US mech hidden rocketpods. |
US mech hidden rocketpods. |
Jan 21 2009, 11:40 PM
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#1
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Cesar ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Soldiers Posts: 6,918 Joined: 24-June 05 Member No.: 752 |
This post has been edited by SatNav: Apr 1 2009, 12:30 AM |
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Jan 22 2009, 12:05 AM
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#2
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Gaming is Alive once more. "Phase 3" alive! ![]() ![]() ![]() ![]() ![]() Group: Soldiers Posts: 1,046 Joined: 9-September 08 From: Gero WA Member No.: 5,583 |
Yeah, odd but when I play online the gunner can fire off the AA canon, as well as bursts of 2 anti air missiles while the walker driver fires the main cannons and rockets.
or if you are in the mech by itself, you can do the old F1, F2 switch positions. Still I have Ctrl-C your tweak in the JIC folder. Thanks edit // M combat I see what you are saying. This post has been edited by Sabbath1975: Jan 22 2009, 04:38 AM |
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Jan 22 2009, 12:17 AM
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#3
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Cesar ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Soldiers Posts: 6,918 Joined: 24-June 05 Member No.: 752 |
This post has been edited by SatNav: Apr 1 2009, 12:30 AM |
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Jan 22 2009, 02:41 AM
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#4
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![]() M.Combat/Evides/Atramentous ![]() ![]() ![]() ![]() ![]() Group: Soldiers Posts: 1,868 Joined: 4-October 06 From: Perth, WA Australia Member No.: 2,251 |
Yeah, odd but when I play online the gunner can fire off the AA canon, as well as bursts of 2 anti air missiles while the walker driver fires the main cannons and rockets. Thanks ![]() as explained in that picture. The rocket pods SatNav found are completely different to the existing ones. -------------------- ![]() |
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Jan 22 2009, 03:44 AM
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#5
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![]() Major ![]() ![]() ![]() ![]() Group: Soldiers Posts: 576 Joined: 5-September 07 From: The Netherlands Member No.: 3,735 |
I think those pods belong to the driver rocket system otherwise its a good asset for anti air.
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Jan 22 2009, 04:30 AM
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#6
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Cesar ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Soldiers Posts: 6,918 Joined: 24-June 05 Member No.: 752 |
This post has been edited by SatNav: Apr 1 2009, 12:30 AM |
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Jan 22 2009, 05:27 AM
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#7
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![]() M.Combat/Evides/Atramentous ![]() ![]() ![]() ![]() ![]() Group: Soldiers Posts: 1,868 Joined: 4-October 06 From: Perth, WA Australia Member No.: 2,251 |
Or those rocket pods were actually going to shoot rockets not AA but then they decided not too. Maybe for balance.
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Jan 22 2009, 07:51 PM
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#8
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Cesar ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Soldiers Posts: 6,918 Joined: 24-June 05 Member No.: 752 |
This post has been edited by SatNav: Apr 1 2009, 12:31 AM |
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Jan 23 2009, 01:03 AM
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#9
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![]() M.Combat/Evides/Atramentous ![]() ![]() ![]() ![]() ![]() Group: Soldiers Posts: 1,868 Joined: 4-October 06 From: Perth, WA Australia Member No.: 2,251 |
Hehe maybe.
Actually that would make a fine mod. -------------------- ![]() |
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Jan 24 2009, 08:00 AM
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#10
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![]() You Nomad bro? ![]() Group: Mr. Admin Posts: 8,011 Joined: 31-December 03 From: Home Member No.: 48 |
Interesting find Sat. Very cool.
-------------------- A man falls out of a tenth-story window. As he lands, another man rushes over and asks, "What happened?" The fallen man exclaims, "I don't know. I just got here myself!"
QUOTE A little oil of courtesy will save a lot of friction ---- unknown My BF2 content releases thread |
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Jan 24 2009, 01:14 PM
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#11
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![]() That which does not kill us, makes us stronger !! ![]() ![]() ![]() ![]() Group: Soldiers Posts: 157 Joined: 20-January 08 From: Montreal, CANADA Member No.: 4,431 |
Can someone post us the code to get them working.... Please...
-------------------- Listen!! There's a PAC Battlewalker out there. With an AutoControler! it can't be bargained with.
It can't be reasoned with. It feels no pity, or remorse !! Or fear!! And it absolutely will not stop ! EVER !! Until you are dead !! Or until it has your control points. |
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Jan 24 2009, 06:50 PM
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#12
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Cesar ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Soldiers Posts: 6,918 Joined: 24-June 05 Member No.: 752 |
This post has been edited by SatNav: Apr 1 2009, 12:31 AM |
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Jan 25 2009, 09:55 AM
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#13
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![]() That which does not kill us, makes us stronger !! ![]() ![]() ![]() ![]() Group: Soldiers Posts: 157 Joined: 20-January 08 From: Montreal, CANADA Member No.: 4,431 |
Wow !! Incredible !
What would we do without you SatNav. I have created a new missile and I am using it as TSWireGuided to target anything I want. But the problem is the missiles still look like they are coming out of the turret gun rather than the new Rocketpods even though I have done my best to set new positions for them. What I mean is, the turret gun still creates the effect of the blue smoke coming out the barrel of the turret rather than that effect coming from the Rocketpods. Furthermore. The turret HUD still creates that locks-on effect to air targets even though I would want to shoot at ground targets. How can I disable those lock-on brackets from appearing around air targets ?? And how do I get the missiles to look like they are coming out of the Rocketpods instead of the turret gun with its smoke effect and all ?! Can you give us some more code and/or hints Please ? [ EDIT ] On second thought! Lets get some real work done here. I am posting all my code for the us_heavy_mech.tweak Look at it. Try it. Fix it, and post it back to me. The new weapon I created for the Rocketpods I called Scorpion_Sting You can look for Scorpion_Sting_missile_Launcher Also, keep in mind that the missiles should look like they would move in sinck with the Rocketpod Launcher and fire out in that direction, instead of looking like they are coming from the turret gun. CODE rem *** Generated with Bf2Editor.exe [created: 2006/8/24 2:32]
GeometryTemplate.setSubGeometryLodDistance 1 0 30 GeometryTemplate.setSubGeometryLodDistance 1 1 60 GeometryTemplate.setSubGeometryLodDistance 1 2 120 GeometryTemplate.setSubGeometryLodDistance 2 0 30 GeometryTemplate.setSubGeometryLodDistance 2 1 60 GeometryTemplate.setSubGeometryLodDistance 2 2 120 GeometryTemplate.setSpecularStaticGloss 0 0 0 0 GeometryTemplate.setSpecularStaticGloss 0 0 1 0 GeometryTemplate.compressVertexData 1 GeometryTemplate.maxTextureRepeat 16 GeometryTemplate.useRadiusForShadowDepth 1 GeometryTemplate.useRadiusForShadowSpatial 1 ObjectTemplate.activeSafe PlayerControlObject us_heavy_mech ObjectTemplate.creator JAB-2:jab ObjectTemplate.modifiedByUser "ngo" ObjectTemplate.setNetworkableInfo AirPhysicsNodeInfo ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.castsDynamicShadow 1 rem ---BeginComp:Armor --- ObjectTemplate.createComponent Armor ObjectTemplate.armor.maxHitPoints 700 ObjectTemplate.armor.hitPoints 700 ObjectTemplate.armor.defaultMaterial 4299 ObjectTemplate.armor.hpLostWhileUpSideDown 125 ObjectTemplate.armor.hpLostWhileInWater 100 ObjectTemplate.armor.hpLostWhileInDeepWater 335 ObjectTemplate.armor.hpLostWhileCriticalDamage 18 ObjectTemplate.armor.waterLevel -0.3 ObjectTemplate.armor.deepWaterLevel 0.8 ObjectTemplate.armor.explosionForce 15 ObjectTemplate.armor.explosionForceMod 6 ObjectTemplate.armor.explosionForceMax 5000 ObjectTemplate.armor.explosionDamage 300 ObjectTemplate.armor.explosionRadius 16 ObjectTemplate.armor.explosionMaterial 99 ObjectTemplate.armor.wreckExplosionForce 10 ObjectTemplate.armor.wreckExplosionForceMax 10 ObjectTemplate.armor.wreckExplosionDamage 50 ObjectTemplate.armor.wreckExplosionRadius 13 ObjectTemplate.armor.wreckExplosionMaterial 70 ObjectTemplate.armor.timeToStayAsWreck 10 ObjectTemplate.armor.criticalDamage 151 ObjectTemplate.armor.takesEmpDamage 1 ObjectTemplate.armor.empLevelTime 6 ObjectTemplate.armor.empDamageNumStep 2 ObjectTemplate.armor.addArmorEffect 60 e_dstate_land_lightsmoke -0.8/1/-1.5 0/0/0 ObjectTemplate.armor.addArmorEffect 35 e_dstate_land_Mediumsmoke -0.8/1/-1.5 0/0/0 ObjectTemplate.armor.addArmorEffect 15 e_dstate_HeavyVehicle_Fire -0.8/1.1/-1.5 0/0/0 ObjectTemplate.armor.addArmorEffect 50 e_dstate_land_sparks -1.559/-0.197/-1.535 0/0/0 ObjectTemplate.armor.addArmorEffect 0 e_sfx_exp_close 0/0/0 0/0/0 ObjectTemplate.armor.addArmorEffect 0 e_sfx_exp_distant 0/0/0 0/0/0 ObjectTemplate.armor.addArmorEffect 0 e_vexp_US_heavyMech 0/0/0 0/0/0 ObjectTemplate.armor.addArmorEffect -1 e_vexp_US_heavyMech_WreckFire 0/0/0 0/0/0 ObjectTemplate.armor.addArmorEffect -100 e_sfx_exp_close 0/0/0 0/0/0 ObjectTemplate.armor.addArmorEffect -100 e_sfx_exp_distant 0/0/0 0/0/0 ObjectTemplate.armor.addArmorEffectSpectacular 0 e_sfx_exp_close 0/0/0 0/0/0 ObjectTemplate.armor.addArmorEffectSpectacular 0 e_sfx_exp_distant 0/0/0 0/0/0 ObjectTemplate.armor.addArmorEffectSpectacular -100 e_sfx_exp_close 0/0/0 0/0/0 ObjectTemplate.armor.addArmorEffectSpectacular -100 e_sfx_exp_distant 0/0/0 0/0/0 ObjectTemplate.armor.addArmorEffect -100 p_wreck_US_heavyMech 0/0/0 0/0/0 rem ---EndComp --- rem ---BeginComp:Radio --- ObjectTemplate.createComponent Radio ObjectTemplate.Radio.spottedMessage battlewalker_spotted rem ---EndComp --- rem ---BeginComp:VehicleHud --- ObjectTemplate.createComponent VehicleHud