem -------------------------------------

ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_front_hatch01
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_US_heavy_mech_front_hatch01_RotationRpm
rem -------------------------------------

ObjectTemplate.activeSafe Sound S_US_heavy_mech_front_hatch01_RotationRpm

ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_front_hatch02
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_US_heavy_mech_front_hatch02_RotationRpm
rem -------------------------------------

ObjectTemplate.activeSafe Sound S_US_heavy_mech_front_hatch02_RotationRpm

ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_front_jet
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_US_heavy_mech_front_jet_RotationRpm
rem -------------------------------------

ObjectTemplate.activeSafe Sound S_US_heavy_mech_front_jet_RotationRpm

ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_left_hatch01
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_US_heavy_mech_left_hatch01_RotationRpm
rem -------------------------------------

ObjectTemplate.activeSafe Sound S_US_heavy_mech_left_hatch01_RotationRpm

ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_left_jet
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_US_heavy_mech_left_jet_RotationRpm
rem -------------------------------------

ObjectTemplate.activeSafe Sound S_US_heavy_mech_left_jet_RotationRpm

ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_righthatch01
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_US_heavy_mech_righthatch01_RotationRpm
rem -------------------------------------

ObjectTemplate.activeSafe Sound S_US_heavy_mech_righthatch01_RotationRpm

ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_right_jet
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_US_heavy_mech_right_jet_RotationRpm
rem -------------------------------------

ObjectTemplate.activeSafe Sound S_US_heavy_mech_right_jet_RotationRpm

ObjectTemplate.create EntryPoint us_heavy_mech_EntryPoint_pelvis
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setEntryRadius 3

ObjectTemplate.activeSafe Bundle US_heavy_mech_torsospring
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
rem -------------------------------------
rem -------------------------------------

ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_turret
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_US_heavy_mech_turret_RotationRpm
ObjectTemplate.setPosition 0/-0.726874/0
ObjectTemplate.addTemplate us_heavy_mech_dumrockets_firearmBase
ObjectTemplate.setPosition 0/0.57494/1.45291
ObjectTemplate.addTemplate us_heavy_mech_EntryPoint_turret
ObjectTemplate.setPosition 1.48237e-006/-0.197682/0.2332
rem -------------------------------------
ObjectTemplate.setMaxSpeed 40/0/0
ObjectTemplate.setAcceleration 1000/0/0
ObjectTemplate.setInputToYaw PIMouseLookX

ObjectTemplate.activeSafe Sound S_US_heavy_mech_turret_RotationRpm
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/vehicles/turret_turning.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.6
ObjectTemplate.pitch 0.3
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.1/3/0/3/0.003/0.505/0.1/0.127/1.101/0.1/0.622/1.101/0.1/
ObjectTemplate.volumeEnvelope 0/1/0/1/0/3/0.048/0/0/0.16/1/0/0.759/1/0/
ObjectTemplate.position 0/-0.726874/0
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 5

ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_nosecam_base
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_US_heavy_mech_nosecam_base_RotationRpm
rem -------------------------------------

ObjectTemplate.activeSafe Sound S_US_heavy_mech_nosecam_base_RotationRpm

ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_cam_cyl
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_US_heavy_mech_cam_cyl_RotationRpm
ObjectTemplate.addTemplate us_heavy_mech_Camera
ObjectTemplate.setPosition -9.14022e-005/0.106172/-0.748092
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-10/0
ObjectTemplate.setMaxRotation 0/35/0
ObjectTemplate.setMaxSpeed 0/75/0
ObjectTemplate.setAcceleration 0/1500/0
ObjectTemplate.setInputToPitch PIMouseLookY
ObjectTemplate.ignoreParentRotation 0/1/0

ObjectTemplate.activeSafe Sound S_US_heavy_mech_cam_cyl_RotationRpm
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/vehicles/turret_turning.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.2
ObjectTemplate.pitch 0.8
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.1/3/0/3/0.003/0.505/0.1/0.127/1.101/0.1/0.622/1.101/0.1/
ObjectTemplate.volumeEnvelope 0/1/0/1/0/3/0.117/0/0/0.376/1/0/0.759/1/0/
ObjectTemplate.minDistance 2
ObjectTemplate.halfVolumeDistance 3.5

ObjectTemplate.create Camera us_heavy_mech_Camera
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.relativePositionOffset 0/1/0
rem -------------------------------------
ObjectTemplate.addTemplate S_us_heavy_mech_Camera_RotationRpm
rem -------------------------------------
ObjectTemplate.worldFOV 1.2
ObjectTemplate.insideFOV 1.2
ObjectTemplate.worldFOV 1.2
ObjectTemplate.insideFOV 1.2
ObjectTemplate.allowInsideDynamicLights 1
ObjectTemplate.allowInsideStaticSun 1
ObjectTemplate.insideStaticSunDirection 0/0/0
ObjectTemplate.insideStaticSunColor 0/0/0
ObjectTemplate.insideStaticSunDamageColor 1/0/0
ObjectTemplate.insideDamageFrequency 3
ObjectTemplate.insideDamageThreshold 0.15
ObjectTemplate.insideStaticSunAmbientColor 0/0/0
ObjectTemplate.takeOverInput 0

ObjectTemplate.activeSafe Sound S_us_heavy_mech_Camera_RotationRpm

ObjectTemplate.activeSafe PlayerControlObject US_heavy_mech_secondaryposition
ObjectTemplate.setNetworkableInfo AirPhysicsNodeInfo
rem ---BeginComp:VehicleHud ---
ObjectTemplate.createComponent VehicleHud
ObjectTemplate.vehicleHud.miniMapInfo Icon
ObjectTemplate.vehicleHud.vehicleIconPos 45/2
ObjectTemplate.vehicleHud.useSelectionIcons 1
ObjectTemplate.vehicleHud.showOneSecondaryGunnerAngle 0
rem ---EndComp ---
rem ---BeginComp:WarningHud ---
ObjectTemplate.createComponent WarningHud
ObjectTemplate.WarningHud.setWarningType TTHeat 1
ObjectTemplate.WarningHud.setFirstWarningSound TTHeat HUD_Laser_Track_Warning
ObjectTemplate.WarningHud.setSecondWarningSound TTHeat HUD_Laser_Track_Warning
ObjectTemplate.WarningHud.setWarningIcon TTHeat Ingame\GeneralIcons\Action_Icons\large_laserlockicon.tga
ObjectTemplate.WarningHud.setWarningType TTMagnet 1
ObjectTemplate.WarningHud.setFirstWarningSound TTMagnet HUD_MotionMine_Warning
ObjectTemplate.WarningHud.setSecondWarningSound TTMagnet HUD_MotionMine_Warning
ObjectTemplate.WarningHud.setWarningIcon TTMagnet Ingame\GeneralIcons\Action_Icons\large_mineicon.tga
ObjectTemplate.WarningHud.setWarningType TTUnique 1
ObjectTemplate.WarningHud.setFirstWarningSound TTUnique HUD_Laser_Track_Warning
ObjectTemplate.WarningHud.setSecondWarningSound TTUnique HUD_Laser_Track_Warning
ObjectTemplate.WarningHud.setWarningIcon TTUnique Ingame\GeneralIcons\Action_Icons\large_laserlockicon.tga
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.aiTemplate US_HeavyMech_TopMG_AI
rem -------------------------------------
ObjectTemplate.addTemplate S_US_heavy_mech_secondaryposition_Ambient
ObjectTemplate.addTemplate S_US_heavy_mech_secondaryposition_AmbientDamaged
rem -------------------------------------
ObjectTemplate.exitSpeedMod 0.5
ObjectTemplate.soundFilter vehicle
ObjectTemplate.cockpitSubGeom 1
ObjectTemplate.listenerObstruction 0.6
ObjectTemplate.damagedAmbientSoundLimit 0.20
ObjectTemplate.autoUseAbility 1
ObjectTemplate.hasRestrictedExit 1

ObjectTemplate.activeSafe Sound S_US_heavy_mech_secondaryposition_Ambient
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/cockpits/eu_cockpit.ogg"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.8
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_US_heavy_mech_secondaryposition_AmbientDamaged
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/cockpits/damagealarm.ogg"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.7
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_AArocketpod
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_US_heavy_mech_AArocketpod_RotationRpm
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-80/0
ObjectTemplate.setMaxRotation 0/-30/0
ObjectTemplate.setMaxSpeed 0/75/0
ObjectTemplate.setAcceleration 0/1500/0
ObjectTemplate.setInputToPitch PIMouseLookY

