New stuff, The newest things to get put into the mod |
New stuff, The newest things to get put into the mod |
Nov 18 2010, 06:06 PM
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#1
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![]() Debug assertion failed! Text:people == stupid! ![]() Group: Mr. Admin Posts: 1,004,969 Joined: 8-March 06 From: The freaking Twilight zone! Member No.: 1,609 |
Thanks to the BFKorea mod, I got several different weapons to put into DoW!
The first I will show you, is the SKS, with some WIP anims of mine....which yes, I know have a few problems with them. :/ http://www.xfire.com/video/3b1bed/ I'll show off the Mosin Nagants, PPSH41, BAR(ok, it wont fit very well into a modern themed mod, but oh well), and the M20 Super bazooka later, after I've made anims for them. -------------------- |
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Jul 31 2011, 08:41 PM
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#31
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![]() You Nomad bro? ![]() Group: Mr. Admin Posts: 8,023 Joined: 31-December 03 From: Home Member No.: 48 |
Another AIX weapon, the mgl140 http://www.xfire.com/video/4b3dc7/ Firing anim, still not quite right. That's GREAT. Makes that classic AIX weapon much more... Beefy looking. -------------------- A man falls out of a tenth-story window. As he lands, another man rushes over and asks, "What happened?" The fallen man exclaims, "I don't know. I just got here myself!"
QUOTE A little oil of courtesy will save a lot of friction ---- unknown My BF2 content releases thread |
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Aug 12 2011, 08:45 PM
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#32
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![]() Debug assertion failed! Text:people == stupid! ![]() Group: Mr. Admin Posts: 1,004,969 Joined: 8-March 06 From: The freaking Twilight zone! Member No.: 1,609 |
An mp5a5 with EOTECH, http://www.xfire.com/video/4bf96c/ model, Rambocop skin, REQUIN94
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Aug 19 2011, 10:13 PM
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#33
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IDF:FFI Dev ![]() ![]() ![]() ![]() Group: Soldiers Posts: 464 Joined: 21-July 10 From: On the internet Member No.: 7,542 |
This post has been edited by InSovietRussia: Aug 19 2011, 10:13 PM -------------------- ![]() |
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Aug 23 2011, 03:57 PM
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#34
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![]() Debug assertion failed! Text:people == stupid! ![]() Group: Mr. Admin Posts: 1,004,969 Joined: 8-March 06 From: The freaking Twilight zone! Member No.: 1,609 |
I thought the mp7 looked so wimpy with the vanilla animations, as it was so far down/away from the camera it looked small....and it took too long to reload too. So I fixed that.
http://www.xfire.com/video/4c922c/ Yes, I plan on keeping the vanilla mp7 in the mod, unless I can find another one. -------------------- |
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Aug 23 2011, 07:43 PM
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#35
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![]() You Nomad bro? ![]() Group: Mr. Admin Posts: 8,023 Joined: 31-December 03 From: Home Member No.: 48 |
Nice work Heady!
-------------------- A man falls out of a tenth-story window. As he lands, another man rushes over and asks, "What happened?" The fallen man exclaims, "I don't know. I just got here myself!"
QUOTE A little oil of courtesy will save a lot of friction ---- unknown My BF2 content releases thread |
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Sep 1 2011, 05:09 AM
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#36
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![]() Debug assertion failed! Text:people == stupid! ![]() Group: Mr. Admin Posts: 1,004,969 Joined: 8-March 06 From: The freaking Twilight zone! Member No.: 1,609 |
It's rather WIP....reload is still wimpy, I'm still not happy with the firing anim, and the texture needs(a lot of) work. But at least it's .50cal fun time! http://www.xfire.com/video/4d0609/
Thanks to bobthedino for porting. -------------------- |
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Sep 1 2011, 05:14 AM
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#37
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![]() General Misaka ![]() ![]() ![]() ![]() Group: Soldiers Posts: 276 Joined: 9-January 11 From: Behind You! Member No.: 7,802 |
It's rather WIP....reload is still wimpy, I'm still not happy with the firing anim, and the texture needs(a lot of) work. But at least it's .50cal fun time! http://www.xfire.com/video/4d0609/ Thanks to bobthedino for porting. I really like it! Great Job! -------------------- |
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Sep 1 2011, 04:51 PM
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#38
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![]() You Nomad bro? ![]() Group: Mr. Admin Posts: 8,023 Joined: 31-December 03 From: Home Member No.: 48 |
Boooo!! Looks like poop.