ObjectTemplate.vehicleHud.hudName "KILLMESSAGE_VEHICLE_eu_walker" ObjectTemplate.vehicleHud.typeIcon Ingame\Commander\vehicle\icon_vehicle_mech.tga ObjectTemplate.vehicleHud.miniMapIcon Ingame\Vehicles\Icons\Minimap\mini_mech.tga ObjectTemplate.vehicleHud.miniMapInfo Icon ObjectTemplate.vehicleHud.vehicleIconPos 65/12 ObjectTemplate.vehicleHud.vehicleType 1 ObjectTemplate.vehicleHud.useSelectionIcons 1 ObjectTemplate.vehicleHud.showOneSecondaryGunnerAngle 0 ObjectTemplate.vehicleHud.vehicleIcon Ingame\Vehicles\Icons\Hud\VehicleIcons\eu_walker.tga rem ---EndComp --- rem ---BeginComp:WarningHud --- ObjectTemplate.createComponent WarningHud ObjectTemplate.WarningHud.setWarningType TTHeat 1 ObjectTemplate.WarningHud.setFirstWarningSound TTHeat HUD_Laser_Track_Warning ObjectTemplate.WarningHud.setSecondWarningSound TTHeat HUD_Laser_Track_Warning ObjectTemplate.WarningHud.setWarningIcon TTHeat Ingame\GeneralIcons\Action_Icons\large_laserlockicon.tga ObjectTemplate.WarningHud.setWarningType TTMagnet 1 ObjectTemplate.WarningHud.setFirstWarningSound TTMagnet HUD_MotionMine_Warning ObjectTemplate.WarningHud.setSecondWarningSound TTMagnet HUD_MotionMine_Warning ObjectTemplate.WarningHud.setWarningIcon TTMagnet Ingame\GeneralIcons\Action_Icons\large_mineicon.tga ObjectTemplate.WarningHud.setWarningType TTUnique 1 ObjectTemplate.WarningHud.setFirstWarningSound TTUnique HUD_Laser_Track_Warning ObjectTemplate.WarningHud.setSecondWarningSound TTUnique HUD_Laser_Track_Warning ObjectTemplate.WarningHud.setWarningIcon TTUnique Ingame\GeneralIcons\Action_Icons\large_laserlockicon.tga rem ---EndComp --- rem ---BeginComp:HelpHud --- ObjectTemplate.createComponent HelpHud ObjectTemplate.HelpHud.helpStringKey "HUD_HELP_VEHICLE_MECH_eu" ObjectTemplate.HelpHud.helpSoundKey "HUD_HELP_VEHICLE_BATTLEWALKER_eu" rem ---EndComp --- ObjectTemplate.geometry us_heavy_mech ObjectTemplate.setCollisionMesh us_heavy_mech ObjectTemplate.mapMaterial 0 metal 4200 ObjectTemplate.mapMaterial 1 wreck 60 ObjectTemplate.mapMaterial 2 veryWeakspot 4203 ObjectTemplate.mapMaterial 3 weakspot 4202 ObjectTemplate.mapMaterial 4 legs 4201 ObjectTemplate.mass 4700 ObjectTemplate.gravityModifier 4 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.relativePositionOffset 0/3/0 ObjectTemplate.aiTemplate US_HeavyMech_AI ObjectTemplate.centerOfMassOffset 0/1/0 ObjectTemplate.bundleSkeleton Objects/Vehicles/us_heavy_mech/us_heavy_mech.ske ObjectTemplate.bundleAnimationSystem Objects/Vehicles/us_heavy_mech/AnimationSystem.inc rem ------------------------------------- ObjectTemplate.addTemplate S_us_heavy_mech_Ambient ObjectTemplate.addTemplate S_us_heavy_mech_AmbientDamaged ObjectTemplate.addTemplate us_heavy_mech_MechLegs ObjectTemplate.setPosition 0/-0.57/0 ObjectTemplate.addTemplate us_heavy_mech_Engine ObjectTemplate.addTemplate us_heavy_mech_EMPEffect ObjectTemplate.addTemplate us_heavy_mech_Regulator ObjectTemplate.setPosition 0/2/0 ObjectTemplate.addTemplate LaserTarget_vehicle ObjectTemplate.addTemplate MagneticObject ObjectTemplate.addTemplate ads_land ObjectTemplate.addTemplate e_sfx_MECH_Walk_Cycle ObjectTemplate.addTemplate S_us_heavy_mech_EMPShutdown rem ------------------------------------- ObjectTemplate.setSoldierExitLocation 0/-2/-2 0/0/0 ObjectTemplate.altSoldierExitPosition 0/-2/3 ObjectTemplate.exitSpeedMod 0.5 ObjectTemplate.soundFilter vehicle ObjectTemplate.shakeFactor 4 ObjectTemplate.controlsCategory VCLand ObjectTemplate.setVehicleType VTAA ObjectTemplate.listenerObstruction 0.7 ObjectTemplate.damagedAmbientSoundLimit 0.20 ObjectTemplate.autoUseAbility 1 ObjectTemplate.hasRestrictedExit 1 ObjectTemplate.maintainCameraOnExit 1 ObjectTemplate.activeSafe Sound S_us_heavy_mech_Ambient ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/cockpits/eu_cockpit.ogg" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 0 ObjectTemplate.volume 0.8 ObjectTemplate.pitch 1 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 1 ObjectTemplate.activeSafe Sound S_us_heavy_mech_AmbientDamaged ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/cockpits/damagealarm.ogg" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 0 ObjectTemplate.volume 0.7 ObjectTemplate.pitch 1 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 1 ObjectTemplate.activeSafe Bundle US_heavy_mech_pelvis ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate us_heavy_mech_EntryPoint_pelvis ObjectTemplate.setPosition 1.91427e-005/-1.96972/5.43077e-005 rem ------------------------------------- ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_front_hatch01 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate S_US_heavy_mech_front_hatch01_RotationRpm rem ------------------------------------- ObjectTemplate.activeSafe Sound S_US_heavy_mech_front_hatch01_RotationRpm ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_front_hatch02 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate S_US_heavy_mech_front_hatch02_RotationRpm rem ------------------------------------- ObjectTemplate.activeSafe Sound S_US_heavy_mech_front_hatch02_RotationRpm ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_front_jet ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate S_US_heavy_mech_front_jet_RotationRpm rem ------------------------------------- ObjectTemplate.activeSafe Sound S_US_heavy_mech_front_jet_RotationRpm ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_left_hatch01 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate S_US_heavy_mech_left_hatch01_RotationRpm rem ------------------------------------- ObjectTemplate.activeSafe Sound S_US_heavy_mech_left_hatch01_RotationRpm ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_left_jet ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate S_US_heavy_mech_left_jet_RotationRpm rem ------------------------------------- ObjectTemplate.activeSafe Sound S_US_heavy_mech_left_jet_RotationRpm ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_righthatch01 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate S_US_heavy_mech_righthatch01_RotationRpm rem ------------------------------------- ObjectTemplate.activeSafe Sound S_US_heavy_mech_righthatch01_RotationRpm ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_right_jet ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate S_US_heavy_mech_right_jet_RotationRpm rem ------------------------------------- ObjectTemplate.activeSafe Sound S_US_heavy_mech_right_jet_RotationRpm ObjectTemplate.create EntryPoint us_heavy_mech_EntryPoint_pelvis ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.setEntryRadius 3 ObjectTemplate.activeSafe Bundle US_heavy_mech_torsospring ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 rem ------------------------------------- rem ------------------------------------- ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_turret ObjectTemplate.setNetworkableInfo BasicInfo ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate S_US_heavy_mech_turret_RotationRpm ObjectTemplate.setPosition 0/-0.726874/0 ObjectTemplate.addTemplate us_heavy_mech_dumrockets_firearmBase ObjectTemplate.setPosition 0/0.57494/1.45291 ObjectTemplate.addTemplate us_heavy_mech_EntryPoint_turret ObjectTemplate.setPosition 1.48237e-006/-0.197682/0.2332 rem ------------------------------------- ObjectTemplate.setMaxSpeed 40/0/0 ObjectTemplate.setAcceleration 1000/0/0 ObjectTemplate.setInputToYaw PIMouseLookX ObjectTemplate.activeSafe Sound S_US_heavy_mech_turret_RotationRpm ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/vehicles/turret_turning.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 0 ObjectTemplate.volume 0.6 ObjectTemplate.pitch 0.3 ObjectTemplate.reverbLevel 1 ObjectTemplate.pitchEnvelope 0/1/0.1/3/0/3/0.003/0.505/0.1/0.127/1.101/0.1/0.622/1.101/0.1/ ObjectTemplate.volumeEnvelope 0/1/0/1/0/3/0.048/0/0/0.16/1/0/0.759/1/0/ ObjectTemplate.position 0/-0.726874/0 ObjectTemplate.minDistance 3 ObjectTemplate.halfVolumeDistance 5 ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_nosecam_base ObjectTemplate.setNetworkableInfo BasicInfo ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate S_US_heavy_mech_nosecam_base_RotationRpm rem ------------------------------------- ObjectTemplate.activeSafe Sound S_US_heavy_mech_nosecam_base_RotationRpm ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_cam_cyl ObjectTemplate.setNetworkableInfo BasicInfo ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate S_US_heavy_mech_cam_cyl_RotationRpm ObjectTemplate.addTemplate us_heavy_mech_Camera ObjectTemplate.setPosition -9.14022e-005/0.106172/-0.748092 rem ------------------------------------- ObjectTemplate.setMinRotation 0/-10/0 ObjectTemplate.setMaxRotation 0/35/0 ObjectTemplate.setMaxSpeed 0/75/0 ObjectTemplate.setAcceleration 0/1500/0 ObjectTemplate.setInputToPitch PIMouseLookY ObjectTemplate.ignoreParentRotation 0/1/0 ObjectTemplate.activeSafe Sound S_US_heavy_mech_cam_cyl_RotationRpm ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/vehicles/turret_turning.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 0 ObjectTemplate.volume 0.2 ObjectTemplate.pitch 0.8 ObjectTemplate.reverbLevel 1 ObjectTemplate.pitchEnvelope 0/1/0.1/3/0/3/0.003/0.505/0.1/0.127/1.101/0.1/0.622/1.101/0.1/ ObjectTemplate.volumeEnvelope 0/1/0/1/0/3/0.117/0/0/0.376/1/0/0.759/1/0/ ObjectTemplate.minDistance 2 ObjectTemplate.halfVolumeDistance 3.5 ObjectTemplate.create Camera us_heavy_mech_Camera ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.relativePositionOffset 0/1/0 rem ------------------------------------- ObjectTemplate.addTemplate S_us_heavy_mech_Camera_RotationRpm rem ------------------------------------- ObjectTemplate.worldFOV 1.2 ObjectTemplate.insideFOV 1.2 ObjectTemplate.worldFOV 1.2 ObjectTemplate.insideFOV 1.2 ObjectTemplate.allowInsideDynamicLights 1 ObjectTemplate.allowInsideStaticSun 1 ObjectTemplate.insideStaticSunDirection 0/0/0 ObjectTemplate.insideStaticSunColor 0/0/0 ObjectTemplate.insideStaticSunDamageColor 1/0/0 ObjectTemplate.insideDamageFrequency 3 ObjectTemplate.insideDamageThreshold 0.15 ObjectTemplate.insideStaticSunAmbientColor 0/0/0 ObjectTemplate.takeOverInput 0 ObjectTemplate.activeSafe Sound S_us_heavy_mech_Camera_RotationRpm ObjectTemplate.activeSafe PlayerControlObject US_heavy_mech_secondaryposition ObjectTemplate.setNetworkableInfo AirPhysicsNodeInfo rem ---BeginComp:VehicleHud --- ObjectTemplate.createComponent VehicleHud ObjectTemplate.vehicleHud.miniMapInfo Icon ObjectTemplate.vehicleHud.vehicleIconPos 45/2 ObjectTemplate.vehicleHud.useSelectionIcons 1 ObjectTemplate.vehicleHud.showOneSecondaryGunnerAngle 0 rem ---EndComp --- rem ---BeginComp:WarningHud --- ObjectTemplate.createComponent WarningHud ObjectTemplate.WarningHud.setWarningType TTHeat 1 ObjectTemplate.WarningHud.setFirstWarningSound TTHeat HUD_Laser_Track_Warning ObjectTemplate.WarningHud.setSecondWarningSound TTHeat HUD_Laser_Track_Warning ObjectTemplate.WarningHud.setWarningIcon TTHeat Ingame\GeneralIcons\Action_Icons\large_laserlockicon.tga