ObjectTemplate.activeSafe Sound S_US_heavy_mech_AArocketpod_RotationRpm

ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_AAcannon_base
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_US_heavy_mech_AAcannon_base_RotationRpm
rem -------------------------------------
ObjectTemplate.setMaxSpeed 90/0/0
ObjectTemplate.setAcceleration 5000/0/0
ObjectTemplate.setInputToYaw PIMouseLookX
ObjectTemplate.automaticYawStabilization 1
ObjectTemplate.regulateVECTOR -0.9/0/0

ObjectTemplate.activeSafe Sound S_US_heavy_mech_AAcannon_base_RotationRpm
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/vehicles/turret_turning.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 2
ObjectTemplate.volume 0.4
ObjectTemplate.pitch 1.2
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.1/3/0/3/0.003/0.505/0.1/0.127/1.101/0.1/0.622/1.101/0.1/
ObjectTemplate.volumeEnvelope 0/1/0/1/0/3/0.117/0/0/0.376/1/0/0.759/1/0/
ObjectTemplate.minDistance 2
ObjectTemplate.halfVolumeDistance 4

ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_AAcannon_lower_arm
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_US_heavy_mech_AAcannon_lower_arm_RotationRpm
rem -------------------------------------

ObjectTemplate.activeSafe Sound S_US_heavy_mech_AAcannon_lower_arm_RotationRpm

ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_AAcannon_upper_arm
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_US_heavy_mech_AAcannon_upper_arm_RotationRpm
rem -------------------------------------

ObjectTemplate.activeSafe Sound S_US_heavy_mech_AAcannon_upper_arm_RotationRpm

ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_AAcannon
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_US_heavy_mech_AAcannon_RotationRpm
ObjectTemplate.addTemplate us_heavy_mech_AACamera
ObjectTemplate.setPosition -0.0474567/0.0799918/0.23977
ObjectTemplate.addTemplate Scorpion_Sting_missile_Launcher
rem ObjectTemplate.addTemplate us_heavy_mech_AA_Launcher
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-75/0
ObjectTemplate.setMaxRotation 0/18/0
ObjectTemplate.setMaxSpeed 0/75/0
ObjectTemplate.setAcceleration 0/1500/0
ObjectTemplate.setInputToPitch PIMouseLookY
ObjectTemplate.ignoreParentRotation 0/1/0

ObjectTemplate.activeSafe Sound S_US_heavy_mech_AAcannon_RotationRpm
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/vehicles/turret_turning.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 2
ObjectTemplate.volume 0.2
ObjectTemplate.pitch 1.4
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.1/3/0/3/0.003/0.505/0.1/0.127/1.101/0.1/0.622/1.101/0.1/
ObjectTemplate.volumeEnvelope 0/1/0/1/0/3/0.117/0/0/0.376/1/0/0.759/1/0/
ObjectTemplate.minDistance 2
ObjectTemplate.halfVolumeDistance 4

ObjectTemplate.activeSafe GenericFireArm US_heavy_mech_AAcannon_barrel
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\bomb.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\Cobra_gun.tga
ObjectTemplate.weaponHud.hudName "KILLMESSAGE_VEHICLE_eu_walker_mg"
ObjectTemplate.weaponHud.guiIndex 21
ObjectTemplate.weaponHud.hasFireRate 0
ObjectTemplate.weaponHud.addShowOnCamMode 2
ObjectTemplate.weaponHud.displaySelectOnActivation 1
ObjectTemplate.weaponHud.enablePostProcessingOnGuiIndex 21
ObjectTemplate.weaponHud.overheatSound S_Weapon_Vehicle_Overheat
rem ---EndComp ---
rem ---BeginComp:MultiFireComp ---
ObjectTemplate.createComponent MultiFireComp
ObjectTemplate.fire.fireInCameraDof 1
ObjectTemplate.fire.addBarrelName us_heavy_mech_AAcannon_barrel_barrel
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.nrOfMags 1
ObjectTemplate.ammo.magSize 600
ObjectTemplate.ammo.reloadTime 8
ObjectTemplate.ammo.autoReload 1
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:WeaponBasedRecoilComp ---
ObjectTemplate.createComponent WeaponBasedRecoilComp
ObjectTemplate.recoil.recoilSize 2
ObjectTemplate.recoil.recoilSpeed 20
ObjectTemplate.recoil.cameraRecoilSpeed 8
ObjectTemplate.recoil.cameraRecoilSize 0.5
rem ---EndComp ---
rem ---BeginComp:SimpleDeviationComp ---
ObjectTemplate.createComponent SimpleDeviationComp
ObjectTemplate.deviation.minDev 0.45
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:PostProcess ---
ObjectTemplate.createComponent PostProcess
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.aiTemplate US_Mech_AA_Cannon
rem -------------------------------------
ObjectTemplate.addTemplate S_US_heavy_mech_AAcannon_barrel_Fire1P
ObjectTemplate.addTemplate S_US_heavy_mech_AAcannon_barrel_Fire1P_Outdoor
ObjectTemplate.addTemplate S_US_heavy_mech_AAcannon_barrel_Fire3P
ObjectTemplate.setPosition 0/-0.0883584/2.20203
ObjectTemplate.addTemplate S_US_heavy_mech_AAcannon_barrel_BoltClick
ObjectTemplate.addTemplate S_US_heavy_mech_AAcannon_barrel_TriggerClick
ObjectTemplate.addTemplate S_US_heavy_mech_AAcannon_barrel_SwitchFireRate
ObjectTemplate.addTemplate S_US_heavy_mech_AAcannon_barrel_Reload1P
ObjectTemplate.addTemplate S_US_heavy_mech_AAcannon_barrel_Reload3P
ObjectTemplate.addTemplate S_US_heavy_mech_AAcannon_barrel_Deploy1P
ObjectTemplate.addTemplate S_US_heavy_mech_AAcannon_barrel_Deploy3P
ObjectTemplate.addTemplate S_US_heavy_mech_AAcannon_barrel_Zoom
ObjectTemplate.addTemplate us_heavy_mech_AAcannon_barrel_barrel
ObjectTemplate.setPosition 0/-0.08464/0
ObjectTemplate.addTemplate us_heavy_mech_AAcannon_barrel_barrel
ObjectTemplate.setPosition 0/0.08423/0
rem -------------------------------------
ObjectTemplate.projectileTemplate us_heavy_mech_AAcannon_Projectile
ObjectTemplate.keepProjectiles 5
ObjectTemplate.velocity 500
ObjectTemplate.itemIndex 1
ObjectTemplate.isSelectable 0
ObjectTemplate.heatAddWhenFire 0.03
ObjectTemplate.coolDownPerSec 0.3
ObjectTemplate.overheatPenalty 1.5
ObjectTemplate.allowEmoteAnimation 1

ObjectTemplate.create GenericProjectile us_heavy_mech_AAcannon_Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 88
ObjectTemplate.detonation.explosionRadius 2
ObjectTemplate.detonation.explosionForce 0
ObjectTemplate.detonation.explosionDamage 15
ObjectTemplate.detonation.endEffectTemplate e_exp_flak
ObjectTemplate.detonation.useMMOnEndEffect 1
ObjectTemplate.detonation.detectionRadius 1.5
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
ObjectTemplate.penetrate.allowLiquidPenetration 0
rem ---EndComp ---
ObjectTemplate.gravityModifier 0.4
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 88
rem -------------------------------------
ObjectTemplate.addTemplate S_us_heavy_mech_AAcannon_Projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/2/0/0
ObjectTemplate.material 88
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.tracerScaler 50
ObjectTemplate.tracerSizeModifier 0.4
ObjectTemplate.tracerTemplate p_tracer2_eu
ObjectTemplate.minDamage 1
ObjectTemplate.damage 35
ObjectTemplate.hitImpactModifier 1.5

ObjectTemplate.activeSafe Sound S_US_heavy_mech_AAcannon_barrel_Fire1P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/miniguns/aa_gun_rapid_fire_1p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 2
ObjectTemplate.volume 1
ObjectTemplate.pitch 0.92
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/

ObjectTemplate.activeSafe Sound S_US_heavy_mech_AAcannon_barrel_Fire1P_Outdoor

ObjectTemplate.activeSafe Sound S_US_heavy_mech_AAcannon_barrel_Fire3P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/miniguns/aa_gun_rapid_fire_3p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 2
ObjectTemplate.volume 1
ObjectTemplate.pitch 0.92
ObjectTemplate.reverbLevel 1
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.position 0/-0.0883584/2.20203
ObjectTemplate.minDistance 7
ObjectTemplate.halfVolumeDistance 17

ObjectTemplate.activeSafe Sound S_US_heavy_mech_AAcannon_barrel_BoltClick
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/common/bolt_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 0.65
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.5