Just kidding.
-------------------- A man falls out of a tenth-story window. As he lands, another man rushes over and asks, "What happened?" The fallen man exclaims, "I don't know. I just got here myself!"
QUOTE A little oil of courtesy will save a lot of friction ---- unknown My BF2 content releases thread |
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Feb 22 2012, 11:27 PM
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#39
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![]() Debug assertion failed! Text:people == stupid! ![]() Group: Mr. Admin Posts: 1,004,969 Joined: 8-March 06 From: The freaking Twilight zone! Member No.: 1,609 |
*cough, gurgle, and other being revived from death sounds*
To show that DoW isn't dead, it was just, well it was dead while I couldn't be bothered to do anything after releasing V2....Here is a quick vid of the FN_MAG from the IDF mod ingame and killing bots. http://www.xfire.com/video/54ad5c/ Hopefully I'll be able to keep working on DoW, and get some more new weapons ingame and working soon! -------------------- |
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Feb 22 2012, 11:32 PM
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#40
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![]() General ![]() ![]() ![]() ![]() ![]() Group: Soldiers Posts: 1,207 Joined: 4-March 11 From: Tx Member No.: 7,896 |
sweeet! That ARX might show up in v3? anyways I realized I need to fix that fugly eotech on your mp5, if it is still on there. Can we use the aix one? That was much a much better model..
Also I need to learn how to make collision meshs, so I can make some new buildings, and other statics. Would you use some in some new map versions? |
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Feb 23 2012, 12:23 PM
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#41
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![]() Debug assertion failed! Text:people == stupid! ![]() Group: Mr. Admin Posts: 1,004,969 Joined: 8-March 06 From: The freaking Twilight zone! Member No.: 1,609 |
sweeet! That ARX might show up in v3? I need to fix that fugly eotech on your mp5 Would you use some in some new map versions? Probably eventually. The MP5 I'm using is from BFSolo(model: Rambocop skin: REQUIN94), so I doubt there is anything you could do to it. New objects? Ya! Been waiting for permission to use some from PR since December, still no hint at a yes/no. There's several specific things I've been needing too. -------------------- |
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Feb 25 2012, 11:42 PM
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#42
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![]() Debug assertion failed! Text:people == stupid! ![]() Group: Mr. Admin Posts: 1,004,969 Joined: 8-March 06 From: The freaking Twilight zone! Member No.: 1,609 |
The m60. http://www.xfire.com/video/54cb3c/
Surprising how little giving a belt feed LMG infinite ammo doesn't make any difference at all....I still get killed just as much. :/ So that's how they will be from now on. -------------------- |
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Feb 26 2012, 08:53 PM
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#43
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![]() You Nomad bro? ![]() Group: Mr. Admin Posts: 8,023 Joined: 31-December 03 From: Home Member No.: 48 |
Since you're looking for statics I take it you're doing new maps for your mod? Great!
-------------------- A man falls out of a tenth-story window. As he lands, another man rushes over and asks, "What happened?" The fallen man exclaims, "I don't know. I just got here myself!"
QUOTE A little oil of courtesy will save a lot of friction ---- unknown My BF2 content releases thread |
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Feb 26 2012, 09:12 PM
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#44
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![]() Debug assertion failed! Text:people == stupid! ![]() Group: Mr. Admin Posts: 1,004,969 Joined: 8-March 06 From: The freaking Twilight zone! Member No.: 1,609 |
Since you're looking for statics I take it you're doing new maps for your mod? Great! Updating old maps that are crap, and finishing old maps that never got done. I have no plans to start anything new. And this all depends on getting new objects too. No objects, no maps. Maps to be updated. raid on agheila tobruk kursk eagles nest operation frog Iwo Jima Invasion of the Philippines And finish the unreleased maps Kasserine(which was started in 07!), and Tank Valley. -------------------- |
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Feb 26 2012, 10:38 PM
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#45
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![]() General ![]() ![]() ![]() ![]() ![]() Group: Soldiers Posts: 1,207 Joined: 4-March 11 From: Tx Member No.: 7,896 |
I love new maps. Looks like I need to make some objects. Start brainstorming!
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Lo-Fi Version | Time is now: 21st May 2013 - 09:03 PM |