ObjectTemplate.WarningHud.setWarningType TTMagnet 1 ObjectTemplate.WarningHud.setFirstWarningSound TTMagnet HUD_MotionMine_Warning ObjectTemplate.WarningHud.setSecondWarningSound TTMagnet HUD_MotionMine_Warning ObjectTemplate.WarningHud.setWarningIcon TTMagnet Ingame\GeneralIcons\Action_Icons\large_mineicon.tga ObjectTemplate.WarningHud.setWarningType TTUnique 1 ObjectTemplate.WarningHud.setFirstWarningSound TTUnique HUD_Laser_Track_Warning ObjectTemplate.WarningHud.setSecondWarningSound TTUnique HUD_Laser_Track_Warning ObjectTemplate.WarningHud.setWarningIcon TTUnique Ingame\GeneralIcons\Action_Icons\large_laserlockicon.tga rem ---EndComp --- ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.aiTemplate US_HeavyMech_TopMG_AI rem ------------------------------------- ObjectTemplate.addTemplate S_US_heavy_mech_secondaryposition_Ambient ObjectTemplate.addTemplate S_US_heavy_mech_secondaryposition_AmbientDamaged rem ------------------------------------- ObjectTemplate.exitSpeedMod 0.5 ObjectTemplate.soundFilter vehicle ObjectTemplate.cockpitSubGeom 1 ObjectTemplate.listenerObstruction 0.6 ObjectTemplate.damagedAmbientSoundLimit 0.20 ObjectTemplate.autoUseAbility 1 ObjectTemplate.hasRestrictedExit 1 ObjectTemplate.activeSafe Sound S_US_heavy_mech_secondaryposition_Ambient ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/cockpits/eu_cockpit.ogg" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 0 ObjectTemplate.volume 0.8 ObjectTemplate.pitch 1 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 1 ObjectTemplate.activeSafe Sound S_US_heavy_mech_secondaryposition_AmbientDamaged ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/cockpits/damagealarm.ogg" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 0 ObjectTemplate.volume 0.7 ObjectTemplate.pitch 1 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 1 ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_AArocketpod ObjectTemplate.setNetworkableInfo BasicInfo ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate S_US_heavy_mech_AArocketpod_RotationRpm rem ------------------------------------- ObjectTemplate.setMinRotation 0/-80/0 ObjectTemplate.setMaxRotation 0/-30/0 ObjectTemplate.setMaxSpeed 0/75/0 ObjectTemplate.setAcceleration 0/1500/0 ObjectTemplate.setInputToPitch PIMouseLookY ObjectTemplate.activeSafe Sound S_US_heavy_mech_AArocketpod_RotationRpm ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_AAcannon_base ObjectTemplate.setNetworkableInfo BasicInfo ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate S_US_heavy_mech_AAcannon_base_RotationRpm rem ------------------------------------- ObjectTemplate.setMaxSpeed 90/0/0 ObjectTemplate.setAcceleration 5000/0/0 ObjectTemplate.setInputToYaw PIMouseLookX ObjectTemplate.automaticYawStabilization 1 ObjectTemplate.regulateVECTOR -0.9/0/0 ObjectTemplate.activeSafe Sound S_US_heavy_mech_AAcannon_base_RotationRpm ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/vehicles/turret_turning.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 2 ObjectTemplate.volume 0.4 ObjectTemplate.pitch 1.2 ObjectTemplate.reverbLevel 1 ObjectTemplate.pitchEnvelope 0/1/0.1/3/0/3/0.003/0.505/0.1/0.127/1.101/0.1/0.622/1.101/0.1/ ObjectTemplate.volumeEnvelope 0/1/0/1/0/3/0.117/0/0/0.376/1/0/0.759/1/0/ ObjectTemplate.minDistance 2 ObjectTemplate.halfVolumeDistance 4 ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_AAcannon_lower_arm ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate S_US_heavy_mech_AAcannon_lower_arm_RotationRpm rem ------------------------------------- ObjectTemplate.activeSafe Sound S_US_heavy_mech_AAcannon_lower_arm_RotationRpm ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_AAcannon_upper_arm ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate S_US_heavy_mech_AAcannon_upper_arm_RotationRpm rem ------------------------------------- ObjectTemplate.activeSafe Sound S_US_heavy_mech_AAcannon_upper_arm_RotationRpm ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_AAcannon ObjectTemplate.setNetworkableInfo BasicInfo ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate S_US_heavy_mech_AAcannon_RotationRpm ObjectTemplate.addTemplate us_heavy_mech_AACamera ObjectTemplate.setPosition -0.0474567/0.0799918/0.23977 ObjectTemplate.addTemplate Scorpion_Sting_missile_Launcher rem ObjectTemplate.addTemplate us_heavy_mech_AA_Launcher rem ------------------------------------- ObjectTemplate.setMinRotation 0/-75/0 ObjectTemplate.setMaxRotation 0/18/0 ObjectTemplate.setMaxSpeed 0/75/0 ObjectTemplate.setAcceleration 0/1500/0 ObjectTemplate.setInputToPitch PIMouseLookY ObjectTemplate.ignoreParentRotation 0/1/0 ObjectTemplate.activeSafe Sound S_US_heavy_mech_AAcannon_RotationRpm ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/vehicles/turret_turning.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 2 ObjectTemplate.volume 0.2 ObjectTemplate.pitch 1.4 ObjectTemplate.reverbLevel 1 ObjectTemplate.pitchEnvelope 0/1/0.1/3/0/3/0.003/0.505/0.1/0.127/1.101/0.1/0.622/1.101/0.1/ ObjectTemplate.volumeEnvelope 0/1/0/1/0/3/0.117/0/0/0.376/1/0/0.759/1/0/ ObjectTemplate.minDistance 2 ObjectTemplate.halfVolumeDistance 4 ObjectTemplate.activeSafe GenericFireArm US_heavy_mech_AAcannon_barrel rem ---BeginComp:WeaponHud --- ObjectTemplate.createComponent WeaponHud ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\bomb.tga ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\Cobra_gun.tga ObjectTemplate.weaponHud.hudName "KILLMESSAGE_VEHICLE_eu_walker_mg" ObjectTemplate.weaponHud.guiIndex 21 ObjectTemplate.weaponHud.hasFireRate 0 ObjectTemplate.weaponHud.addShowOnCamMode 2 ObjectTemplate.weaponHud.displaySelectOnActivation 1 ObjectTemplate.weaponHud.enablePostProcessingOnGuiIndex 21 ObjectTemplate.weaponHud.overheatSound S_Weapon_Vehicle_Overheat rem ---EndComp --- rem ---BeginComp:MultiFireComp --- ObjectTemplate.createComponent MultiFireComp ObjectTemplate.fire.fireInCameraDof 1 ObjectTemplate.fire.addBarrelName us_heavy_mech_AAcannon_barrel_barrel rem ---EndComp --- rem ---BeginComp:DefaultAmmoComp --- ObjectTemplate.createComponent DefaultAmmoComp ObjectTemplate.ammo.nrOfMags 1 ObjectTemplate.ammo.magSize 600 ObjectTemplate.ammo.reloadTime 8 ObjectTemplate.ammo.autoReload 1 ObjectTemplate.ammo.reloadWithoutPlayer 1 rem ---EndComp --- rem ---BeginComp:WeaponBasedRecoilComp --- ObjectTemplate.createComponent WeaponBasedRecoilComp ObjectTemplate.recoil.recoilSize 2 ObjectTemplate.recoil.recoilSpeed 20 ObjectTemplate.recoil.cameraRecoilSpeed 8 ObjectTemplate.recoil.cameraRecoilSize 0.5 rem ---EndComp --- rem ---BeginComp:SimpleDeviationComp --- ObjectTemplate.createComponent SimpleDeviationComp ObjectTemplate.deviation.minDev 0.45 rem ---EndComp --- rem ---BeginComp:DefaultSoundComp --- ObjectTemplate.createComponent DefaultSoundComp rem ---EndComp --- rem ---BeginComp:PostProcess --- ObjectTemplate.createComponent PostProcess rem ---EndComp --- rem ---BeginComp:DefaultAnimationComp --- ObjectTemplate.createComponent DefaultAnimationComp rem ---EndComp --- ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.aiTemplate US_Mech_AA_Cannon rem ------------------------------------- ObjectTemplate.addTemplate S_US_heavy_mech_AAcannon_barrel_Fire1P ObjectTemplate.addTemplate S_US_heavy_mech_AAcannon_barrel_Fire1P_Outdoor ObjectTemplate.addTemplate S_US_heavy_mech_AAcannon_barrel_Fire3P ObjectTemplate.setPosition 0/-0.0883584/2.20203 ObjectTemplate.addTemplate S_US_heavy_mech_AAcannon_barrel_BoltClick ObjectTemplate.addTemplate S_US_heavy_mech_AAcannon_barrel_TriggerClick ObjectTemplate.addTemplate S_US_heavy_mech_AAcannon_barrel_SwitchFireRate ObjectTemplate.addTemplate S_US_heavy_mech_AAcannon_barrel_Reload1P ObjectTemplate.addTemplate S_US_heavy_mech_AAcannon_barrel_Reload3P ObjectTemplate.addTemplate S_US_heavy_mech_AAcannon_barrel_Deploy1P ObjectTemplate.addTemplate S_US_heavy_mech_AAcannon_barrel_Deploy3P ObjectTemplate.addTemplate S_US_heavy_mech_AAcannon_barrel_Zoom ObjectTemplate.addTemplate us_heavy_mech_AAcannon_barrel_barrel ObjectTemplate.setPosition 0/-0.08464/0 ObjectTemplate.addTemplate us_heavy_mech_AAcannon_barrel_barrel ObjectTemplate.setPosition 0/0.08423/0 rem ------------------------------------- ObjectTemplate.projectileTemplate us_heavy_mech_AAcannon_Projectile ObjectTemplate.keepProjectiles 5 ObjectTemplate.velocity 500 ObjectTemplate.itemIndex 1 ObjectTemplate.isSelectable 0 ObjectTemplate.heatAddWhenFire 0.03 ObjectTemplate.coolDownPerSec 0.3 ObjectTemplate.overheatPenalty 1.5 ObjectTemplate.allowEmoteAnimation 1 ObjectTemplate.create GenericProjectile us_heavy_mech_AAcannon_Projectile ObjectTemplate.createNotInGrid 1 ObjectTemplate.createdInEditor 1 rem ---BeginComp:DefaultCollisionComp --- ObjectTemplate.createComponent DefaultCollisionComp rem ---EndComp --- rem ---BeginComp:DefaultDetonationComp --- ObjectTemplate.createComponent DefaultDetonationComp ObjectTemplate.detonation.explosionMaterial 88 ObjectTemplate.detonation.explosionRadius 2 ObjectTemplate.detonation.explosionForce 0 ObjectTemplate.detonation.explosionDamage 15 ObjectTemplate.detonation.endEffectTemplate e_exp_flak ObjectTemplate.detonation.useMMOnEndEffect 1 ObjectTemplate.detonation.detectionRadius 1.5 ObjectTemplate.detonation.maxDepthForExplosion 2 rem ---EndComp --- rem ---BeginComp:DefaultProjSoundComp --- ObjectTemplate.createComponent DefaultProjSoundComp rem ---EndComp --- rem ---BeginComp:DefaultPenetrateComp --- ObjectTemplate.createComponent DefaultPenetrateComp ObjectTemplate.penetrate.allowSolidPenetration 0 ObjectTemplate.penetrate.allowLiquidPenetration 0 rem ---EndComp --- ObjectTemplate.gravityModifier 0.4 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Point ObjectTemplate.collisionGroups 8 ObjectTemplate.material 88 rem ------------------------------------- ObjectTemplate.addTemplate S_us_heavy_mech_AAcannon_Projectile_Looping rem ------------------------------------- ObjectTemplate.timeToLive CRD_NONE/2/0/0 ObjectTemplate.material 88 ObjectTemplate.hasOnTimeEffect 1 ObjectTemplate.tracerScaler 50 ObjectTemplate.tracerSizeModifier 0.4 ObjectTemplate.tracerTemplate p_tracer2_eu ObjectTemplate.minDamage 1 ObjectTemplate.damage 35 ObjectTemplate.hitImpactModifier 1.5 ObjectTemplate.activeSafe Sound S_US_heavy_mech_AAcannon_barrel_Fire1P ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/weapons/miniguns/aa_gun_rapid_fire_1p.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 2 ObjectTemplate.volume 1 ObjectTemplate.pitch 0.92 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 1 ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/ ObjectTemplate.activeSafe Sound S_US_heavy_mech_AAcannon_barrel_Fire1P_Outdoor ObjectTemplate.activeSafe Sound S_US_heavy_mech_AAcannon_barrel_Fire3P ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/weapons/miniguns/aa_gun_rapid_fire_3p.