BF Editing Tools |
BF Editing Tools |
| Recruit_Gen_Disarray_* |
Mar 22 2004, 06:51 PM
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#1
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Guests |
I want to add an "AI EDITING" or "Adding bots to maps" section to the site to help new people who want to add bots to their maps and I need some links for tools that are used for editing the games AI, adding bots, tutorials would be great too.
I don't do any editing myself so I'm asking you guys for help, as much or as little as you can give would be greatly appreciated. Thanks. |
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| Recruit_Chaquan_* |
May 13 2011, 06:55 PM
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#31
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Guests |
I have my Win XP in the report is in perfect working version of the program referred to GenPathMaps, so be it. Edit, route map a 'oh so easy' one...
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Mar 28 2012, 07:56 AM
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#32
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![]() poompoom500 ![]() ![]() ![]() ![]() ![]() Group: Admins Posts: 1,138 Joined: 18-May 07 From: Planet Earth - New Jersey Member No.: 3,285 |
I was wondering if we can get a basic step-by-step information/instruction on the AI.rfa? CODE ai/addBot.con, etc...
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Mar 28 2012, 08:58 AM
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#33
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CinC (for now) ![]() Group: Mr. Admin Posts: 5,813 Joined: 28-December 03 From: Fort Hood, TX Member No.: 46 |
Check out The Arc D' Wraith guides and the DICE AI tutorials here:
http://www.battlefieldsingleplayer.com/dna...Guide/index.htm Recommend downloading the offline version and use compatibility view in IE -------------------- No, my Avatar is not my dog.
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Apr 9 2012, 09:57 AM
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#34
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![]() Root Administrator ![]() Group: Mr. Admin Posts: 2,537 Joined: 24-May 04 From: Houston, Texas Member No.: 219 |
Those are just the generic AI structures Poom. They setup the basic ai as the game loads and the specific ai overwrites this as you load a map.
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Apr 10 2012, 01:33 PM
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#35
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![]() poompoom500 ![]() ![]() ![]() ![]() ![]() Group: Admins Posts: 1,138 Joined: 18-May 07 From: Planet Earth - New Jersey Member No.: 3,285 |
Okay. I tried that, Arc D'Wraith. It was helpful but not really what I was looking for. He just had brief explanations on the AI lines. I was looking for a more thorough explanation. I was wanting to change AI behaviours to make them less aggressive in CQBs but more aggressive in CAPTURE of flags (control points). -------------------- |
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Lo-Fi Version | Time is now: 22nd May 2013 - 11:26 AM |