ObjectTemplate.activeSafe Sound S_US_heavy_mech_AAcannon_barrel_TriggerClick
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/common/bolt_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 0.65
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.3

ObjectTemplate.activeSafe Sound S_US_heavy_mech_AAcannon_barrel_SwitchFireRate

ObjectTemplate.activeSafe Sound S_US_heavy_mech_AAcannon_barrel_Reload1P

ObjectTemplate.activeSafe Sound S_US_heavy_mech_AAcannon_barrel_Reload3P

ObjectTemplate.activeSafe Sound S_US_heavy_mech_AAcannon_barrel_Deploy1P

ObjectTemplate.activeSafe Sound S_US_heavy_mech_AAcannon_barrel_Deploy3P

ObjectTemplate.activeSafe Sound S_US_heavy_mech_AAcannon_barrel_Zoom

ObjectTemplate.create Bundle us_heavy_mech_AAcannon_barrel_barrel
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
rem -------------------------------------
ObjectTemplate.addTemplate e_muzz_eu_MG
ObjectTemplate.setPosition 0/0/0.44136
rem -------------------------------------

ObjectTemplate.activeSafe Sound S_us_heavy_mech_AAcannon_Projectile_Looping
ObjectTemplate.createdInEditor 1

ObjectTemplate.create Camera us_heavy_mech_AACamera
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
rem -------------------------------------
ObjectTemplate.addTemplate S_us_heavy_mech_AACamera_RotationRpm
rem -------------------------------------
ObjectTemplate.setMinRotation -1/-0.5/0
ObjectTemplate.setMaxRotation 1/0.5/0
ObjectTemplate.setPivotPosition 0/0/-2
ObjectTemplate.setMaxSpeed 5/5/0
ObjectTemplate.setAcceleration 1/0.5/0
ObjectTemplate.setInputToYaw PIMouseLookX
ObjectTemplate.setInputToPitch PIMouseLookY
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.worldFOV 1.1
ObjectTemplate.insideFOV 1.1
ObjectTemplate.worldFOV 1.1
ObjectTemplate.insideFOV 1.1
ObjectTemplate.allowInsideDynamicLights 1
ObjectTemplate.allowInsideStaticSun 0
ObjectTemplate.insideStaticSunDirection -0.25/-0.5/0.75
ObjectTemplate.insideStaticSunColor 1/1/1
ObjectTemplate.insideStaticSunDamageColor 1/0/0
ObjectTemplate.insideDamageFrequency 3
ObjectTemplate.insideDamageThreshold 0.15
ObjectTemplate.insideStaticSunAmbientColor 0.7/0.7/0.7
ObjectTemplate.takeOverInput 0

ObjectTemplate.activeSafe Sound S_us_heavy_mech_AACamera_RotationRpm




rem ============================ AA_missile Starts here ===============================
rem============================================================================

beginrem

ObjectTemplate.create GenericFireArm us_heavy_mech_AA_Launcher
ObjectTemplate.createdInEditor 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\bomb.tga
ObjectTemplate.weaponHud.hudName "UNLOCALIZED MECH AA MISSILE"
ObjectTemplate.weaponHud.hasFireRate 0
ObjectTemplate.weaponHud.showClips 0
ObjectTemplate.weaponHud.firstLockSound TargetTrack
ObjectTemplate.weaponHud.secondLockSound TargetLock
rem ---EndComp ---
rem ---BeginComp:MultiFireComp ---
ObjectTemplate.createComponent MultiFireComp
ObjectTemplate.fire.roundsPerMinute 120
ObjectTemplate.fire.fireInput PIAltFire
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.addBarrelName us_heavy_mech_AA_barrel
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.nrOfMags 5
ObjectTemplate.ammo.magSize 2
ObjectTemplate.ammo.reloadTime 2
ObjectTemplate.ammo.minimumTimeUntilReload 6
ObjectTemplate.ammo.autoReload 1
ObjectTemplate.ammo.reloadWithoutPlayer 1
ObjectTemplate.ammo.allowReplenish 0
rem ---EndComp ---
rem ---BeginComp:WeaponBasedRecoilComp ---
ObjectTemplate.createComponent WeaponBasedRecoilComp
ObjectTemplate.recoil.cameraRecoilSpeed 13
ObjectTemplate.recoil.cameraRecoilSize 3
rem ---EndComp ---
rem ---BeginComp:SimpleDeviationComp ---
ObjectTemplate.createComponent SimpleDeviationComp
ObjectTemplate.deviation.minDev 10
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.addZoomFactor 0
rem ---EndComp ---
rem ---BeginComp:MultiFireArmTargetComp ---
ObjectTemplate.createComponent MultiFireArmTargetComp
ObjectTemplate.target.maxDistance 375
ObjectTemplate.target.targetSystem TSHeatSeeking
ObjectTemplate.target.useCameraDirectionToTarget 1
ObjectTemplate.target.lockDelay 0.85
ObjectTemplate.target.loseLockDelay 0.5
ObjectTemplate.target.lockAngle 8
ObjectTemplate.target.notifyProjectileOnLostTarget 1
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.aiTemplate STATIC_AA_MISSILE
rem -------------------------------------
ObjectTemplate.addTemplate S_us_heavy_mech_AA_Launcher_Fire1P
ObjectTemplate.addTemplate S_us_heavy_mech_AA_Launcher_Fire1P_Outdoor
ObjectTemplate.addTemplate S_us_heavy_mech_AA_Launcher_Fire3P
ObjectTemplate.setPosition 0.0176825/0.159948/0.437294
ObjectTemplate.addTemplate S_us_heavy_mech_AA_Launcher_BoltClick
ObjectTemplate.addTemplate S_us_heavy_mech_AA_Launcher_TriggerClick
ObjectTemplate.addTemplate S_us_heavy_mech_AA_Launcher_SwitchFireRate
ObjectTemplate.addTemplate S_us_heavy_mech_AA_Launcher_Reload1P
ObjectTemplate.addTemplate S_us_heavy_mech_AA_Launcher_Reload3P
ObjectTemplate.addTemplate S_us_heavy_mech_AA_Launcher_Deploy1P
ObjectTemplate.addTemplate S_us_heavy_mech_AA_Launcher_Deploy3P
ObjectTemplate.addTemplate S_us_heavy_mech_AA_Launcher_Zoom
ObjectTemplate.addTemplate us_heavy_mech_AA_barrel
ObjectTemplate.setPosition -0.245226/0.133645/0.391841
ObjectTemplate.addTemplate us_heavy_mech_AA_barrel
ObjectTemplate.setPosition -0.241744/-0.0607154/0.403857
rem -------------------------------------
ObjectTemplate.projectileTemplate us_heavy_mech_AA_missile
ObjectTemplate.keepProjectiles 5
ObjectTemplate.velocity 60
ObjectTemplate.allowEmoteAnimation 1

ObjectTemplate.create GenericProjectile us_heavy_mech_AA_missile
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
ObjectTemplate.collision.hasCollisionEffect 1
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 53
ObjectTemplate.detonation.explosionRadius 4
ObjectTemplate.detonation.explosionForce 8
ObjectTemplate.detonation.explosionDamage 240
ObjectTemplate.detonation.detonateOnWaterCollision 0
ObjectTemplate.detonation.endEffectTemplate e_emp_wave
ObjectTemplate.detonation.useMMOnEndEffect 1
ObjectTemplate.detonation.isEMPWeapon 1
ObjectTemplate.detonation.detectionRadius 1.5
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:SeekClosestTargetComp ---
ObjectTemplate.createComponent SeekClosestTargetComp
ObjectTemplate.seek.targetType TTHeat
ObjectTemplate.seek.trackingDelay 0
ObjectTemplate.seek.maxAngleLock 360
ObjectTemplate.seek.maxDistLock 375
ObjectTemplate.seek.directionBonus 0.8
ObjectTemplate.seek.reLockTime 9999
ObjectTemplate.seek.ignoreFriendly 1
rem ---EndComp ---
rem ---BeginComp:DefaultFollowComp ---
ObjectTemplate.createComponent DefaultFollowComp
ObjectTemplate.follow.maxYaw 10
ObjectTemplate.follow.maxPitch 10
ObjectTemplate.follow.changePitch 1
ObjectTemplate.follow.changeYaw 1
ObjectTemplate.follow.minDist 10
ObjectTemplate.follow.predictionFactor 0
ObjectTemplate.follow.magneticBehaviour 1
ObjectTemplate.follow.useTargetSpeed 1
ObjectTemplate.follow.speedModifier 1.1
ObjectTemplate.follow.armingSpeed 0
ObjectTemplate.follow.targetActivation 1
ObjectTemplate.follow.followTime 6
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
ObjectTemplate.penetrate.allowLiquidPenetration 0
rem ---EndComp ---
ObjectTemplate.drag 10
ObjectTemplate.mass 5
ObjectTemplate.gravityModifier -0.3
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 53
rem -------------------------------------
ObjectTemplate.addTemplate S_us_heavy_mech_AA_missile_Looping
ObjectTemplate.addTemplate e_mechrockets_trail
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/9/0/0
ObjectTemplate.material 53
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.damage 600
ObjectTemplate.acceleration 60
ObjectTemplate.maxSpeed 300
ObjectTemplate.activeDefenseEnabled 1
ObjectTemplate.deAcceleration 0.5