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 2 ObjectTemplate.volume 1 ObjectTemplate.pitch 0.92 ObjectTemplate.reverbLevel 1 ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/ ObjectTemplate.position 0/-0.0883584/2.20203 ObjectTemplate.minDistance 7 ObjectTemplate.halfVolumeDistance 17 ObjectTemplate.activeSafe Sound S_US_heavy_mech_AAcannon_barrel_BoltClick ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/weapons/common/bolt_click.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 1 ObjectTemplate.volume 1 ObjectTemplate.pitch 0.65 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.5 ObjectTemplate.activeSafe Sound S_US_heavy_mech_AAcannon_barrel_TriggerClick ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/weapons/common/bolt_click.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 1 ObjectTemplate.volume 1 ObjectTemplate.pitch 0.65 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.3 ObjectTemplate.activeSafe Sound S_US_heavy_mech_AAcannon_barrel_SwitchFireRate ObjectTemplate.activeSafe Sound S_US_heavy_mech_AAcannon_barrel_Reload1P ObjectTemplate.activeSafe Sound S_US_heavy_mech_AAcannon_barrel_Reload3P ObjectTemplate.activeSafe Sound S_US_heavy_mech_AAcannon_barrel_Deploy1P ObjectTemplate.activeSafe Sound S_US_heavy_mech_AAcannon_barrel_Deploy3P ObjectTemplate.activeSafe Sound S_US_heavy_mech_AAcannon_barrel_Zoom ObjectTemplate.create Bundle us_heavy_mech_AAcannon_barrel_barrel ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 rem ------------------------------------- ObjectTemplate.addTemplate e_muzz_eu_MG ObjectTemplate.setPosition 0/0/0.44136 rem ------------------------------------- ObjectTemplate.activeSafe Sound S_us_heavy_mech_AAcannon_Projectile_Looping ObjectTemplate.createdInEditor 1 ObjectTemplate.create Camera us_heavy_mech_AACamera ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 rem ------------------------------------- ObjectTemplate.addTemplate S_us_heavy_mech_AACamera_RotationRpm rem ------------------------------------- ObjectTemplate.setMinRotation -1/-0.5/0 ObjectTemplate.setMaxRotation 1/0.5/0 ObjectTemplate.setPivotPosition 0/0/-2 ObjectTemplate.setMaxSpeed 5/5/0 ObjectTemplate.setAcceleration 1/0.5/0 ObjectTemplate.setInputToYaw PIMouseLookX ObjectTemplate.setInputToPitch PIMouseLookY ObjectTemplate.setAutomaticReset 1 ObjectTemplate.worldFOV 1.1 ObjectTemplate.insideFOV 1.1 ObjectTemplate.worldFOV 1.1 ObjectTemplate.insideFOV 1.1 ObjectTemplate.allowInsideDynamicLights 1 ObjectTemplate.allowInsideStaticSun 0 ObjectTemplate.insideStaticSunDirection -0.25/-0.5/0.75 ObjectTemplate.insideStaticSunColor 1/1/1 ObjectTemplate.insideStaticSunDamageColor 1/0/0 ObjectTemplate.insideDamageFrequency 3 ObjectTemplate.insideDamageThreshold 0.15 ObjectTemplate.insideStaticSunAmbientColor 0.7/0.7/0.7 ObjectTemplate.takeOverInput 0 ObjectTemplate.activeSafe Sound S_us_heavy_mech_AACamera_RotationRpm rem ============================ AA_missile Starts here =============================== rem============================================================================ beginrem ObjectTemplate.create GenericFireArm us_heavy_mech_AA_Launcher ObjectTemplate.createdInEditor 1 rem ---BeginComp:WeaponHud --- ObjectTemplate.createComponent WeaponHud ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\bomb.tga ObjectTemplate.weaponHud.hudName "UNLOCALIZED MECH AA MISSILE" ObjectTemplate.weaponHud.hasFireRate 0 ObjectTemplate.weaponHud.showClips 0 ObjectTemplate.weaponHud.firstLockSound TargetTrack ObjectTemplate.weaponHud.secondLockSound TargetLock rem ---EndComp --- rem ---BeginComp:MultiFireComp --- ObjectTemplate.createComponent MultiFireComp ObjectTemplate.fire.roundsPerMinute 120 ObjectTemplate.fire.fireInput PIAltFire ObjectTemplate.fire.addFireRate 0 ObjectTemplate.fire.addBarrelName us_heavy_mech_AA_barrel rem ---EndComp --- rem ---BeginComp:DefaultAmmoComp --- ObjectTemplate.createComponent DefaultAmmoComp ObjectTemplate.ammo.nrOfMags 5 ObjectTemplate.ammo.magSize 2 ObjectTemplate.ammo.reloadTime 2 ObjectTemplate.ammo.minimumTimeUntilReload 6 ObjectTemplate.ammo.autoReload 1 ObjectTemplate.ammo.reloadWithoutPlayer 1 ObjectTemplate.ammo.allowReplenish 0 rem ---EndComp --- rem ---BeginComp:WeaponBasedRecoilComp --- ObjectTemplate.createComponent WeaponBasedRecoilComp ObjectTemplate.recoil.cameraRecoilSpeed 13 ObjectTemplate.recoil.cameraRecoilSize 3 rem ---EndComp --- rem ---BeginComp:SimpleDeviationComp --- ObjectTemplate.createComponent SimpleDeviationComp ObjectTemplate.deviation.minDev 10 rem ---EndComp --- rem ---BeginComp:DefaultSoundComp --- ObjectTemplate.createComponent DefaultSoundComp rem ---EndComp --- rem ---BeginComp:DefaultAnimationComp --- ObjectTemplate.createComponent DefaultAnimationComp rem ---EndComp --- rem ---BeginComp:DefaultZoomComp --- ObjectTemplate.createComponent DefaultZoomComp ObjectTemplate.zoom.addZoomFactor 0 rem ---EndComp --- rem ---BeginComp:MultiFireArmTargetComp --- ObjectTemplate.createComponent MultiFireArmTargetComp ObjectTemplate.target.maxDistance 375 ObjectTemplate.target.targetSystem TSHeatSeeking ObjectTemplate.target.useCameraDirectionToTarget 1 ObjectTemplate.target.lockDelay 0.85 ObjectTemplate.target.loseLockDelay 0.5 ObjectTemplate.target.lockAngle 8 ObjectTemplate.target.notifyProjectileOnLostTarget 1 rem ---EndComp --- ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.aiTemplate STATIC_AA_MISSILE rem ------------------------------------- ObjectTemplate.addTemplate S_us_heavy_mech_AA_Launcher_Fire1P ObjectTemplate.addTemplate S_us_heavy_mech_AA_Launcher_Fire1P_Outdoor ObjectTemplate.addTemplate S_us_heavy_mech_AA_Launcher_Fire3P ObjectTemplate.setPosition 0.0176825/0.159948/0.437294 ObjectTemplate.addTemplate S_us_heavy_mech_AA_Launcher_BoltClick ObjectTemplate.addTemplate S_us_heavy_mech_AA_Launcher_TriggerClick ObjectTemplate.addTemplate S_us_heavy_mech_AA_Launcher_SwitchFireRate ObjectTemplate.addTemplate S_us_heavy_mech_AA_Launcher_Reload1P ObjectTemplate.addTemplate S_us_heavy_mech_AA_Launcher_Reload3P ObjectTemplate.addTemplate S_us_heavy_mech_AA_Launcher_Deploy1P ObjectTemplate.addTemplate S_us_heavy_mech_AA_Launcher_Deploy3P ObjectTemplate.addTemplate S_us_heavy_mech_AA_Launcher_Zoom ObjectTemplate.addTemplate us_heavy_mech_AA_barrel ObjectTemplate.setPosition -0.245226/0.133645/0.391841 ObjectTemplate.addTemplate us_heavy_mech_AA_barrel ObjectTemplate.setPosition -0.241744/-0.0607154/0.403857 rem ------------------------------------- ObjectTemplate.projectileTemplate us_heavy_mech_AA_missile ObjectTemplate.keepProjectiles 5 ObjectTemplate.velocity 60 ObjectTemplate.allowEmoteAnimation 1 ObjectTemplate.create GenericProjectile us_heavy_mech_AA_missile ObjectTemplate.setNetworkableInfo BasicInfo ObjectTemplate.createNotInGrid 1 ObjectTemplate.createdInEditor 1 rem ---BeginComp:DefaultCollisionComp --- ObjectTemplate.createComponent DefaultCollisionComp ObjectTemplate.collision.hasCollisionEffect 1 rem ---EndComp --- rem ---BeginComp:DefaultDetonationComp --- ObjectTemplate.createComponent DefaultDetonationComp ObjectTemplate.detonation.explosionMaterial 53 ObjectTemplate.detonation.explosionRadius 4 ObjectTemplate.detonation.explosionForce 8 ObjectTemplate.detonation.explosionDamage 240 ObjectTemplate.detonation.detonateOnWaterCollision 0 ObjectTemplate.detonation.endEffectTemplate e_emp_wave ObjectTemplate.detonation.useMMOnEndEffect 1 ObjectTemplate.detonation.isEMPWeapon 1 ObjectTemplate.detonation.detectionRadius 1.5 ObjectTemplate.detonation.maxDepthForExplosion 2 rem ---EndComp --- rem ---BeginComp:DefaultProjSoundComp --- ObjectTemplate.createComponent DefaultProjSoundComp rem ---EndComp --- rem ---BeginComp:SeekClosestTargetComp --- ObjectTemplate.createComponent SeekClosestTargetComp ObjectTemplate.seek.targetType TTHeat ObjectTemplate.seek.trackingDelay 0 ObjectTemplate.seek.maxAngleLock 360 ObjectTemplate.seek.maxDistLock 375 ObjectTemplate.seek.directionBonus 0.8 ObjectTemplate.seek.reLockTime 9999 ObjectTemplate.seek.ignoreFriendly 1 rem ---EndComp --- rem ---BeginComp:DefaultFollowComp --- ObjectTemplate.createComponent DefaultFollowComp ObjectTemplate.follow.maxYaw 10 ObjectTemplate.follow.maxPitch 10 ObjectTemplate.follow.changePitch 1 ObjectTemplate.follow.changeYaw 1 ObjectTemplate.follow.minDist 10 ObjectTemplate.follow.predictionFactor 0 ObjectTemplate.follow.magneticBehaviour 1 ObjectTemplate.follow.useTargetSpeed 1 ObjectTemplate.follow.speedModifier 1.1 ObjectTemplate.follow.armingSpeed 0 ObjectTemplate.follow.targetActivation 1 ObjectTemplate.follow.followTime 6 rem ---EndComp --- rem ---BeginComp:DefaultPenetrateComp --- ObjectTemplate.createComponent DefaultPenetrateComp ObjectTemplate.penetrate.allowSolidPenetration 0 ObjectTemplate.penetrate.allowLiquidPenetration 0 rem ---EndComp --- ObjectTemplate.drag 10 ObjectTemplate.mass 5 ObjectTemplate.gravityModifier -0.3 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Point ObjectTemplate.collisionGroups 8 ObjectTemplate.material 53 rem ------------------------------------- ObjectTemplate.addTemplate S_us_heavy_mech_AA_missile_Looping ObjectTemplate.addTemplate e_mechrockets_trail rem ------------------------------------- ObjectTemplate.timeToLive CRD_NONE/9/0/0 ObjectTemplate.material 53 ObjectTemplate.hasOnTimeEffect 1 ObjectTemplate.damage 600 ObjectTemplate.acceleration 60 ObjectTemplate.maxSpeed 300 ObjectTemplate.activeDefenseEnabled 1 ObjectTemplate.deAcceleration 0.5 ObjectTemplate.activeSafe Sound S_us_heavy_mech_AA_Launcher_Fire1P ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/weapons/rocket_pod/av_rocket_fire_1p.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 1 ObjectTemplate.volume 1 ObjectTemplate.pitch 0.9 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 1 ObjectTemplate.activeSafe Sound S_us_heavy_mech_AA_Launcher_Fire1P_Outdoor ObjectTemplate.activeSafe Sound S_us_heavy_mech_AA_Launcher_Fire3P ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/weapons/rocket_pod/av_rocket_fire_3p.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 1 ObjectTemplate.volume 1 ObjectTemplate.pitch 1 ObjectTemplate.reverbLevel 1 ObjectTemplate.position 0.0176825/0.159948/0.437294 ObjectTemplate.minDistance 4 ObjectTemplate.halfVolumeDistance 15 ObjectTemplate.activeSafe Sound S_us_heavy_mech_AA_Launcher_BoltClick ObjectTemplate.activeSafe Sound S_us_heavy_mech_AA_Launcher_TriggerClick ObjectTemplate.activeSafe Sound S_us_heavy_mech_AA_Launcher_SwitchFireRate ObjectTemplate.activeSafe Sound S_us_heavy_mech_AA_Launcher_Reload1P ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/weapons/reload_deploy/vehicle_reload.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 1 ObjectTemplate.volume 0.7 ObjectTemplate.pitch 1 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 1 ObjectTemplate.activeSafe Sound S_us_heavy_mech_AA_Launcher_Reload3P ObjectTemplate.activeSafe Sound S_us_heavy_mech_AA_Launcher_Deploy1P ObjectTemplate.activeSafe Sound S_us_heavy_mech_AA_Launcher_Deploy3P ObjectTemplate.activeSafe Sound S_us_heavy_mech_AA_Launcher_Zoom ObjectTemplate.create Bundle us_heavy_mech_AA_barrel ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 rem ------------------------------------- ObjectTemplate.addTemplate e_muzz_eu_av ObjectTemplate.addTemplate e_muzz_eu_av ObjectTemplate.setPosition 0/0/-1.14732 ObjectTemplate.setRotation -180/0/0 rem ------------------------------------- ObjectTemplate.activeSafe Sound S_us_heavy_mech_AA_missile_Looping ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/vehicles/missile_engine.