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post your current WIP(56k warning), Working on something? Then post it!
imtheheadhunter
post Mar 16 2007, 11:34 PM
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Debug assertion failed! Text:people == stupid!
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post what your working on, maps, mods, models. for any game or whatever, just post it for all of us to see.

heres my latest attempt at bringing more MOH into BF2(about 10 hours of work so far),

(ingame)
IPB Image

(editor)
IPB Image

yay for snowy park!


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M.Combat
post May 20 2017, 10:51 PM
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Mediocre animator and modder
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Fingers are finicky



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GreenEggs&Slam
post May 21 2017, 03:46 AM
Post #4367


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Recently decided to try modding again, made the bizon into a plasma rifle/bfg like weapon, thought it needed a texture to suit


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MasterChiefRulZ
post May 22 2017, 09:31 AM
Post #4368


You know the drill...
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Lulz. The epicn3ss that's flowing here in recent days!! biggrin.gif


Posted an update on my skinpack I'm working on....





http://gamebanana.com/wips/45793


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MasterChiefRulZ
post Jun 7 2017, 11:13 AM
Post #4369


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UPDATE BUMP:


Skinpack Progress...






Full previews at Gamebanana


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nadvgia
post Jun 7 2017, 04:47 PM
Post #4370


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Just doing stuff in UE4




it has been a while since my last post


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JosePicos
post Jun 8 2017, 07:24 AM
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Testing a mod I'm trying to create.

Retextured russian player model from the CSLA mod and an AKS from somewhere that I don't remember. Disregard the Humvee as it's been replaced as of 30 minutes ago.


P.S. Who will save the world? <---guess that and you guess the mod.
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GreenEggs&Slam
post Jun 13 2017, 01:41 AM
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Old pc died so I had to start fresh with my maps, which worked out because all of them were at points where i had no idea what to do next.
Redid my Pacman Arena map and finally got it to a point where i was happy with the layout.


Oh how i haven't missed light mapping though..


EDIT - is there a way to pause the progress and continue it later? or am I stuck until the end?

This post has been edited by GreenEggs&Slam: Jun 13 2017, 02:38 AM


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MasterChiefRulZ
post Jun 17 2017, 06:16 AM
Post #4373


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QUOTE
is there a way to pause the progress and continue it later? or am I stuck until the end?

Not sure if those who would know would notice this question in the WIP thread. Far as I know Clive stated he had an extra computer he would use for lightmapping so he could just let it do it's thing.


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clivewil
post Jun 17 2017, 07:01 AM
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meh.
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QUOTE (MasterChiefRulZ @ Jun 17 2017, 08:16 PM) *
Far as I know Clive stated he had an extra computer he would use for lightmapping so he could just let it do it's thing.

yeah there's a lot of BF procedures that can take a long time - concerning navmeshing and shadows mostly - and you never really know how long it's going to take until it's finished, unfortunately. a second PC is definitely a blessing for stuff like this, but not practical for most people.


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GreenEggs&Slam
post Jun 17 2017, 07:46 AM
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QUOTE (clivewil @ Jun 17 2017, 10:31 PM) *
QUOTE (MasterChiefRulZ @ Jun 17 2017, 08:16 PM) *
Far as I know Clive stated he had an extra computer he would use for lightmapping so he could just let it do it's thing.

yeah there's a lot of BF procedures that can take a long time - concerning navmeshing and shadows mostly - and you never really know how long it's going to take until it's finished, unfortunately. a second PC is definitely a blessing for stuff like this, but not practical for most people.

Thankyou, and sorry for going off topic.
The editor ended up crashing multiple times, and i was able to resume each time. i managed to get to 575/1272 over roughly 30 hours rendering.
I have since given up and waiting for an upgrade due to the fact I'm using the custom containers that are available and i think they're slowing things down.
Anyways sorry im still off topic, that's for thread i will make later.

to keep it on topic here's another angle of the map with the skybox in view


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MasterChiefRulZ
post Jun 18 2017, 11:11 AM
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Oh I'm diggin' that skybox! Custom touches really make a map stand out. nod.gif


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kano
post Jun 25 2017, 06:49 PM
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WIP Updated Kit Developer!
Thankfully Bergerkiller gave us the source code that Terminal Access used to create our own Kit Developer with 14 levels of unlocks!
This removes any chance of human error when creating multiple levels of unlocks!
Attached File(s)
Attached File  Naw_Kit_Developer.jpg ( 134.67K ) Number of downloads: 14
Attached File  Naw_Kit_Developer_1.jpg ( 207.53K ) Number of downloads: 7
Attached File  Naw_Kit_Developer_2.jpg ( 206.99K ) Number of downloads: 6
 


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MasterChiefRulZ
post Jun 26 2017, 10:44 AM
Post #4378


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QUOTE
WIP Updated Kit Developer!

Looks great! Will this be released for public use? smile.gif


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kano
post Jun 26 2017, 10:52 AM
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Yes MCR!


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Dnamro
post Jul 3 2017, 10:12 AM
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CinC (for now)
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QUOTE (kano @ Jun 25 2017, 07:49 PM) *
WIP Updated Kit Developer!
Thankfully Bergerkiller gave us the source code that Terminal Access used to create our own Kit Developer with 14 levels of unlocks!
This removes any chance of human error when creating multiple levels of unlocks!


Excellent!


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