ObjectTemplate.activeSafe Sound S_us_heavy_mech_AA_Launcher_Fire1P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/rocket_pod/av_rocket_fire_1p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 0.9
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_us_heavy_mech_AA_Launcher_Fire1P_Outdoor

ObjectTemplate.activeSafe Sound S_us_heavy_mech_AA_Launcher_Fire3P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/rocket_pod/av_rocket_fire_3p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0.0176825/0.159948/0.437294
ObjectTemplate.minDistance 4
ObjectTemplate.halfVolumeDistance 15

ObjectTemplate.activeSafe Sound S_us_heavy_mech_AA_Launcher_BoltClick

ObjectTemplate.activeSafe Sound S_us_heavy_mech_AA_Launcher_TriggerClick

ObjectTemplate.activeSafe Sound S_us_heavy_mech_AA_Launcher_SwitchFireRate

ObjectTemplate.activeSafe Sound S_us_heavy_mech_AA_Launcher_Reload1P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/reload_deploy/vehicle_reload.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.7
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_us_heavy_mech_AA_Launcher_Reload3P

ObjectTemplate.activeSafe Sound S_us_heavy_mech_AA_Launcher_Deploy1P

ObjectTemplate.activeSafe Sound S_us_heavy_mech_AA_Launcher_Deploy3P

ObjectTemplate.activeSafe Sound S_us_heavy_mech_AA_Launcher_Zoom

ObjectTemplate.create Bundle us_heavy_mech_AA_barrel
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
rem -------------------------------------
ObjectTemplate.addTemplate e_muzz_eu_av
ObjectTemplate.addTemplate e_muzz_eu_av
ObjectTemplate.setPosition 0/0/-1.14732
ObjectTemplate.setRotation -180/0/0
rem -------------------------------------

ObjectTemplate.activeSafe Sound S_us_heavy_mech_AA_missile_Looping
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/vehicles/missile_engine.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.85
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 6

endrem

rem ========================= AA_missile Ends here ===================================
rem ===========================================================================



rem ========================= Scorpion_Sting Starts here ================================
rem ============================================================================


ObjectTemplate.create GenericFireArm Scorpion_Sting_missile_Launcher
ObjectTemplate.createdInEditor 1

beginrem
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\bomb.tga
ObjectTemplate.weaponHud.hudName "UNLOCALIZED MECH Scorpion_Sting MISSILE"
ObjectTemplate.weaponHud.hasFireRate 0
ObjectTemplate.weaponHud.showClips 0
ObjectTemplate.weaponHud.firstLockSound TargetTrack
ObjectTemplate.weaponHud.secondLockSound TargetLock
rem ---EndComp ---
endrem

rem ---BeginComp:MultiFireComp ---
ObjectTemplate.createComponent MultiFireComp
ObjectTemplate.fire.roundsPerMinute 120
ObjectTemplate.fire.fireInput PIAltFire
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.addBarrelName us_heavy_mech_Scorpion_Sting_barrel
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.nrOfMags 20
ObjectTemplate.ammo.magSize 8
ObjectTemplate.ammo.reloadTime 10
rem ObjectTemplate.ammo.minimumTimeUntilReload 4
ObjectTemplate.ammo.autoReload 1
ObjectTemplate.ammo.reloadWithoutPlayer 1
ObjectTemplate.ammo.allowReplenish 1
rem ---EndComp ---
rem ---BeginComp:WeaponBasedRecoilComp ---
ObjectTemplate.createComponent WeaponBasedRecoilComp
ObjectTemplate.recoil.cameraRecoilSpeed 13
ObjectTemplate.recoil.cameraRecoilSize 3
rem ---EndComp ---
rem ---BeginComp:SimpleDeviationComp ---
ObjectTemplate.createComponent SimpleDeviationComp
ObjectTemplate.deviation.minDev 10
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.addZoomFactor 0
rem ---EndComp ---
rem ---BeginComp:LPTargetComp ---
ObjectTemplate.createComponent LPTargetComp
ObjectTemplate.target.maxDistance 9999
ObjectTemplate.target.setTargetAtMaxDistance 1
ObjectTemplate.target.targetSystem TSWireGuided
ObjectTemplate.target.connectionEffectOnlyWhenZoomed 0
ObjectTemplate.target.useCameraDirectionToTarget 1
ObjectTemplate.target.targetObjectTemplate UniqueTarget
ObjectTemplate.target.disableFireWhenActiveMissile 0
ObjectTemplate.target.disableGuidanceOnReload 0
ObjectTemplate.target.disableGuidanceOnReload 0
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem ObjectTemplate.aiTemplate STATIC_AA_MISSILE
rem -------------------------------------
ObjectTemplate.addTemplate S_Scorpion_Sting_missile_Launcher_Fire1P
ObjectTemplate.addTemplate S_Scorpion_Sting_missile_Launcher_Fire1P_Outdoor
ObjectTemplate.addTemplate S_Scorpion_Sting_missile_Launcher_Fire3P
ObjectTemplate.setPosition 0.0176825/0.159948/0.437294
ObjectTemplate.addTemplate S_Scorpion_Sting_missile_Launcher_BoltClick
ObjectTemplate.addTemplate S_Scorpion_Sting_missile_Launcher_TriggerClick
ObjectTemplate.addTemplate S_Scorpion_Sting_missile_Launcher_SwitchFireRate
ObjectTemplate.addTemplate S_Scorpion_Sting_missile_Launcher_Reload1P
ObjectTemplate.addTemplate S_Scorpion_Sting_missile_Launcher_Reload3P
ObjectTemplate.addTemplate S_Scorpion_Sting_missile_Launcher_Deploy1P
ObjectTemplate.addTemplate S_Scorpion_Sting_missile_Launcher_Deploy3P
ObjectTemplate.addTemplate S_Scorpion_Sting_missile_Launcher_Zoom
ObjectTemplate.addTemplate us_heavy_mech_Scorpion_Sting_barrel
ObjectTemplate.setPosition -1.5/-0.1/0.6
ObjectTemplate.addTemplate us_heavy_mech_Scorpion_Sting_barrel
ObjectTemplate.setPosition 1.5/-0.1/0.6
rem -------------------------------------
ObjectTemplate.projectileTemplate us_heavy_mech_Scorpion_Sting_missile
ObjectTemplate.keepProjectiles 5
ObjectTemplate.velocity 60
ObjectTemplate.allowEmoteAnimation 1

ObjectTemplate.create GenericProjectile us_heavy_mech_Scorpion_Sting_missile
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
ObjectTemplate.collision.hasCollisionEffect 1
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 133
ObjectTemplate.detonation.explosionRadius 4
ObjectTemplate.detonation.explosionForce 8
ObjectTemplate.detonation.explosionDamage 200
ObjectTemplate.detonation.detonateOnWaterCollision 0
ObjectTemplate.detonation.endEffectTemplate e_exp_medium
ObjectTemplate.detonation.useMMOnEndEffect 1
ObjectTemplate.detonation.detectionRadius 1.5
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:FixedTargetComp ---
ObjectTemplate.createComponent FixedTargetComp
ObjectTemplate.seek.targetType TTUnique
ObjectTemplate.seek.trackingDelay 0.3
rem ---EndComp ---
rem ---EndComp ---
rem ---BeginComp:DefaultFollowComp ---
ObjectTemplate.createComponent DefaultFollowComp
ObjectTemplate.follow.maxYaw 2
ObjectTemplate.follow.maxPitch 2
ObjectTemplate.follow.changePitch 0.5
ObjectTemplate.follow.changeYaw 0.5
ObjectTemplate.follow.minDist 5
ObjectTemplate.follow.followTime 0.99
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
ObjectTemplate.penetrate.allowLiquidPenetration 0
rem ---EndComp ---
ObjectTemplate.drag 10
ObjectTemplate.mass 5
ObjectTemplate.gravityModifier -0.3
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 133
rem -------------------------------------
ObjectTemplate.addTemplate S_us_heavy_mech_Scorpion_Sting_missile_Looping
ObjectTemplate.addTemplate e_mechrockets_trail
rem -------------------------------------
ObjectTemplate.timeToLive CRD_UNIFORM/70.3/7.8/0
ObjectTemplate.material 133
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.damage 600
ObjectTemplate.acceleration 60
ObjectTemplate.maxSpeed 300
ObjectTemplate.activeDefenseEnabled 1
ObjectTemplate.deAcceleration 0.5