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 0 ObjectTemplate.volume 0.85 ObjectTemplate.pitch 1 ObjectTemplate.reverbLevel 1 ObjectTemplate.minDistance 3 ObjectTemplate.halfVolumeDistance 6 endrem rem ========================= AA_missile Ends here =================================== rem =========================================================================== rem ========================= Scorpion_Sting Starts here ================================ rem ============================================================================ ObjectTemplate.create GenericFireArm Scorpion_Sting_missile_Launcher ObjectTemplate.createdInEditor 1 beginrem rem ---BeginComp:WeaponHud --- ObjectTemplate.createComponent WeaponHud ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\bomb.tga ObjectTemplate.weaponHud.hudName "UNLOCALIZED MECH Scorpion_Sting MISSILE" ObjectTemplate.weaponHud.hasFireRate 0 ObjectTemplate.weaponHud.showClips 0 ObjectTemplate.weaponHud.firstLockSound TargetTrack ObjectTemplate.weaponHud.secondLockSound TargetLock rem ---EndComp --- endrem rem ---BeginComp:MultiFireComp --- ObjectTemplate.createComponent MultiFireComp ObjectTemplate.fire.roundsPerMinute 120 ObjectTemplate.fire.fireInput PIAltFire ObjectTemplate.fire.addFireRate 0 ObjectTemplate.fire.addBarrelName us_heavy_mech_Scorpion_Sting_barrel rem ---EndComp --- rem ---BeginComp:DefaultAmmoComp --- ObjectTemplate.createComponent DefaultAmmoComp ObjectTemplate.ammo.nrOfMags 20 ObjectTemplate.ammo.magSize 8 ObjectTemplate.ammo.reloadTime 10 rem ObjectTemplate.ammo.minimumTimeUntilReload 4 ObjectTemplate.ammo.autoReload 1 ObjectTemplate.ammo.reloadWithoutPlayer 1 ObjectTemplate.ammo.allowReplenish 1 rem ---EndComp --- rem ---BeginComp:WeaponBasedRecoilComp --- ObjectTemplate.createComponent WeaponBasedRecoilComp ObjectTemplate.recoil.cameraRecoilSpeed 13 ObjectTemplate.recoil.cameraRecoilSize 3 rem ---EndComp --- rem ---BeginComp:SimpleDeviationComp --- ObjectTemplate.createComponent SimpleDeviationComp ObjectTemplate.deviation.minDev 10 rem ---EndComp --- rem ---BeginComp:DefaultSoundComp --- ObjectTemplate.createComponent DefaultSoundComp rem ---EndComp --- rem ---BeginComp:DefaultAnimationComp --- ObjectTemplate.createComponent DefaultAnimationComp rem ---EndComp --- rem ---BeginComp:DefaultZoomComp --- ObjectTemplate.createComponent DefaultZoomComp ObjectTemplate.zoom.addZoomFactor 0 rem ---EndComp --- rem ---BeginComp:LPTargetComp --- ObjectTemplate.createComponent LPTargetComp ObjectTemplate.target.maxDistance 9999 ObjectTemplate.target.setTargetAtMaxDistance 1 ObjectTemplate.target.targetSystem TSWireGuided ObjectTemplate.target.connectionEffectOnlyWhenZoomed 0 ObjectTemplate.target.useCameraDirectionToTarget 1 ObjectTemplate.target.targetObjectTemplate UniqueTarget ObjectTemplate.target.disableFireWhenActiveMissile 0 ObjectTemplate.target.disableGuidanceOnReload 0 ObjectTemplate.target.disableGuidanceOnReload 0 rem ---EndComp --- ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ObjectTemplate.aiTemplate STATIC_AA_MISSILE rem ------------------------------------- ObjectTemplate.addTemplate S_Scorpion_Sting_missile_Launcher_Fire1P ObjectTemplate.addTemplate S_Scorpion_Sting_missile_Launcher_Fire1P_Outdoor ObjectTemplate.addTemplate S_Scorpion_Sting_missile_Launcher_Fire3P ObjectTemplate.setPosition 0.0176825/0.159948/0.437294 ObjectTemplate.addTemplate S_Scorpion_Sting_missile_Launcher_BoltClick ObjectTemplate.addTemplate S_Scorpion_Sting_missile_Launcher_TriggerClick ObjectTemplate.addTemplate S_Scorpion_Sting_missile_Launcher_SwitchFireRate ObjectTemplate.addTemplate S_Scorpion_Sting_missile_Launcher_Reload1P ObjectTemplate.addTemplate S_Scorpion_Sting_missile_Launcher_Reload3P ObjectTemplate.addTemplate S_Scorpion_Sting_missile_Launcher_Deploy1P ObjectTemplate.addTemplate S_Scorpion_Sting_missile_Launcher_Deploy3P ObjectTemplate.addTemplate S_Scorpion_Sting_missile_Launcher_Zoom ObjectTemplate.addTemplate us_heavy_mech_Scorpion_Sting_barrel ObjectTemplate.setPosition -1.5/-0.1/0.6 ObjectTemplate.addTemplate us_heavy_mech_Scorpion_Sting_barrel ObjectTemplate.setPosition 1.5/-0.1/0.6 rem ------------------------------------- ObjectTemplate.projectileTemplate us_heavy_mech_Scorpion_Sting_missile ObjectTemplate.keepProjectiles 5 ObjectTemplate.velocity 60 ObjectTemplate.allowEmoteAnimation 1 ObjectTemplate.create GenericProjectile us_heavy_mech_Scorpion_Sting_missile ObjectTemplate.setNetworkableInfo BasicInfo ObjectTemplate.createNotInGrid 1 ObjectTemplate.createdInEditor 1 rem ---BeginComp:DefaultCollisionComp --- ObjectTemplate.createComponent DefaultCollisionComp ObjectTemplate.collision.hasCollisionEffect 1 rem ---EndComp --- rem ---BeginComp:DefaultDetonationComp --- ObjectTemplate.createComponent DefaultDetonationComp ObjectTemplate.detonation.explosionMaterial 133 ObjectTemplate.detonation.explosionRadius 4 ObjectTemplate.detonation.explosionForce 8 ObjectTemplate.detonation.explosionDamage 200 ObjectTemplate.detonation.detonateOnWaterCollision 0 ObjectTemplate.detonation.endEffectTemplate e_exp_medium ObjectTemplate.detonation.useMMOnEndEffect 1 ObjectTemplate.detonation.detectionRadius 1.5 ObjectTemplate.detonation.maxDepthForExplosion 2 rem ---EndComp --- rem ---BeginComp:DefaultProjSoundComp --- ObjectTemplate.createComponent DefaultProjSoundComp rem ---EndComp --- rem ---BeginComp:FixedTargetComp --- ObjectTemplate.createComponent FixedTargetComp ObjectTemplate.seek.targetType TTUnique ObjectTemplate.seek.trackingDelay 0.3 rem ---EndComp --- rem ---EndComp --- rem ---BeginComp:DefaultFollowComp --- ObjectTemplate.createComponent DefaultFollowComp ObjectTemplate.follow.maxYaw 2 ObjectTemplate.follow.maxPitch 2 ObjectTemplate.follow.changePitch 0.5 ObjectTemplate.follow.changeYaw 0.5 ObjectTemplate.follow.minDist 5 ObjectTemplate.follow.followTime 0.99 rem ---EndComp --- rem ---BeginComp:DefaultPenetrateComp --- ObjectTemplate.createComponent DefaultPenetrateComp ObjectTemplate.penetrate.allowSolidPenetration 0 ObjectTemplate.penetrate.allowLiquidPenetration 0 rem ---EndComp --- ObjectTemplate.drag 10 ObjectTemplate.mass 5 ObjectTemplate.gravityModifier -0.3 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Point ObjectTemplate.collisionGroups 8 ObjectTemplate.material 133 rem ------------------------------------- ObjectTemplate.addTemplate S_us_heavy_mech_Scorpion_Sting_missile_Looping ObjectTemplate.addTemplate e_mechrockets_trail rem ------------------------------------- ObjectTemplate.timeToLive CRD_UNIFORM/70.3/7.8/0 ObjectTemplate.material 133 ObjectTemplate.hasOnTimeEffect 1 ObjectTemplate.damage 600 ObjectTemplate.acceleration 60 ObjectTemplate.maxSpeed 300 ObjectTemplate.activeDefenseEnabled 1 ObjectTemplate.deAcceleration 0.5 ObjectTemplate.activeSafe Sound S_Scorpion_Sting_missile_Launcher_Fire1P ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/weapons/rocket_pod/rocket_pod_fire2.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 1 ObjectTemplate.volume 1 ObjectTemplate.pitch 0.8 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.98/1.05/ ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/ ObjectTemplate.activeSafe Sound S_Scorpion_Sting_missile_Launcher_Fire1P_Outdoor ObjectTemplate.activeSafe Sound S_Scorpion_Sting_missile_Launcher_Fire3P ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/weapons/rocket_pod/rocket_pod_fire2.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 1 ObjectTemplate.volume 1 ObjectTemplate.pitch 0.8 ObjectTemplate.reverbLevel 0 ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.98/1.05/ ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/ ObjectTemplate.activeSafe Sound S_Scorpion_Sting_missile_Launcher_BoltClick ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/weapons/common/bolt_click.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 1 ObjectTemplate.volume 1 ObjectTemplate.pitch 0.65 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.5 ObjectTemplate.activeSafe Sound S_Scorpion_Sting_missile_Launcher_TriggerClick ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/weapons/common/bolt_click.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 1 ObjectTemplate.volume 1 ObjectTemplate.pitch 0.65 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.3 ObjectTemplate.activeSafe Sound S_Scorpion_Sting_missile_Launcher_SwitchFireRate ObjectTemplate.activeSafe Sound S_Scorpion_Sting_missile_Launcher_Reload1P ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/weapons/common/Weapons_armed.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 1 ObjectTemplate.volume 0.85 ObjectTemplate.pitch 1 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 1 ObjectTemplate.activeSafe Sound S_Scorpion_Sting_missile_Launcher_Reload3P ObjectTemplate.activeSafe Sound S_Scorpion_Sting_missile_Launcher_Deploy1P ObjectTemplate.activeSafe Sound S_Scorpion_Sting_missile_Launcher_Deploy3P ObjectTemplate.activeSafe Sound S_Scorpion_Sting_missile_Launcher_Zoom ObjectTemplate.create Bundle us_heavy_mech_Scorpion_Sting_barrel ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 rem ------------------------------------- ObjectTemplate.addTemplate e_muzz_apc_mortar ObjectTemplate.setPosition 0/0/0.5 rem ------------------------------------- ObjectTemplate.activeSafe Sound S_us_heavy_mech_Scorpion_Sting_missile_Looping ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/vehicles/missile_engine.