IPB

Welcome Guest ( Log In | Register )

BF 2142 AImesh project
Dnamro
post Jan 15 2013, 01:54 AM
Post #1


CinC (for now)
Group Icon

Group: Mr. Admin
Posts: 6,933
Joined: 28-December 03
From: Fort Hood, TX
Member No.: 46



I started working on creating AImeshes for Bf2142 statics in order to be able to create AI for more BF2142 maps. I have the large command center done and the large pillbox. The Aimeshes for the steps are slopes, but they aren't navmeshing. I think it's because they are too steep.

Here is a download to the working AI meshes I have created:
http://www.battlefieldsingleplayer.com/dna...col_meshes1.zip




Update on AImeshes needed for 2142 maps:

Operation Blue Pearl
This map will need a lot of hand editing. I was able to get some upper walkways to navmesh, but the rest will need to be edited by hand.

bp1_barrack_double_c - done [tested]
refugee_grate_stairs - done [tested]
as_tank_wreck - done [tested]
pillbox_large_lights - may not need. [done and tested, but had to remove while navmeshing]
large command center - done [tested]
large pillbox - done, complete[tested]
Scraper_base_e - done [tested]
ship_01_c - done. [tested]
catwalk structure (next to large pillbox) - [tested].

Karkand 2142

(lots of different walls, fences, buildings, containers -- most are easy to do, it just takes time to import, fix and export. Around 50 different Aimeshes that need to be fixed up)
examples:
bp1 concrete wall 10m_c_sjbnsv2
bp1 concrete wall 10m_c_sjbv2
bp1 concrete wall 30m
bp1 concrete wall 30mhalf_c_s

Yellow Knife

The map's layout requires moving through the titan docking bay to reach the furthest flag. Now, this map could be easily navmeshed by just moving this flag in front of the titan docking bay so that the bay is entry to the bay is not even required, but that is what makes the gameplay on this map unique. It is not even just the titan bay. The whole path includes a custom walkway up to the roof of a warehouse and then up a set of stairs to reach the titan bay. This will make the map tricky, but without it, it's not worthwhile to bother adding SP.

bp1_catwalkcluster4_c - Aimesh is done. ready to test
bp1_monorail_train_c - done. [tested]
bp1_residential_house_04_e - [edited AImesh to allow access to second level and tested]
bp1_titan_bay - AImesh completed - ready to be tested

Molakai
bc_big_bridge_a -- in progress; AImesh completed, but not tested
bp1_cistern_medium_cluster_c - done
bp1_titan_wreck_engine - done
bp1_titan_wreckjb
scraper_01_epl - done [tested]
trench_exit - done

Other completed AImeshes

These are AImeshes that I have created for BF2142 that I can't remember what map they were created:

refugeemodule_01x8tall_a
bp1_monorail_platform_c
farmhouseold_02_v01_e
guardwall_6m_broken_c
catwalk_32m_c
bp1_warehouse_large_01_c
bp1_reshouse_01_sidescene
scraper_stairs_e
bp1_titan_wreck
bp1_road_sign_03_v4
bp1_road_sign_03_v2
bp1_crate_ammo_01_m
bp1_cistern_medium_c
bp1_barrack_single_c
bp1_residential_house_01_e
cistern_medium_c


--------------------
No, my Avatar is not my dog.
Go to the top of the page
 
+Quote Post
4 Pages V  « < 2 3 4  
Start new topic
Replies (45 - 46)
winterhilf
post Aug 20 2017, 04:47 PM
Post #46


Major
****

Group: Soldiers
Posts: 886
Joined: 13-January 06
From: UK
Member No.: 1,401



haha what?
quite sure I did that one a long time ago.

something else, BF2 Highway Tampa has a much better navmesh in the Alpha Project mod with the over-optimisation issues fixed. not sure who did that navmesh though.
Go to the top of the page
 
+Quote Post
MasterChiefRulZ
post Aug 21 2017, 12:50 PM
Post #47


You know the drill...
Group Icon

Group: Mr. Admin
Posts: 10,421
Joined: 31-December 03
From: Home
Member No.: 48



QUOTE
BF2 Highway Tampa has a much better navmesh in the Alpha Project mod

I had no idea on that! Thanks for the tip! smile.gif Been wanting a fixed Highway Tampa for a long time.


--------------------
Go to the top of the page
 
+Quote Post

4 Pages V  « < 2 3 4
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



RSS Lo-Fi Version Time is now: 19th October 2017 - 07:22 PM