ObjectTemplate.activeSafe Sound S_Scorpion_Sting_missile_Launcher_Fire1P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/rocket_pod/rocket_pod_fire2.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 0.8
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.98/1.05/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/

ObjectTemplate.activeSafe Sound S_Scorpion_Sting_missile_Launcher_Fire1P_Outdoor

ObjectTemplate.activeSafe Sound S_Scorpion_Sting_missile_Launcher_Fire3P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/rocket_pod/rocket_pod_fire2.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 0.8
ObjectTemplate.reverbLevel 0
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.98/1.05/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/

ObjectTemplate.activeSafe Sound S_Scorpion_Sting_missile_Launcher_BoltClick
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/common/bolt_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 0.65
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.5

ObjectTemplate.activeSafe Sound S_Scorpion_Sting_missile_Launcher_TriggerClick
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/common/bolt_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 0.65
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.3


ObjectTemplate.activeSafe Sound S_Scorpion_Sting_missile_Launcher_SwitchFireRate

ObjectTemplate.activeSafe Sound S_Scorpion_Sting_missile_Launcher_Reload1P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/common/Weapons_armed.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.85
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_Scorpion_Sting_missile_Launcher_Reload3P

ObjectTemplate.activeSafe Sound S_Scorpion_Sting_missile_Launcher_Deploy1P

ObjectTemplate.activeSafe Sound S_Scorpion_Sting_missile_Launcher_Deploy3P

ObjectTemplate.activeSafe Sound S_Scorpion_Sting_missile_Launcher_Zoom

ObjectTemplate.create Bundle us_heavy_mech_Scorpion_Sting_barrel
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
rem -------------------------------------
ObjectTemplate.addTemplate e_muzz_apc_mortar
ObjectTemplate.setPosition 0/0/0.5
rem -------------------------------------

ObjectTemplate.activeSafe Sound S_us_heavy_mech_Scorpion_Sting_missile_Looping
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/vehicles/missile_engine.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.9
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 6





rem =========================== Scorpion_Sting Ends here ==========================
rem ================================================================================
=


ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_minigun_right_base
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_US_heavy_mech_minigun_right_base_RotationRpm
rem -------------------------------------

ObjectTemplate.activeSafe Sound S_US_heavy_mech_minigun_right_base_RotationRpm

ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_minigun_right_body
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_US_heavy_mech_minigun_right_body_RotationRpm
ObjectTemplate.addTemplate us_heavy_mech_minigun_firearm
ObjectTemplate.setPosition -1.484/0/0
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-10/0
ObjectTemplate.setMaxRotation 0/35/0
ObjectTemplate.setMaxSpeed 0/75/0
ObjectTemplate.setAcceleration 0/1500/0
ObjectTemplate.setInputToPitch PIMouseLookY
ObjectTemplate.ignoreParentRotation 0/1/0

ObjectTemplate.activeSafe Sound S_US_heavy_mech_minigun_right_body_RotationRpm

ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_minigun_right_barrels
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_US_heavy_mech_minigun_right_barrels_RotationRpm
rem -------------------------------------
ObjectTemplate.setMaxSpeed 0/0/850
ObjectTemplate.setAcceleration 0/0/5000
ObjectTemplate.setDeAcceleration 0/0/750
ObjectTemplate.setInputToRoll PIFire
ObjectTemplate.setUseDeAcceleration 1

ObjectTemplate.activeSafe Sound S_US_heavy_mech_minigun_right_barrels_RotationRpm

ObjectTemplate.create GenericFireArm us_heavy_mech_minigun_firearm
ObjectTemplate.createdInEditor 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\icon_Predator.tga
ObjectTemplate.weaponHud.guiIndex 20
ObjectTemplate.weaponHud.deviationFactor 5
ObjectTemplate.weaponHud.maxVisualDeviation 18
ObjectTemplate.weaponHud.minVisualDeviation 2
ObjectTemplate.weaponHud.hasFireRate 0
ObjectTemplate.weaponHud.showClips 1
ObjectTemplate.weaponHud.overheatSound S_Weapon_Handheld_Overheat
rem ---EndComp ---
rem ---BeginComp:MultiFireComp ---
ObjectTemplate.createComponent MultiFireComp
ObjectTemplate.fire.roundsPerMinute 900
ObjectTemplate.fire.fireStartDelay CRD_NONE/0.5/0/0
ObjectTemplate.fire.fireInCameraDof 1
ObjectTemplate.fire.addBarrelName us_heavy_mech_minigun_L_barrel
ObjectTemplate.fire.addBarrelName us_heavy_mech_minigun_R_barrel
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.nrOfMags 2
ObjectTemplate.ammo.magSize 800
ObjectTemplate.ammo.reloadTime 6
ObjectTemplate.ammo.autoReload 1
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:WeaponBasedRecoilComp ---
ObjectTemplate.createComponent WeaponBasedRecoilComp
ObjectTemplate.recoil.cameraRecoilSpeed 8
ObjectTemplate.recoil.cameraRecoilSize 0.3
rem ---EndComp ---
rem ---BeginComp:SimpleDeviationComp ---
ObjectTemplate.createComponent SimpleDeviationComp
ObjectTemplate.deviation.minDev 0.15
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.addZoomFactor 0
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.aiTemplate US_Mech_Minigun
rem -------------------------------------
ObjectTemplate.addTemplate S_us_heavy_mech_minigun_firearm_Fire1P
ObjectTemplate.addTemplate S_us_heavy_mech_minigun_firearm_Fire1P_Outdoor
ObjectTemplate.addTemplate S_us_heavy_mech_minigun_firearm_Fire3P
ObjectTemplate.setPosition 0/0/1.35623
ObjectTemplate.addTemplate S_us_heavy_mech_minigun_firearm_BoltClick
ObjectTemplate.addTemplate S_us_heavy_mech_minigun_firearm_TriggerClick
ObjectTemplate.addTemplate S_us_heavy_mech_minigun_firearm_SwitchFireRate
ObjectTemplate.addTemplate S_us_heavy_mech_minigun_firearm_Reload1P
ObjectTemplate.addTemplate S_us_heavy_mech_minigun_firearm_Reload3P
ObjectTemplate.addTemplate S_us_heavy_mech_minigun_firearm_Deploy1P
ObjectTemplate.addTemplate S_us_heavy_mech_minigun_firearm_Deploy3P
ObjectTemplate.addTemplate S_us_heavy_mech_minigun_firearm_Zoom
ObjectTemplate.addTemplate us_heavy_mech_minigun_L_barrel
ObjectTemplate.setPosition -1.48614/-0.0483208/1.41638
ObjectTemplate.setRotation 0.5/0/0
ObjectTemplate.addTemplate us_heavy_mech_minigun_R_barrel
ObjectTemplate.setPosition 1.48572/-0.0387729/1.39414
ObjectTemplate.setRotation -0.5/0/0
rem -------------------------------------
ObjectTemplate.projectileTemplate us_heavy_mech_minigun_firearm_Projectile
ObjectTemplate.keepProjectiles 5
ObjectTemplate.velocity 500
ObjectTemplate.heatAddWhenFire 0.025
ObjectTemplate.coolDownPerSec 0.5
ObjectTemplate.overheatPenalty 2.5
ObjectTemplate.allowEmoteAnimation 1

ObjectTemplate.create GenericProjectile us_heavy_mech_minigun_firearm_Projectile
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 40
ObjectTemplate.detonation.explosionRadius 2
ObjectTemplate.detonation.explosionForce 1
ObjectTemplate.detonation.explosionDamage 100
ObjectTemplate.detonation.detectionRadius 1.5
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 40
rem -------------------------------------
ObjectTemplate.addTemplate S_us_heavy_mech_minigun_firearm_Projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/3/0/0
ObjectTemplate.material 40
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.tracerScaler 35
ObjectTemplate.maxTracerScaler 0.25
ObjectTemplate.minTracerScaler 1
ObjectTemplate.tracerSizeModifier 0.75
ObjectTemplate.tracerTemplate p_tracer2_eu
ObjectTemplate.tracerConvergeDistance 75
ObjectTemplate.minDamage 20
ObjectTemplate.damage 75
ObjectTemplate.hitImpactModifier 2