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 0 ObjectTemplate.volume 0.9 ObjectTemplate.pitch 1 ObjectTemplate.reverbLevel 1 ObjectTemplate.minDistance 3 ObjectTemplate.halfVolumeDistance 6 rem =========================== Scorpion_Sting Ends here ========================== rem ================================================================================ = ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_minigun_right_base ObjectTemplate.setNetworkableInfo BasicInfo ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate S_US_heavy_mech_minigun_right_base_RotationRpm rem ------------------------------------- ObjectTemplate.activeSafe Sound S_US_heavy_mech_minigun_right_base_RotationRpm ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_minigun_right_body ObjectTemplate.setNetworkableInfo BasicInfo ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate S_US_heavy_mech_minigun_right_body_RotationRpm ObjectTemplate.addTemplate us_heavy_mech_minigun_firearm ObjectTemplate.setPosition -1.484/0/0 rem ------------------------------------- ObjectTemplate.setMinRotation 0/-10/0 ObjectTemplate.setMaxRotation 0/35/0 ObjectTemplate.setMaxSpeed 0/75/0 ObjectTemplate.setAcceleration 0/1500/0 ObjectTemplate.setInputToPitch PIMouseLookY ObjectTemplate.ignoreParentRotation 0/1/0 ObjectTemplate.activeSafe Sound S_US_heavy_mech_minigun_right_body_RotationRpm ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_minigun_right_barrels ObjectTemplate.setNetworkableInfo BasicInfo ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate S_US_heavy_mech_minigun_right_barrels_RotationRpm rem ------------------------------------- ObjectTemplate.setMaxSpeed 0/0/850 ObjectTemplate.setAcceleration 0/0/5000 ObjectTemplate.setDeAcceleration 0/0/750 ObjectTemplate.setInputToRoll PIFire ObjectTemplate.setUseDeAcceleration 1 ObjectTemplate.activeSafe Sound S_US_heavy_mech_minigun_right_barrels_RotationRpm ObjectTemplate.create GenericFireArm us_heavy_mech_minigun_firearm ObjectTemplate.createdInEditor 1 rem ---BeginComp:WeaponHud --- ObjectTemplate.createComponent WeaponHud ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\icon_Predator.tga ObjectTemplate.weaponHud.guiIndex 20 ObjectTemplate.weaponHud.deviationFactor 5 ObjectTemplate.weaponHud.maxVisualDeviation 18 ObjectTemplate.weaponHud.minVisualDeviation 2 ObjectTemplate.weaponHud.hasFireRate 0 ObjectTemplate.weaponHud.showClips 1 ObjectTemplate.weaponHud.overheatSound S_Weapon_Handheld_Overheat rem ---EndComp --- rem ---BeginComp:MultiFireComp --- ObjectTemplate.createComponent MultiFireComp ObjectTemplate.fire.roundsPerMinute 900 ObjectTemplate.fire.fireStartDelay CRD_NONE/0.5/0/0 ObjectTemplate.fire.fireInCameraDof 1 ObjectTemplate.fire.addBarrelName us_heavy_mech_minigun_L_barrel ObjectTemplate.fire.addBarrelName us_heavy_mech_minigun_R_barrel rem ---EndComp --- rem ---BeginComp:DefaultAmmoComp --- ObjectTemplate.createComponent DefaultAmmoComp ObjectTemplate.ammo.nrOfMags 2 ObjectTemplate.ammo.magSize 800 ObjectTemplate.ammo.reloadTime 6 ObjectTemplate.ammo.autoReload 1 ObjectTemplate.ammo.reloadWithoutPlayer 1 rem ---EndComp --- rem ---BeginComp:WeaponBasedRecoilComp --- ObjectTemplate.createComponent WeaponBasedRecoilComp ObjectTemplate.recoil.cameraRecoilSpeed 8 ObjectTemplate.recoil.cameraRecoilSize 0.3 rem ---EndComp --- rem ---BeginComp:SimpleDeviationComp --- ObjectTemplate.createComponent SimpleDeviationComp ObjectTemplate.deviation.minDev 0.15 rem ---EndComp --- rem ---BeginComp:DefaultSoundComp --- ObjectTemplate.createComponent DefaultSoundComp rem ---EndComp --- rem ---BeginComp:DefaultAnimationComp --- ObjectTemplate.createComponent DefaultAnimationComp rem ---EndComp --- rem ---BeginComp:DefaultZoomComp --- ObjectTemplate.createComponent DefaultZoomComp ObjectTemplate.zoom.addZoomFactor 0 rem ---EndComp --- ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.aiTemplate US_Mech_Minigun rem ------------------------------------- ObjectTemplate.addTemplate S_us_heavy_mech_minigun_firearm_Fire1P ObjectTemplate.addTemplate S_us_heavy_mech_minigun_firearm_Fire1P_Outdoor ObjectTemplate.addTemplate S_us_heavy_mech_minigun_firearm_Fire3P ObjectTemplate.setPosition 0/0/1.35623 ObjectTemplate.addTemplate S_us_heavy_mech_minigun_firearm_BoltClick ObjectTemplate.addTemplate S_us_heavy_mech_minigun_firearm_TriggerClick ObjectTemplate.addTemplate S_us_heavy_mech_minigun_firearm_SwitchFireRate ObjectTemplate.addTemplate S_us_heavy_mech_minigun_firearm_Reload1P ObjectTemplate.addTemplate S_us_heavy_mech_minigun_firearm_Reload3P ObjectTemplate.addTemplate S_us_heavy_mech_minigun_firearm_Deploy1P ObjectTemplate.addTemplate S_us_heavy_mech_minigun_firearm_Deploy3P ObjectTemplate.addTemplate S_us_heavy_mech_minigun_firearm_Zoom ObjectTemplate.addTemplate us_heavy_mech_minigun_L_barrel ObjectTemplate.setPosition -1.48614/-0.0483208/1.41638 ObjectTemplate.setRotation 0.5/0/0 ObjectTemplate.addTemplate us_heavy_mech_minigun_R_barrel ObjectTemplate.setPosition 1.48572/-0.0387729/1.39414 ObjectTemplate.setRotation -0.5/0/0 rem ------------------------------------- ObjectTemplate.projectileTemplate us_heavy_mech_minigun_firearm_Projectile ObjectTemplate.keepProjectiles 5 ObjectTemplate.velocity 500 ObjectTemplate.heatAddWhenFire 0.025 ObjectTemplate.coolDownPerSec 0.5 ObjectTemplate.overheatPenalty 2.5 ObjectTemplate.allowEmoteAnimation 1 ObjectTemplate.create GenericProjectile us_heavy_mech_minigun_firearm_Projectile ObjectTemplate.createNotInGrid 1 ObjectTemplate.createdInEditor 1 rem ---BeginComp:DefaultCollisionComp --- ObjectTemplate.createComponent DefaultCollisionComp rem ---EndComp --- rem ---BeginComp:DefaultDetonationComp --- ObjectTemplate.createComponent DefaultDetonationComp ObjectTemplate.detonation.explosionMaterial 40 ObjectTemplate.detonation.explosionRadius 2 ObjectTemplate.detonation.explosionForce 1 ObjectTemplate.detonation.explosionDamage 100 ObjectTemplate.detonation.detectionRadius 1.5 ObjectTemplate.detonation.maxDepthForExplosion 2 rem ---EndComp --- rem ---BeginComp:DefaultProjSoundComp --- ObjectTemplate.createComponent DefaultProjSoundComp rem ---EndComp --- rem ---BeginComp:DefaultPenetrateComp --- ObjectTemplate.createComponent DefaultPenetrateComp rem ---EndComp --- ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Point ObjectTemplate.collisionGroups 8 ObjectTemplate.material 40 rem ------------------------------------- ObjectTemplate.addTemplate S_us_heavy_mech_minigun_firearm_Projectile_Looping rem ------------------------------------- ObjectTemplate.timeToLive CRD_NONE/3/0/0 ObjectTemplate.material 40 ObjectTemplate.hasOnTimeEffect 1 ObjectTemplate.tracerScaler 35 ObjectTemplate.maxTracerScaler 0.25 ObjectTemplate.minTracerScaler 1 ObjectTemplate.tracerSizeModifier 0.75 ObjectTemplate.tracerTemplate p_tracer2_eu ObjectTemplate.tracerConvergeDistance 75 ObjectTemplate.minDamage 20 ObjectTemplate.damage 75 ObjectTemplate.hitImpactModifier 2 ObjectTemplate.activeSafe Sound S_us_heavy_mech_minigun_firearm_Fire1P ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/weapons/miniguns/miniguns_fire_1p_hitech_short_decay.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 2 ObjectTemplate.volume 0.95 ObjectTemplate.pitch 1 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 1 ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0.003/0.99/1.02/ ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/ ObjectTemplate.activeSafe Sound S_us_heavy_mech_minigun_firearm_Fire1P_Outdoor ObjectTemplate.activeSafe Sound S_us_heavy_mech_minigun_firearm_Fire3P ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/weapons/miniguns/minigun_fire_3p_big_decay.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 2 ObjectTemplate.volume 1 ObjectTemplate.pitch 1 ObjectTemplate.reverbLevel 1 ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0.003/0.99/1.05/ ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/ ObjectTemplate.position 0/0/1.35623 ObjectTemplate.minDistance 5 ObjectTemplate.halfVolumeDistance 12 ObjectTemplate.activeSafe Sound S_us_heavy_mech_minigun_firearm_BoltClick ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/weapons/common/bolt_click.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 1 ObjectTemplate.volume 1 ObjectTemplate.pitch 0.65 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.5 ObjectTemplate.activeSafe Sound S_us_heavy_mech_minigun_firearm_TriggerClick ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/weapons/common/bolt_click.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 1 ObjectTemplate.volume 1 ObjectTemplate.pitch 0.65 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.3 ObjectTemplate.activeSafe Sound S_us_heavy_mech_minigun_firearm_SwitchFireRate ObjectTemplate.activeSafe Sound S_us_heavy_mech_minigun_firearm_Reload1P ObjectTemplate.activeSafe Sound S_us_heavy_mech_minigun_firearm_Reload3P ObjectTemplate.activeSafe Sound S_us_heavy_mech_minigun_firearm_Deploy1P ObjectTemplate.activeSafe Sound S_us_heavy_mech_minigun_firearm_Deploy3P ObjectTemplate.activeSafe Sound S_us_heavy_mech_minigun_firearm_Zoom ObjectTemplate.create Bundle us_heavy_mech_minigun_L_barrel ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 rem ------------------------------------- ObjectTemplate.addTemplate e_muzz_Mech_minigun ObjectTemplate.setPosition 0.00317157/0.00146277/-0.167301 rem ------------------------------------- ObjectTemplate.create Bundle us_heavy_mech_minigun_R_barrel ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 rem ------------------------------------- ObjectTemplate.addTemplate e_muzz_Mech_minigun ObjectTemplate.setPosition -0.00621113/-0.00121804/-0.122959 rem ------------------------------------- ObjectTemplate.activeSafe Sound S_us_heavy_mech_minigun_firearm_Projectile_Looping ObjectTemplate.createdInEditor 1 ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_minigun_left_base ObjectTemplate.setNetworkableInfo BasicInfo ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate S_US_heavy_mech_minigun_left_base_RotationRpm rem ------------------------------------- ObjectTemplate.activeSafe Sound S_US_heavy_mech_minigun_left_base_RotationRpm ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_minigun_left_body ObjectTemplate.setNetworkableInfo BasicInfo ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate S_US_heavy_mech_minigun_left_body_RotationRpm rem ------------------------------------- ObjectTemplate.setMinRotation 0/-10/0 ObjectTemplate.setMaxRotation 0/35/0 ObjectTemplate.setMaxSpeed 0/75/0 ObjectTemplate.setAcceleration 0/1500/0 ObjectTemplate.setInputToPitch PIMouseLookY ObjectTemplate.ignoreParentRotation 0/1/0 ObjectTemplate.activeSafe Sound S_US_heavy_mech_minigun_left_body_RotationRpm ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_minigun_left_barrels ObjectTemplate.setNetworkableInfo BasicInfo ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate S_US_heavy_mech_minigun_left_barrels_RotationRpm rem ------------------------------------- ObjectTemplate.setMaxSpeed 0/0/850 ObjectTemplate.setAcceleration 0/0/5000 ObjectTemplate.setDeAcceleration 0/0/800 ObjectTemplate.setInputToRoll PIFire ObjectTemplate.setUseDeAcceleration 1 ObjectTemplate.activeSafe Sound S_US_heavy_mech_minigun_left_barrels_RotationRpm ObjectTemplate.activeSafe RotationalBundle US_heavy_mech_dumrockets ObjectTemplate.setNetworkableInfo BasicInfo ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate S_US_heavy_mech_dumrockets_RotationRpm rem ------------------------------------- ObjectTemplate.setMinRotation 0/-57/0 ObjectTemplate.setMaxSpeed 0/100/0 ObjectTemplate.setAcceleration 0/-5000/0 ObjectTemplate.setInputToPitch PICameraX ObjectTemplate.startAutoRotateOnEnter 1 ObjectTemplate.restoreRotationOnExit 1 ObjectTemplate.activeSafe Sound S_US_heavy_mech_dumrockets_RotationRpm ObjectTemplate.create RotationalBundle us_heavy_mech_dumrockets_firearmBase ObjectTemplate.setNetworkableInfo BasicInfo ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate S_us_heavy_mech_dumrockets_firearmBase_RotationRpm ObjectTemplate.addTemplate us_heavy_mech_dumrockets_firearm rem ------------------------------------- ObjectTemplate.setMinRotation 0/-10/0 ObjectTemplate.setMaxRotation 0/35/0 ObjectTemplate.setMaxSpeed 0/75/0 ObjectTemplate.setAcceleration 0/1500/0 ObjectTemplate.setInputToPitch PIMouseLookY ObjectTemplate.ignoreParentRotation 0/1/0 ObjectTemplate.activeSafe Sound S_us_heavy_mech_dumrockets_firearmBase_RotationRpm ObjectTemplate.create GenericFireArm us_heavy_mech_dumrockets_firearm ObjectTemplate.createdInEditor 1 rem ---BeginComp:WeaponHud --- ObjectTemplate.createComponent WeaponHud ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\bomb.tga rem ---EndComp --- rem ---BeginComp:MultiFireComp --- ObjectTemplate.createComponent MultiFireComp ObjectTemplate.fire.roundsPerMinute 225 ObjectTemplate.fire.fireInput PIAltFire ObjectTemplate.fire.addBarrelName us_heavy_mech_dumrockets_barrel rem ---EndComp --- rem ---BeginComp:DefaultAmmoComp --- ObjectTemplate.createComponent DefaultAmmoComp ObjectTemplate.ammo.nrOfMags 2 ObjectTemplate.ammo.magSize 16 ObjectTemplate.ammo.reloadTime 1.2 ObjectTemplate.ammo.minimumTimeUntilReload 4 ObjectTemplate.ammo.autoReload 1 ObjectTemplate.ammo.reloadWithoutPlayer 1 rem ---EndComp --- rem ---BeginComp:WeaponBasedRecoilComp --- ObjectTemplate.createComponent WeaponBasedRecoilComp ObjectTemplate.recoil.cameraRecoilSpeed 13 ObjectTemplate.recoil.cameraRecoilSize 1 rem ---EndComp --- rem ---BeginComp:SimpleDeviationComp --- ObjectTemplate.createComponent SimpleDeviationComp ObjectTemplate.deviation.minDev 2 rem ---EndComp --- rem ---BeginComp:DefaultSoundComp --- ObjectTemplate.createComponent DefaultSoundComp rem ---EndComp --- rem ---BeginComp:DefaultAnimationComp --- ObjectTemplate.createComponent DefaultAnimationComp rem ---EndComp --- rem ---BeginComp:DefaultZoomComp --- ObjectTemplate.createComponent DefaultZoomComp ObjectTemplate.zoom.addZoomFactor 0 rem ---EndComp --- rem ---BeginComp:LPTargetComp --- ObjectTemplate.createComponent LPTargetComp ObjectTemplate.target.maxDistance 9999 ObjectTemplate.target.setTargetAtMaxDistance 1 ObjectTemplate.target.targetSystem TSWireGuided ObjectTemplate.target.connectionEffectOnlyWhenZoomed 0 ObjectTemplate.target.useCameraDirectionToTarget 1 ObjectTemplate.target.targetObjectTemplate UniqueTarget ObjectTemplate.target.disableFireWhenActiveMissile 0 ObjectTemplate.target.disableGuidanceOnReload 0 ObjectTemplate.target.disableGuidanceOnReload 0 rem ---EndComp --- ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.aiTemplate US_Mech_DumRockets rem ------------------------------------- ObjectTemplate.addTemplate S_us_heavy_mech_dumrockets_firearm_Fire1P ObjectTemplate.addTemplate S_us_heavy_mech_dumrockets_firearm_Fire1P_Outdoor ObjectTemplate.addTemplate S_us_heavy_mech_dumrockets_firearm_Fire3P ObjectTemplate.setPosition 0/-0.539609/0.674458 ObjectTemplate.addTemplate S_us_heavy_mech_dumrockets_firearm_BoltClick ObjectTemplate.addTemplate S_us_heavy_mech_dumrockets_firearm_TriggerClick ObjectTemplate.addTemplate S_us_heavy_mech_dumrockets_firearm_SwitchFireRate ObjectTemplate.addTemplate S_us_heavy_mech_dumrockets_firearm_Reload1P ObjectTemplate.addTemplate S_us_heavy_mech_dumrockets_firearm_Reload3P ObjectTemplate.addTemplate S_us_heavy_mech_dumrockets_firearm_Deploy1P ObjectTemplate.addTemplate S_us_heavy_mech_dumrockets_firearm_Deploy3P ObjectTemplate.addTemplate S_us_heavy_mech_dumrockets_firearm_Zoom ObjectTemplate.addTemplate us_heavy_mech_dumrockets_barrel ObjectTemplate.setPosition -1.52335/0/0 ObjectTemplate.addTemplate us_heavy_mech_dumrockets_barrel ObjectTemplate.setPosition 1.51689/0/0 ObjectTemplate.addTemplate us_heavy_mech_dumrockets_barrel ObjectTemplate.setPosition -1.31259/0/0 ObjectTemplate.addTemplate us_heavy_mech_dumrockets_barrel ObjectTemplate.setPosition 1.30881/0/0 ObjectTemplate.addTemplate us_heavy_mech_dumrockets_barrel ObjectTemplate.setPosition -1.09914/0/0 ObjectTemplate.addTemplate us_heavy_mech_dumrockets_barrel ObjectTemplate.setPosition 1.09599/0/0 ObjectTemplate.addTemplate us_heavy_mech_dumrockets_barrel ObjectTemplate.setPosition -0.88757/0/0 ObjectTemplate.addTemplate us_heavy_mech_dumrockets_barrel ObjectTemplate.setPosition 0.8863/0/0 rem ------------------------------------- ObjectTemplate.projectileTemplate us_heavy_mech_dumrockets_projectile ObjectTemplate.keepProjectiles 5 ObjectTemplate.velocity 35 ObjectTemplate.itemIndex 3 ObjectTemplate.heatAddWhenFire 0.0 ObjectTemplate.coolDownPerSec 0.2 ObjectTemplate.overheatPenalty 1.25 ObjectTemplate.allowEmoteAnimation 1 ObjectTemplate.create GenericProjectile us_heavy_mech_dumrockets_projectile ObjectTemplate.setNetworkableInfo BasicInfo ObjectTemplate.createNotInGrid 1 ObjectTemplate.createdInEditor 1 rem ---BeginComp:DefaultCollisionComp --- ObjectTemplate.createComponent DefaultCollisionComp ObjectTemplate.collision.hasCollisionEffect 1 rem ---EndComp --- rem ---BeginComp:DefaultDetonationComp --- ObjectTemplate.createComponent DefaultDetonationComp ObjectTemplate.detonation.explosionMaterial 133 ObjectTemplate.detonation.explosionRadius 5 ObjectTemplate.detonation.explosionForce 2 ObjectTemplate.detonation.explosionDamage 80 ObjectTemplate.detonation.endEffectTemplate e_exp_small ObjectTemplate.detonation.useMMOnEndEffect 1 ObjectTemplate.detonation.detectionRadius 1.5 ObjectTemplate.detonation.maxDepthForExplosion 2 rem ---EndComp --- rem ---BeginComp:DefaultProjSoundComp --- ObjectTemplate.createComponent DefaultProjSoundComp rem ---EndComp --- rem ---BeginComp:FixedTargetComp --- ObjectTemplate.createComponent FixedTargetComp ObjectTemplate.seek.targetType TTUnique ObjectTemplate.seek.trackingDelay 0.01 rem ---EndComp --- rem ---BeginComp:DefaultFollowComp --- ObjectTemplate.createComponent DefaultFollowComp ObjectTemplate.follow.maxYaw 0.75 ObjectTemplate.follow.maxPitch 4.25 ObjectTemplate.follow.changePitch 0.4 ObjectTemplate.follow.changeYaw 0.1 ObjectTemplate.follow.minDist 10 ObjectTemplate.follow.followTime 0.35 rem ---EndComp --- rem ---BeginComp:DefaultPenetrateComp --- ObjectTemplate.createComponent DefaultPenetrateComp ObjectTemplate.penetrate.allowSolidPenetration 0 ObjectTemplate.penetrate.allowLiquidPenetration 0 rem ---EndComp --- ObjectTemplate.mass 10 ObjectTemplate.gravityModifier -0.1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Point ObjectTemplate.collisionGroups 8 ObjectTemplate.material 133 rem ------------------------------------- ObjectTemplate.addTemplate S_us_heavy_mech_dumrockets_projectile_Looping ObjectTemplate.addTemplate e_mechRockets_trail rem ------------------------------------- ObjectTemplate.timeToLive CRD_UNIFORM/70.3/7.8/0 ObjectTemplate.material 133 ObjectTemplate.hasOnTimeEffect 1 ObjectTemplate.localPredictOnClient 1 ObjectTemplate.minDamage 1 ObjectTemplate.damage 100 ObjectTemplate.damageOwner 1 ObjectTemplate.acceleration 100 ObjectTemplate.maxSpeed 130 ObjectTemplate.startDelay 0.01 ObjectTemplate.hitImpactModifier 4 ObjectTemplate.activeDefenseEnabled 1 ObjectTemplate.activeSafe Sound S_us_heavy_mech_dumrockets_firearm_Fire1P ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 rem ObjectTemplate.soundFilename "sound/weapons/rocket_pod/rocket_pod_fire.wav" ObjectTemplate.soundFilename "sound/weapons/rocket_pod/rocket_pod_fire2.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 1 ObjectTemplate.volume 1 ObjectTemplate.pitch 1 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.98/1.05/ ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/ ObjectTemplate.activeSafe Sound S_us_heavy_mech_dumrockets_firearm_Fire1P_Outdoor ObjectTemplate.activeSafe Sound S_us_heavy_mech_dumrockets_firearm_Fire3P ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 rem ObjectTemplate.soundFilename "sound/weapons/rocket_pod/rocket_pod_fire.wav" ObjectTemplate.soundFilename "sound/weapons/rocket_pod/rocket_pod_fire2.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 1 ObjectTemplate.volume 1 ObjectTemplate.pitch 1 ObjectTemplate.reverbLevel 1 ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/ ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/ ObjectTemplate.position 0/-0.539609/0.674458 ObjectTemplate.minDistance 6 ObjectTemplate.halfVolumeDistance 11 ObjectTemplate.soundRadius 1 ObjectTemplate.activeSafe Sound S_us_heavy_mech_dumrockets_firearm_BoltClick ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/weapons/common/bolt_click.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 1 ObjectTemplate.volume 1 ObjectTemplate.pitch 0.65 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.5 ObjectTemplate.activeSafe Sound S_us_heavy_mech_dumrockets_firearm_TriggerClick ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/weapons/common/bolt_click.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 1 ObjectTemplate.volume 1 ObjectTemplate.pitch 0.65 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0.3 ObjectTemplate.activeSafe Sound S_us_heavy_mech_dumrockets_firearm_SwitchFireRate ObjectTemplate.activeSafe Sound S_us_heavy_mech_dumrockets_firearm_Reload1P ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/weapons/common/Weapons_armed.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 1 ObjectTemplate.volume 0.85 ObjectTemplate.pitch 1 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 1 ObjectTemplate.activeSafe Sound S_us_heavy_mech_dumrockets_firearm_Reload3P ObjectTemplate.activeSafe Sound S_us_heavy_mech_dumrockets_firearm_Deploy1P ObjectTemplate.activeSafe Sound S_us_heavy_mech_dumrockets_firearm_Deploy3P ObjectTemplate.activeSafe Sound S_us_heavy_mech_dumrockets_firearm_Zoom ObjectTemplate.create Bundle us_heavy_mech_dumrockets_barrel ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 rem ------------------------------------- ObjectTemplate.addTemplate e_muzz_apc_mortar ObjectTemplate.setPosition 0/0/0.3 rem ------------------------------------- ObjectTemplate.activeSafe Sound S_us_heavy_mech_dumrockets_projectile_Looping ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/vehicles/missile_engine.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 0 ObjectTemplate.volume 0.9 ObjectTemplate.pitch 1 ObjectTemplate.reverbLevel 1 ObjectTemplate.minDistance 3 ObjectTemplate.halfVolumeDistance 5 ObjectTemplate.create EntryPoint us_heavy_mech_EntryPoint_turret ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.setEntryRadius 3 ObjectTemplate.activeSafe SimpleObject US_heavy_mech_leg_top_section_left ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.activeSafe SimpleObject US_heavy_mech_leg_mid_section_left ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.activeSafe SimpleObject US_heavy_mech_leg_bottom_section_left ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.activeSafe Bundle US_heavy_mech_foot_left ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate us_heavy_mech_FootStepEffectLeft ObjectTemplate.setPosition 0/-0.576315/0 rem ------------------------------------- ObjectTemplate.create EffectBundle us_heavy_mech_FootStepEffectLeft ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 rem ------------------------------------- ObjectTemplate.addTemplate S_us_heavy_mech_FootStepEffectLeft_Start ObjectTemplate.addTemplate geb_mech rem ------------------------------------- ObjectTemplate.setStartOnEffects 2048 ObjectTemplate.setStopOnEffects 0 ObjectTemplate.timeToLive CRD_NONE/1/0/0 ObjectTemplate.randomAgeFactor CRD_NONE/1/0/0 ObjectTemplate.startAtCreation 0 ObjectTemplate.speedFromPhysics 0 ObjectTemplate.cameraShake 1 ObjectTemplate.cameraShakeRadius 10 ObjectTemplate.cameraShakeForce 90 ObjectTemplate.activeSafe Sound S_us_heavy_mech_FootStepEffectLeft_Start ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/vehicles/walker_stomp2.