Manually navmeshing from the editor? |
Manually navmeshing from the editor? |
Mar 9 2008, 08:43 AM
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#1
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CinC (for now) ![]() Group: Mr. Admin Posts: 5,812 Joined: 28-December 03 From: Fort Hood, TX Member No.: 46 |
I remember reading a post where someone had mentioned that they generate navmeshes from the editor manually, but they did not explain how. Can someone explain how?
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Mar 9 2008, 08:11 PM
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#2
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![]() Relic ![]() Group: Mr. Admin Posts: 2,007,403 Joined: 24-July 07 From: Perth, Western Australia Member No.: 3,545 |
QUOTE How do your run exportGTS from the editor? in the 3-pane window, select: aiPathfinding > exportGTSMeshes > click green button and wait til it finishes you must of course have the singlePlayer plugin loaded for any of those commands to be available in the window. i think it's in Tools > AddInManager. set it to autoload UNLESS you're planning to create envmaps often, in which case you're better off manually loading the plugin each time (the singleplayer plugin leaves lines of white numbers in any envmaps that are created while it's running) -------------------- ![]() |
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Dnamro Manually navmeshing from the editor? Mar 9 2008, 08:43 AM
clivewil i realise this isn't quite what you were askin... Mar 9 2008, 09:16 AM
Dnamro The occasional CTD problem when the editor launche... Mar 9 2008, 10:13 AM
clivewil well the editor is initially only doing those step... Mar 9 2008, 10:55 AM
Dnamro I think I see how you run a command from the edito... Mar 9 2008, 01:25 PM
Dnamro How do your run exportGTS from the editor? Mar 9 2008, 06:51 PM
Dnamro Thanks. Found it. I did not understand how the d... Mar 10 2008, 10:13 PM
SatNav this would be a good thread to sticky,lots of info... Mar 10 2008, 10:21 PM
clivewil i saw those lines a while back but didn't pay ... Mar 10 2008, 11:20 PM
Dnamro Ok, the exportGTS updates all the files in the map... Mar 11 2008, 12:52 PM
clivewil QUOTEwhy we don't just exportGTS from within t... Mar 12 2008, 11:29 AM
Dnamro Thanks for all the good info. I wasn't loadin... Mar 12 2008, 12:06 PM
clivewil QUOTEit appears that the quad tree saving only nee... Mar 12 2008, 06:10 PM
Dnamro Hey even getting bots to fly over and around objec... Mar 12 2008, 08:10 PM
clivewil QUOTEHow did you get that aerial height map to loa... Mar 12 2008, 10:48 PM
Dnamro I will give that a try.
It looks to me like using... Mar 15 2008, 10:52 AM![]() ![]() |
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