ObjectTemplate.activeSafe Sound S_us_heavy_mech_minigun_firearm_Fire1P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/miniguns/miniguns_fire_1p_hitech_short_decay.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 2
ObjectTemplate.volume 0.95
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0.003/0.99/1.02/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/

ObjectTemplate.activeSafe Sound S_us_heavy_mech_minigun_firearm_Fire1P_Outdoor

ObjectTemplate.activeSafe Sound S_us_heavy_mech_minigun_firearm_Fire3P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/miniguns/minigun_fire_3p_big_decay.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 2
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0.003/0.99/1.05/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.position 0/0/1.35623
ObjectTemplate.minDistance 5
ObjectTemplate.halfVolumeDistance 12

ObjectTemplate.activeSafe Sound S_us_heavy_mech_minigun_firearm_BoltClick
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/common/bolt_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 0.65
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.5

ObjectTemplate.activeSafe Sound S_us_heavy_mech_minigun_firearm_TriggerClick
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/common/bolt_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 0.65
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.3

ObjectTemplate.activeSafe Sound S_us_heavy_mech_minigun_firearm_SwitchFireRate

ObjectTemplate.activeSafe Sound S_us_heavy_mech_minigun_firearm_Reload1P

ObjectTemplate.activeSafe Sound S_us_heavy_mech_minigun_firearm_Reload3P

ObjectTemplate.activeSafe Sound S_us_heavy_mech_minigun_firearm_Deploy1P

ObjectTemplate.activeSafe Sound S_us_heavy_mech_minigun_firearm_Deploy3P

ObjectTemplate.activeSafe Sound S_us_heavy_mech_minigun_firearm_Zoom

ObjectTemplate.create Bundle us_heavy_mech_minigun_L_barrel
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
rem -------------------------------------
ObjectTemplate.addTemplate e_muzz_Mech_minigun
ObjectTemplate.setPosition 0.00317157/0.00146277/-0.167301
rem -------------------------------------

ObjectTemplate.create Bundle us_heavy_mech_minigun_R_barrel
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
rem -------------------------------------
ObjectTemplate.addTemplate e_muzz_Mech_minigun
ObjectTemplate.setPosition -0.00621113/-0.00121804/-0.122959
rem -------------------------------------

ObjectTemplate.activeSafe Sound S_us_heavy_mech_minigun_firearm_Projectile_Looping
ObjectTemplate.createdInEditor 1

ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_minigun_left_base
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_US_heavy_mech_minigun_left_base_RotationRpm
rem -------------------------------------

ObjectTemplate.activeSafe Sound S_US_heavy_mech_minigun_left_base_RotationRpm

ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_minigun_left_body
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_US_heavy_mech_minigun_left_body_RotationRpm
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-10/0
ObjectTemplate.setMaxRotation 0/35/0
ObjectTemplate.setMaxSpeed 0/75/0
ObjectTemplate.setAcceleration 0/1500/0
ObjectTemplate.setInputToPitch PIMouseLookY
ObjectTemplate.ignoreParentRotation 0/1/0

ObjectTemplate.activeSafe Sound S_US_heavy_mech_minigun_left_body_RotationRpm

ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_minigun_left_barrels
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_US_heavy_mech_minigun_left_barrels_RotationRpm

rem -------------------------------------
ObjectTemplate.setMaxSpeed 0/0/850
ObjectTemplate.setAcceleration 0/0/5000
ObjectTemplate.setDeAcceleration 0/0/800
ObjectTemplate.setInputToRoll PIFire
ObjectTemplate.setUseDeAcceleration 1

ObjectTemplate.activeSafe Sound S_US_heavy_mech_minigun_left_barrels_RotationRpm

ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_dumrockets
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_US_heavy_mech_dumrockets_RotationRpm
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-57/0
ObjectTemplate.setMaxSpeed 0/100/0
ObjectTemplate.setAcceleration 0/-5000/0
ObjectTemplate.setInputToPitch PICameraX
ObjectTemplate.startAutoRotateOnEnter 1
ObjectTemplate.restoreRotationOnExit 1

ObjectTemplate.activeSafe Sound S_US_heavy_mech_dumrockets_RotationRpm

ObjectTemplate.create RotationalBundle us_heavy_mech_dumrockets_firearmBase
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate S_us_heavy_mech_dumrockets_firearmBase_RotationRpm
ObjectTemplate.addTemplate us_heavy_mech_dumrockets_firearm
rem -------------------------------------
ObjectTemplate.setMinRotation 0/-10/0
ObjectTemplate.setMaxRotation 0/35/0
ObjectTemplate.setMaxSpeed 0/75/0
ObjectTemplate.setAcceleration 0/1500/0
ObjectTemplate.setInputToPitch PIMouseLookY
ObjectTemplate.ignoreParentRotation 0/1/0

ObjectTemplate.activeSafe Sound S_us_heavy_mech_dumrockets_firearmBase_RotationRpm

ObjectTemplate.create GenericFireArm us_heavy_mech_dumrockets_firearm
ObjectTemplate.createdInEditor 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\bomb.tga
rem ---EndComp ---
rem ---BeginComp:MultiFireComp ---
ObjectTemplate.createComponent MultiFireComp
ObjectTemplate.fire.roundsPerMinute 225
ObjectTemplate.fire.fireInput PIAltFire
ObjectTemplate.fire.addBarrelName us_heavy_mech_dumrockets_barrel
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.nrOfMags 2
ObjectTemplate.ammo.magSize 16
ObjectTemplate.ammo.reloadTime 1.2
ObjectTemplate.ammo.minimumTimeUntilReload 4
ObjectTemplate.ammo.autoReload 1
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:WeaponBasedRecoilComp ---
ObjectTemplate.createComponent WeaponBasedRecoilComp
ObjectTemplate.recoil.cameraRecoilSpeed 13
ObjectTemplate.recoil.cameraRecoilSize 1
rem ---EndComp ---
rem ---BeginComp:SimpleDeviationComp ---
ObjectTemplate.createComponent SimpleDeviationComp
ObjectTemplate.deviation.minDev 2
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.addZoomFactor 0
rem ---EndComp ---
rem ---BeginComp:LPTargetComp ---
ObjectTemplate.createComponent LPTargetComp
ObjectTemplate.target.maxDistance 9999
ObjectTemplate.target.setTargetAtMaxDistance 1
ObjectTemplate.target.targetSystem TSWireGuided
ObjectTemplate.target.connectionEffectOnlyWhenZoomed 0
ObjectTemplate.target.useCameraDirectionToTarget 1
ObjectTemplate.target.targetObjectTemplate UniqueTarget
ObjectTemplate.target.disableFireWhenActiveMissile 0
ObjectTemplate.target.disableGuidanceOnReload 0
ObjectTemplate.target.disableGuidanceOnReload 0
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.aiTemplate US_Mech_DumRockets
rem -------------------------------------
ObjectTemplate.addTemplate S_us_heavy_mech_dumrockets_firearm_Fire1P
ObjectTemplate.addTemplate S_us_heavy_mech_dumrockets_firearm_Fire1P_Outdoor
ObjectTemplate.addTemplate S_us_heavy_mech_dumrockets_firearm_Fire3P
ObjectTemplate.setPosition 0/-0.539609/0.674458
ObjectTemplate.addTemplate S_us_heavy_mech_dumrockets_firearm_BoltClick
ObjectTemplate.addTemplate S_us_heavy_mech_dumrockets_firearm_TriggerClick
ObjectTemplate.addTemplate S_us_heavy_mech_dumrockets_firearm_SwitchFireRate
ObjectTemplate.addTemplate S_us_heavy_mech_dumrockets_firearm_Reload1P
ObjectTemplate.addTemplate S_us_heavy_mech_dumrockets_firearm_Reload3P
ObjectTemplate.addTemplate S_us_heavy_mech_dumrockets_firearm_Deploy1P
ObjectTemplate.addTemplate S_us_heavy_mech_dumrockets_firearm_Deploy3P
ObjectTemplate.addTemplate S_us_heavy_mech_dumrockets_firearm_Zoom
ObjectTemplate.addTemplate us_heavy_mech_dumrockets_barrel
ObjectTemplate.setPosition -1.52335/0/0
ObjectTemplate.addTemplate us_heavy_mech_dumrockets_barrel
ObjectTemplate.setPosition 1.51689/0/0
ObjectTemplate.addTemplate us_heavy_mech_dumrockets_barrel
ObjectTemplate.setPosition -1.31259/0/0
ObjectTemplate.addTemplate us_heavy_mech_dumrockets_barrel
ObjectTemplate.setPosition 1.30881/0/0
ObjectTemplate.addTemplate us_heavy_mech_dumrockets_barrel
ObjectTemplate.setPosition -1.09914/0/0
ObjectTemplate.addTemplate us_heavy_mech_dumrockets_barrel
ObjectTemplate.setPosition 1.09599/0/0
ObjectTemplate.addTemplate us_heavy_mech_dumrockets_barrel
ObjectTemplate.setPosition -0.88757/0/0
ObjectTemplate.addTemplate us_heavy_mech_dumrockets_barrel
ObjectTemplate.setPosition 0.8863/0/0
rem -------------------------------------
ObjectTemplate.projectileTemplate us_heavy_mech_dumrockets_projectile
ObjectTemplate.keepProjectiles 5
ObjectTemplate.velocity 35
ObjectTemplate.itemIndex 3
ObjectTemplate.heatAddWhenFire 0.0
ObjectTemplate.coolDownPerSec 0.2
ObjectTemplate.overheatPenalty 1.25
ObjectTemplate.allowEmoteAnimation 1