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 1 ObjectTemplate.volume 0.68 ObjectTemplate.pitch 1 ObjectTemplate.reverbLevel 0.8 ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.95/1.1/ ObjectTemplate.minDistance 10 ObjectTemplate.halfVolumeDistance 16 ObjectTemplate.soundRadius 2 ObjectTemplate.activeSafe SimpleObject US_heavy_mech_leg_hydraulic_left ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.activeSafe SimpleObject US_heavy_mech_kneepad_left ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.activeSafe SimpleObject US_heavy_mech_front_toe_01_left ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.activeSafe SimpleObject US_heavy_mech_front_toe_02_left ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.activeSafe SimpleObject US_heavy_mech_side_toe_01_left ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.activeSafe SimpleObject US_heavy_mech_side_toe_02_left ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.activeSafe SimpleObject US_heavy_mech_back_toe_left ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.activeSafe SimpleObject US_heavy_mech_leg_top_section_right ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.activeSafe SimpleObject US_heavy_mech_leg_mid_section_right ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.activeSafe SimpleObject US_heavy_mech_leg_bottom_section_right ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.activeSafe Bundle US_heavy_mech_foot_right ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh rem ------------------------------------- ObjectTemplate.addTemplate us_heavy_mech_FootStepEffectRight ObjectTemplate.setPosition 0/-0.576315/0 rem ------------------------------------- ObjectTemplate.create EffectBundle us_heavy_mech_FootStepEffectRight ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 rem ------------------------------------- ObjectTemplate.addTemplate S_us_heavy_mech_FootStepEffectRight_Start ObjectTemplate.addTemplate geb_mech rem ------------------------------------- ObjectTemplate.setStartOnEffects 1024 ObjectTemplate.setStopOnEffects 0 ObjectTemplate.timeToLive CRD_NONE/1/0/0 ObjectTemplate.randomAgeFactor CRD_NONE/1/0/0 ObjectTemplate.startAtCreation 0 ObjectTemplate.speedFromPhysics 0 ObjectTemplate.cameraShake 1 ObjectTemplate.cameraShakeRadius 10 ObjectTemplate.cameraShakeForce 90 ObjectTemplate.activeSafe Sound S_us_heavy_mech_FootStepEffectRight_Start ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/vehicles/walker_stomp2.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 1 ObjectTemplate.volume 0.68 ObjectTemplate.pitch 0.9 ObjectTemplate.reverbLevel 0.8 ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.95/1.1/ ObjectTemplate.minDistance 10 ObjectTemplate.halfVolumeDistance 16 ObjectTemplate.soundRadius 2 ObjectTemplate.activeSafe SimpleObject US_heavy_mech_kneepad_right ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.activeSafe SimpleObject US_heavy_mech_leg_hydraulic_right ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.activeSafe SimpleObject US_heavy_mech_front_toe_01_right ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.activeSafe SimpleObject US_heavy_mech_side_toe_01_right ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.activeSafe SimpleObject US_heavy_mech_back_toe_right ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.activeSafe SimpleObject US_heavy_mech_side_toe_02_right ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.activeSafe SimpleObject US_heavy_mech_front_toe_02_right ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh ObjectTemplate.create MechLegs us_heavy_mech_MechLegs ObjectTemplate.setNetworkableInfo BasicInfo ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.length 2.8 ObjectTemplate.spacing 2 ObjectTemplate.stepHeight 1.4 ObjectTemplate.footLength 2.5 ObjectTemplate.testCount 2 ObjectTemplate.addTemplate S_us_heavy_mech_MechLegs_Crouch ObjectTemplate.create Sound S_us_heavy_mech_MechLegs_Crouch ObjectTemplate.createdInEditor 1 ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/vehicles/Walker_Crouch.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 2 ObjectTemplate.volume 0.62 ObjectTemplate.pitch 0.55 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 ObjectTemplate.create Engine us_heavy_mech_Engine ObjectTemplate.setNetworkableInfo BasicInfo ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasCollisionPhysics 1 rem ------------------------------------- ObjectTemplate.addTemplate S_us_heavy_mech_Engine_RotationRpm ObjectTemplate.addTemplate S_us_heavy_mech_Engine_Idle ObjectTemplate.setPosition 0/-0.0768213/-0.259115 ObjectTemplate.addTemplate S_us_heavy_mech_Engine_Rpm1 ObjectTemplate.setPosition 0/-2.87783/0.0726343 ObjectTemplate.addTemplate S_us_heavy_mech_Engine_Rpm2 ObjectTemplate.addTemplate S_us_heavy_mech_Engine_Load rem ------------------------------------- ObjectTemplate.setMinRotation 0/0/-1 ObjectTemplate.setMaxRotation 0/0/1 ObjectTemplate.setMaxSpeed 0/0/100 ObjectTemplate.setAcceleration 0/0/50 ObjectTemplate.setInputToRoll PIThrottle ObjectTemplate.setAutomaticReset 1 ObjectTemplate.setEngineType c_ETCar ObjectTemplate.setTorque 300 ObjectTemplate.setDifferential 50 ObjectTemplate.setGearUp 1 ObjectTemplate.setGearDown 0.1 ObjectTemplate.setGearRatios 3.5 2.2 1.5 1.1 0.94 ObjectTemplate.activeSafe Sound S_us_heavy_mech_Engine_RotationRpm ObjectTemplate.activeSafe Sound S_us_heavy_mech_Engine_Idle ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/vehicles/walker_engine_start_idle_stop.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 2 ObjectTemplate.volume 0.55 ObjectTemplate.pitch 1.3 ObjectTemplate.reverbLevel 1 ObjectTemplate.pitchEnvelope 0/1/0/3/0/3/0/0.822394/0/0.166023/0.822394/0/0.351351/1.1583/0/ ObjectTemplate.volumeEnvelope 0/1/0/1/0/3/0/0.671815/0/0.366795/0.671815/0/0.656371/0.250965/0/ ObjectTemplate.position 0/-0.0768213/-0.259115 ObjectTemplate.minDistance 6 ObjectTemplate.halfVolumeDistance 8.5 ObjectTemplate.activeSafe Sound S_us_heavy_mech_Engine_Rpm1 ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 0 ObjectTemplate.volume 1 ObjectTemplate.pitch 0.89 ObjectTemplate.reverbLevel 1 ObjectTemplate.pitchEnvelope 0/1/0/3/0/1/0.401544/0.683398/0/ ObjectTemplate.volumeEnvelope 0/1/0/1/0/1/0.833977/0.872587/0/ ObjectTemplate.position 0/-2.87783/0.0726343 ObjectTemplate.minDistance 4.5 ObjectTemplate.halfVolumeDistance 11 ObjectTemplate.activeSafe Sound S_us_heavy_mech_Engine_Rpm2 ObjectTemplate.activeSafe Sound S_us_heavy_mech_Engine_Load ObjectTemplate.create EffectBundle us_heavy_mech_EMPEffect ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 rem ------------------------------------- ObjectTemplate.addTemplate S_us_heavy_mech_EMPEffect_Start ObjectTemplate.setPosition -0.966495/-0.565237/-0.11025 ObjectTemplate.addTemplate e_EMP_Mech rem ------------------------------------- ObjectTemplate.setStartOnEffects 131072 ObjectTemplate.setStopOnEffects 262144 ObjectTemplate.timeToLive CRD_NONE/4/0/0 ObjectTemplate.randomAgeFactor CRD_NONE/1/0/0 ObjectTemplate.startAtCreation 0 ObjectTemplate.speedFromPhysics 0 ObjectTemplate.activeSafe Sound S_us_heavy_mech_EMPEffect_Start ObjectTemplate.lowSamples 1 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/effects/electric_shock.wav" ObjectTemplate.loopCount 1 ObjectTemplate.is3dSound 1 ObjectTemplate.stopType 0 ObjectTemplate.volume 1 ObjectTemplate.pitch 0.7 ObjectTemplate.reverbLevel 1 ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.9/1.1/ ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.8/1/ ObjectTemplate.position -0.966495/-0.565237/-0.11025 ObjectTemplate.minDistance 10 ObjectTemplate.halfVolumeDistance 25 ObjectTemplate.soundRadius 4 ObjectTemplate.create ForceObject us_heavy_mech_Regulator ObjectTemplate.createdInEditor 1 ObjectTemplate.floaterMod 0 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.regulatePosX -0.5/3 ObjectTemplate.regulatePosY -0.5/3 ObjectTemplate.regulatePosZ -0.5/3 ObjectTemplate.keepUp 1 ObjectTemplate.create Sound S_us_heavy_mech_EMPShutdown ObjectTemplate.createdInEditor 1 ObjectTemplate.lowSamples 2147483647 ObjectTemplate.mediumSamples 2147483647 ObjectTemplate.soundFilename "sound/effects/emp_shutdown.wav" ObjectTemplate.loopCount 0 ObjectTemplate.is3dSound 0 ObjectTemplate.stopType 2 ObjectTemplate.volume 1 ObjectTemplate.pitch 0.7 ObjectTemplate.pan 0.5 ObjectTemplate.reverbLevel 0 This post has been edited by Samson77: Jan 25 2009, 11:47 AM -------------------- Listen!! There's a PAC Battlewalker out there. With an AutoControler! it can't be bargained with.
It can't be reasoned with. It feels no pity, or remorse !! Or fear!! And it absolutely will not stop ! EVER !! Until you are dead !! Or until it has your control points. |
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Jan 25 2009, 05:59 PM
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#14
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Cesar ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Soldiers Posts: 6,918 Joined: 24-June 05 Member No.: 752 |
This post has been edited by SatNav: Apr 1 2009, 12:31 AM |
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Jan 25 2009, 08:52 PM
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#15
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![]() That which does not kill us, makes us stronger !! ![]() ![]() ![]() ![]() Group: Soldiers Posts: 157 Joined: 20-January 08 From: Montreal, CANADA Member No.: 4,431 |
OK. But what about the turret gun having the smoking-gun effect after you fire the Rocketpods, and the Rocketpods missile
launcher not having any smoking visual effect. The smoking-gun effect is coming mostly from the front of the barrel of the turret gun. It looks really ugly and fake to leave it like that when the Rocketpods are fired. Do you know how to turn it off ? Do you know how to add some realistic-looking missile-launch effect to the Rocketpods instead ? -------------------- Listen!! There's a PAC Battlewalker out there. With an AutoControler! it can't be bargained with.
It can't be reasoned with. It feels no pity, or remorse !! Or fear!! And it absolutely will not stop ! EVER !! Until you are dead !! Or until it has your control points. |
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Lo-Fi Version | Time is now: 18th May 2013 - 12:31 PM |