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AIX 2.0 Teaser Trailer!, Thats right, its out
kysterama
post Oct 26 2008, 04:32 AM
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Welcome to another AIX news update! A lot has happened in the last 2 months and our dedicated test team has been hard at work finding all the things that we don't have the time to!
So let me first dedicate this update to their tireless enthusiasm and for keeping us so busy we couldn't even update the website with any regularity!

What is the purpose of this months update? Why, to hit you with a fresh 2.0 Teaser trailer, thats what!
Utilizing all the hard work that the Dev team has put into AIX 2.0 in the last year, the team has created a new trailer that shows off many of the new features,
vehicles and epic game play you can expect in the new version of AIX. Turn up your speakers and enjoy the ride. It might even reveal some much sought after information..... wink.gif

CHECK IT OUT AT THE WEBSITE!





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izrabf2
post Nov 11 2008, 08:51 AM
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Ky said it's 900MB, that's nearly 1GB. Shh.


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BlueAngel7
post Nov 11 2008, 05:20 PM
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I'm loving this mod so much, it really feels like a new engine. I'm enjoying being a sniper at the moment, it's on a different level to vanilla with amazing detail in the weopons models and functionality. The teaser has wetted my apettite for more jawdrop.gif


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red.murder1
post Nov 11 2008, 06:23 PM
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Shh...
Say no more


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maka
post Nov 11 2008, 08:43 PM
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top quality stuff, people. can't wait


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izrabf2
post Nov 12 2008, 02:28 AM
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Shut up *snip* <== Please, don't take a look at this or quote me on it.
shh.

//edit - ITHH
//if you don't want people to read something you posted, then don't post it!
//removed insult.


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TNE26
post Nov 12 2008, 02:44 AM
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Come on! We are allowed to talk about it! Just dont promote the link to everyone, as there will be too much load on the server, so it cant be distributed to mirrors.. Thats afaik the only reason.

stop shh-ing wink.gif

and start AIX 2.0-ing tongue.gif


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izrabf2
post Nov 12 2008, 08:52 AM
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I'm not talking to you but to that newbie.
Heh, it's 2 days left. Blow your cover AIX! You have a kid before Nov 15th! LOL LOL LOL LOL

This post has been edited by izrabf2: Nov 12 2008, 08:53 AM


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BlueAngel7
post Nov 12 2008, 09:24 AM
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I was actually talking about 1.0.


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bigshotking
post Nov 12 2008, 07:16 PM
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I have always had a high respect for you guys and all your hard work, Good job can't wait for the release! bigthumb.gif
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noofs
post Nov 14 2008, 12:07 AM
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Awesome!!! Great teaser... i cant wait for release. I really have to hand it to you Ky, for that video editing and content. a lot of stuff in there i didnt know about but is now a great suprise, such as the super stalion... i cant wait to fly that thing. and the MK-19's on the door gunner's position's. its gonna be awesome. really looking forward to some of the new weapons too. CHEERS!!! cheers.gif bowdown.gif cheers.gif bowdown.gif bigthumb.gif


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noofs
post Nov 14 2008, 12:10 AM
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QUOTE(clivewil @ Nov 10 2008, 02:27 AM) *
nobody made me a mod for my birthday sad.gif

i know right drool.gif


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AuliX
post Jan 1 2009, 10:01 PM
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Hey kysterama, I have important question, for what did you use 3DSMax and Audition? What did you need these for?
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izrabf2
post Jan 2 2009, 12:41 AM
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3ds Max: To make those credits text (notice the shadow on "Are you ready to fight?" text) I think unsure.gif
Adobe Audition: To edit and mix the musics and sounds. Adobe Audition is the best at this unsure.gif


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kysterama
post Jan 2 2009, 04:22 AM
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Izra is right. I created the credits text in 3dsmax and exported them as bundledmeshes so i could place them in the map for the fly-through. Audition was used to mix the different music pieces together. In retrospect premiere could have worked just fine with the audio mixing, but in this case i started with the audio and had the songs mixed before filming even began.


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