ObjectTemplate.create GenericProjectile us_heavy_mech_dumrockets_projectile
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
ObjectTemplate.collision.hasCollisionEffect 1
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 133
ObjectTemplate.detonation.explosionRadius 5
ObjectTemplate.detonation.explosionForce 2
ObjectTemplate.detonation.explosionDamage 80
ObjectTemplate.detonation.endEffectTemplate e_exp_small
ObjectTemplate.detonation.useMMOnEndEffect 1
ObjectTemplate.detonation.detectionRadius 1.5
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:FixedTargetComp ---
ObjectTemplate.createComponent FixedTargetComp
ObjectTemplate.seek.targetType TTUnique
ObjectTemplate.seek.trackingDelay 0.01
rem ---EndComp ---
rem ---BeginComp:DefaultFollowComp ---
ObjectTemplate.createComponent DefaultFollowComp
ObjectTemplate.follow.maxYaw 0.75
ObjectTemplate.follow.maxPitch 4.25
ObjectTemplate.follow.changePitch 0.4
ObjectTemplate.follow.changeYaw 0.1
ObjectTemplate.follow.minDist 10
ObjectTemplate.follow.followTime 0.35
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
ObjectTemplate.penetrate.allowLiquidPenetration 0
rem ---EndComp ---
ObjectTemplate.mass 10
ObjectTemplate.gravityModifier -0.1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 133
rem -------------------------------------
ObjectTemplate.addTemplate S_us_heavy_mech_dumrockets_projectile_Looping
ObjectTemplate.addTemplate e_mechRockets_trail
rem -------------------------------------
ObjectTemplate.timeToLive CRD_UNIFORM/70.3/7.8/0
ObjectTemplate.material 133
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.localPredictOnClient 1
ObjectTemplate.minDamage 1
ObjectTemplate.damage 100
ObjectTemplate.damageOwner 1
ObjectTemplate.acceleration 100
ObjectTemplate.maxSpeed 130
ObjectTemplate.startDelay 0.01
ObjectTemplate.hitImpactModifier 4
ObjectTemplate.activeDefenseEnabled 1
ObjectTemplate.activeSafe Sound S_us_heavy_mech_dumrockets_firearm_Fire1P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
rem ObjectTemplate.soundFilename "sound/weapons/rocket_pod/rocket_pod_fire.wav"
ObjectTemplate.soundFilename "sound/weapons/rocket_pod/rocket_pod_fire2.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.98/1.05/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/

ObjectTemplate.activeSafe Sound S_us_heavy_mech_dumrockets_firearm_Fire1P_Outdoor

ObjectTemplate.activeSafe Sound S_us_heavy_mech_dumrockets_firearm_Fire3P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
rem ObjectTemplate.soundFilename "sound/weapons/rocket_pod/rocket_pod_fire.wav"
ObjectTemplate.soundFilename "sound/weapons/rocket_pod/rocket_pod_fire2.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.position 0/-0.539609/0.674458
ObjectTemplate.minDistance 6
ObjectTemplate.halfVolumeDistance 11
ObjectTemplate.soundRadius 1

ObjectTemplate.activeSafe Sound S_us_heavy_mech_dumrockets_firearm_BoltClick
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/common/bolt_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 0.65
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.5

ObjectTemplate.activeSafe Sound S_us_heavy_mech_dumrockets_firearm_TriggerClick
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/common/bolt_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 0.65
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.3

ObjectTemplate.activeSafe Sound S_us_heavy_mech_dumrockets_firearm_SwitchFireRate

ObjectTemplate.activeSafe Sound S_us_heavy_mech_dumrockets_firearm_Reload1P
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/weapons/common/Weapons_armed.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.85
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_us_heavy_mech_dumrockets_firearm_Reload3P

ObjectTemplate.activeSafe Sound S_us_heavy_mech_dumrockets_firearm_Deploy1P

ObjectTemplate.activeSafe Sound S_us_heavy_mech_dumrockets_firearm_Deploy3P

ObjectTemplate.activeSafe Sound S_us_heavy_mech_dumrockets_firearm_Zoom

ObjectTemplate.create Bundle us_heavy_mech_dumrockets_barrel
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
rem -------------------------------------
ObjectTemplate.addTemplate e_muzz_apc_mortar
ObjectTemplate.setPosition 0/0/0.3
rem -------------------------------------

ObjectTemplate.activeSafe Sound S_us_heavy_mech_dumrockets_projectile_Looping
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/vehicles/missile_engine.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.9
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 3
ObjectTemplate.halfVolumeDistance 5

ObjectTemplate.create EntryPoint us_heavy_mech_EntryPoint_turret
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setEntryRadius 3

ObjectTemplate.activeSafe SimpleObject US_heavy_mech_leg_top_section_left
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh

ObjectTemplate.activeSafe SimpleObject US_heavy_mech_leg_mid_section_left
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh

ObjectTemplate.activeSafe SimpleObject US_heavy_mech_leg_bottom_section_left
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh

ObjectTemplate.activeSafe Bundle US_heavy_mech_foot_left
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate us_heavy_mech_FootStepEffectLeft
ObjectTemplate.setPosition 0/-0.576315/0
rem -------------------------------------

ObjectTemplate.create EffectBundle us_heavy_mech_FootStepEffectLeft
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
rem -------------------------------------
ObjectTemplate.addTemplate S_us_heavy_mech_FootStepEffectLeft_Start
ObjectTemplate.addTemplate geb_mech
rem -------------------------------------
ObjectTemplate.setStartOnEffects 2048
ObjectTemplate.setStopOnEffects 0
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.randomAgeFactor CRD_NONE/1/0/0
ObjectTemplate.startAtCreation 0
ObjectTemplate.speedFromPhysics 0
ObjectTemplate.cameraShake 1
ObjectTemplate.cameraShakeRadius 10
ObjectTemplate.cameraShakeForce 90

ObjectTemplate.activeSafe Sound S_us_heavy_mech_FootStepEffectLeft_Start
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/vehicles/walker_stomp2.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.68
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 0.8
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.95/1.1/
ObjectTemplate.minDistance 10
ObjectTemplate.halfVolumeDistance 16
ObjectTemplate.soundRadius 2

ObjectTemplate.activeSafe SimpleObject US_heavy_mech_leg_hydraulic_left
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh

ObjectTemplate.activeSafe SimpleObject US_heavy_mech_kneepad_left
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh

ObjectTemplate.activeSafe SimpleObject US_heavy_mech_front_toe_01_left
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh

ObjectTemplate.activeSafe SimpleObject US_heavy_mech_front_toe_02_left
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh

ObjectTemplate.activeSafe SimpleObject US_heavy_mech_side_toe_01_left
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh

ObjectTemplate.activeSafe SimpleObject US_heavy_mech_side_toe_02_left
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh

ObjectTemplate.activeSafe SimpleObject US_heavy_mech_back_toe_left
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh

ObjectTemplate.activeSafe SimpleObject US_heavy_mech_leg_top_section_right
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh

ObjectTemplate.activeSafe SimpleObject US_heavy_mech_leg_mid_section_right
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh

ObjectTemplate.activeSafe SimpleObject US_heavy_mech_leg_bottom_section_right
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh

ObjectTemplate.activeSafe Bundle US_heavy_mech_foot_right
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate us_heavy_mech_FootStepEffectRight
ObjectTemplate.setPosition 0/-0.576315/0
rem -------------------------------------

ObjectTemplate.create EffectBundle us_heavy_mech_FootStepEffectRight
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
rem -------------------------------------
ObjectTemplate.addTemplate S_us_heavy_mech_FootStepEffectRight_Start
ObjectTemplate.addTemplate geb_mech
rem -------------------------------------
ObjectTemplate.setStartOnEffects 1024
ObjectTemplate.setStopOnEffects 0
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.randomAgeFactor CRD_NONE/1/0/0
ObjectTemplate.startAtCreation 0
ObjectTemplate.speedFromPhysics 0
ObjectTemplate.cameraShake 1
ObjectTemplate.cameraShakeRadius 10
ObjectTemplate.cameraShakeForce 90

ObjectTemplate.activeSafe Sound S_us_heavy_mech_FootStepEffectRight_Start
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/vehicles/walker_stomp2.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.68
ObjectTemplate.pitch 0.9
ObjectTemplate.reverbLevel 0.8
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.95/1.1/
ObjectTemplate.minDistance 10
ObjectTemplate.halfVolumeDistance 16
ObjectTemplate.soundRadius 2

ObjectTemplate.activeSafe SimpleObject US_heavy_mech_kneepad_right
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh

ObjectTemplate.activeSafe SimpleObject US_heavy_mech_leg_hydraulic_right
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh

ObjectTemplate.activeSafe SimpleObject US_heavy_mech_front_toe_01_right
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh

ObjectTemplate.activeSafe SimpleObject US_heavy_mech_side_toe_01_right
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh

ObjectTemplate.activeSafe SimpleObject US_heavy_mech_back_toe_right
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh

ObjectTemplate.activeSafe SimpleObject US_heavy_mech_side_toe_02_right
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh

ObjectTemplate.activeSafe SimpleObject US_heavy_mech_front_toe_02_right
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh

ObjectTemplate.create MechLegs us_heavy_mech_MechLegs
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.length 2.8
ObjectTemplate.spacing 2
ObjectTemplate.stepHeight 1.4
ObjectTemplate.footLength 2.5
ObjectTemplate.testCount 2
ObjectTemplate.addTemplate S_us_heavy_mech_MechLegs_Crouch

ObjectTemplate.create Sound S_us_heavy_mech_MechLegs_Crouch
ObjectTemplate.createdInEditor 1
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/vehicles/Walker_Crouch.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 2
ObjectTemplate.volume 0.62
ObjectTemplate.pitch 0.55
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0


ObjectTemplate.create Engine us_heavy_mech_Engine
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate S_us_heavy_mech_Engine_RotationRpm
ObjectTemplate.addTemplate S_us_heavy_mech_Engine_Idle
ObjectTemplate.setPosition 0/-0.0768213/-0.259115
ObjectTemplate.addTemplate S_us_heavy_mech_Engine_Rpm1
ObjectTemplate.setPosition 0/-2.87783/0.0726343
ObjectTemplate.addTemplate S_us_heavy_mech_Engine_Rpm2
ObjectTemplate.addTemplate S_us_heavy_mech_Engine_Load
rem -------------------------------------
ObjectTemplate.setMinRotation 0/0/-1
ObjectTemplate.setMaxRotation 0/0/1
ObjectTemplate.setMaxSpeed 0/0/100
ObjectTemplate.setAcceleration 0/0/50
ObjectTemplate.setInputToRoll PIThrottle
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setEngineType c_ETCar
ObjectTemplate.setTorque 300
ObjectTemplate.setDifferential 50
ObjectTemplate.setGearUp 1
ObjectTemplate.setGearDown 0.1
ObjectTemplate.setGearRatios 3.5 2.2 1.5 1.1 0.94

ObjectTemplate.activeSafe Sound S_us_heavy_mech_Engine_RotationRpm

ObjectTemplate.activeSafe Sound S_us_heavy_mech_Engine_Idle
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/vehicles/walker_engine_start_idle_stop.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 2
ObjectTemplate.volume 0.55
ObjectTemplate.pitch 1.3
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0/3/0/3/0/0.822394/0/0.166023/0.822394/0/0.351351/1.1583/0/
ObjectTemplate.volumeEnvelope 0/1/0/1/0/3/0/0.671815/0/0.366795/0.671815/0/0.656371/0.250965/0/
ObjectTemplate.position 0/-0.0768213/-0.259115
ObjectTemplate.minDistance 6
ObjectTemplate.halfVolumeDistance 8.5

ObjectTemplate.activeSafe Sound S_us_heavy_mech_Engine_Rpm1
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename ""
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 1
ObjectTemplate.pitch 0.89
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0/3/0/1/0.401544/0.683398/0/
ObjectTemplate.volumeEnvelope 0/1/0/1/0/1/0.833977/0.872587/0/
ObjectTemplate.position 0/-2.87783/0.0726343
ObjectTemplate.minDistance 4.5
ObjectTemplate.halfVolumeDistance 11

ObjectTemplate.activeSafe Sound S_us_heavy_mech_Engine_Rpm2

ObjectTemplate.activeSafe Sound S_us_heavy_mech_Engine_Load

ObjectTemplate.create EffectBundle us_heavy_mech_EMPEffect
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
rem -------------------------------------
ObjectTemplate.addTemplate S_us_heavy_mech_EMPEffect_Start
ObjectTemplate.setPosition -0.966495/-0.565237/-0.11025
ObjectTemplate.addTemplate e_EMP_Mech
rem -------------------------------------
ObjectTemplate.setStartOnEffects 131072
ObjectTemplate.setStopOnEffects 262144
ObjectTemplate.timeToLive CRD_NONE/4/0/0
ObjectTemplate.randomAgeFactor CRD_NONE/1/0/0
ObjectTemplate.startAtCreation 0
ObjectTemplate.speedFromPhysics 0

ObjectTemplate.activeSafe Sound S_us_heavy_mech_EMPEffect_Start
ObjectTemplate.lowSamples 1
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/effects/electric_shock.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 1
ObjectTemplate.pitch 0.7
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.9/1.1/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.8/1/
ObjectTemplate.position -0.966495/-0.565237/-0.11025
ObjectTemplate.minDistance 10
ObjectTemplate.halfVolumeDistance 25
ObjectTemplate.soundRadius 4

ObjectTemplate.create ForceObject us_heavy_mech_Regulator
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.regulatePosX -0.5/3
ObjectTemplate.regulatePosY -0.5/3
ObjectTemplate.regulatePosZ -0.5/3
ObjectTemplate.keepUp 1

ObjectTemplate.create Sound S_us_heavy_mech_EMPShutdown
ObjectTemplate.createdInEditor 1
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "sound/effects/emp_shutdown.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 2
ObjectTemplate.volume 1
ObjectTemplate.pitch 0.7
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0



This post has been edited by Samson77: Jan 25 2009, 11:47 AM


--------------------
Listen!! There's a PAC Battlewalker out there. With an AutoControler! it can't be bargained with.
It can't be reasoned with. It feels no pity, or remorse !! Or fear!! And it
absolutely will not stop ! EVER !!
Until you are dead !! Or until it has your control points.
Go to the top of the page
 
+Quote Post
SatNav
post Jan 25 2009, 05:59 PM
Post #14


Cesar
*******

Group: Soldiers
Posts: 6,918
Joined: 24-June 05
Member No.: 752



bootyshake.gif

This post has been edited by SatNav: Apr 1 2009, 12:31 AM
Go to the top of the page
 
+Quote Post
Samson77
post Jan 25 2009, 08:52 PM
Post #15


That which does not kill us, makes us stronger !!
****

Group: Soldiers
Posts: 157
Joined: 20-January 08
From: Montreal, CANADA
Member No.: 4,431



OK. But what about the turret gun having the smoking-gun effect after you fire the Rocketpods, and the Rocketpods missile
launcher not having any smoking visual effect.

The smoking-gun effect is coming mostly from the front of the barrel of the turret gun. It looks really ugly and fake to leave it
like that when the Rocketpods are fired. Do you know how to turn it off ? Do you know how to add some realistic-looking
missile-launch effect to the Rocketpods instead ?


--------------------
Listen!! There's a PAC Battlewalker out there. With an AutoControler! it can't be bargained with.
It can't be reasoned with. It feels no pity, or remorse !! Or fear!! And it
absolutely will not stop ! EVER !!
Until you are dead !! Or until it has your control points.
Go to the top of the page
 
+Quote Post

3 Pages V   1 2 3 >
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



RSS Lo-Fi Version Time is now: 18th May 2013 - 12:31 PM