List of important modding threads, and a sort of FAQ. |
List of important modding threads, and a sort of FAQ. |
Apr 20 2009, 12:30 AM
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![]() Debug assertion failed! Text:people == stupid! ![]() Group: Mr. Admin Posts: 1,004,970 Joined: 8-March 06 From: The freaking Twilight zone! Member No.: 1,609 |
This is a list of some of the more important modding threads. If you know of other threads that should be added/removed, don't be afraid to help out, so post them!
This thread is NOT for asking modding questions in! AI/bots AiTemplates for dummies Valid way-points showing red BF2 Landing Zones Bot accuracy? Infantry maxSlope, inclines, and stairs, for bots (and humans) A col3 question, How is it used exactly... Aimesh, col3 and bots Bot abilities/vulnerabilties Kystrama's AI/Navmesh tutorial*link is dead, I'm leaving it incase it ever comes back to life* A list of AI tutorials in .PDF (including kyst's dead navmeshing tut) AI weapons accuracy/targeting/misc info How do I keep bots from using a vehicle? - Answer, You'll need to edit the "objects/vehicles/(air,land,sea)/(name-of-vehicle)/objects.ai" file for the vehicle, and edit the line "aiTemplate.basicTemp #", and change the number to 0. Some times there's a spawn point that spawns the bot into the vehicle, you'll need to edit the map to get rid of those. How would I get bots to man and stay on stationary weapons? - Answer, Try increasing the temperature for the weapon in the "aiTemplate.basicTemp #" line in the object.ai file. How to stop Commander Spam? - Answer, One of the uncapable flags in the map was 2-way neighbored. The rule for neighboring uncapable flags is you 1 way neighbor the other flag to the uncap. It's useful to remember, "My neighbor comes to me" when neighboring SA. How to stop Bot's grenade spam? - Answer, go into the "objects/weapons/handheld/(name of weapon)/AI/weapons.ai file", and change the line "weaponTemplate.setStrength Infantry #". Set the number to 0, and they wont spam grenades again. How can I generate just the infantry, or vehicle navmesh? - Answer, In the /battlefield2/navmesh/navmeshControl.py file, Change the "modes = [ "Infantry", "Vehicle"]" line, and delete either the "infantry", or "vehicle" part, depending on which mesh you want gened. How can I disable bots attacking with defibrillator? - Answer, To stop or decrease the Medic bots from attacking the enemy with the defibrillator versus using their knife during a melee you need to do the following: 1. Edit the weapons.ai file for both the knife and the defibrillator, 2. Reverse the weaponTemplate.setStrengths from the defibrillator to the knife. For example: weaponTemplate.setStrength Infantry 5.0 (Knife) weaponTemplate.setStrength Infantry 3.0 (Defibrillator). The AI commander won't use the arty or supply drop - Answer, This is caused by a bug in the 1.5 patch for BF2. Only way to fix it is to go back to v1.41, there is nothing else you can do. Mapping Non 16-32-64 player sizes Adding custom content into a map Changing flags in bf2 Getting rid of the arty I have added some stationary weapons to my map, I am able to enter them, but not exit them - Answer, You need to move the weapon higher up, it's probably too low.....the exit for the weapon is blocked by something. How do I open an existing map in the editor? I get a "can't find init.con" error! - Answer, You Need to unzip the client.zip and server.zip for the map, into the map's folder. You should end up with a path like this, "..../levels/(map name)/init.con" NOT "..../levels/(map name)/server/init.con" I see text in the water. - Answer, You need to disable the autoload of the singleplayer plugin and quit/restart the editor. Then re-do your envmaps. How can I make a flag have multiple spawn locations? - Answer, in the editor, select a spawn point, then in the tweaker bar change the group number. How do I add a custom sky to my map? - Answer, You need to put the sky texture, saved as a 2048x512 .dds file, into the client.zip, then in the sky.con, change the line "Skydome.skyTexture levels/(name-of-map)/(name-of-sky-texture)" to point to your new sky. Then go and change the other sky settings to match your new sky. How to increase the view distance? - Answer, To change the view distance in a map, there are 2 main controls. The "GameLogic.MaximumLevelViewDistance ###" in the init.con in the map's server.zip, and the "Renderer.fogStartEndAndBase #/#/#/#" line in the sky.con, which is also in the map's server.zip. HUD/camera Create a custom hand weapon selection icon How do I change where the 3rd person camera is? - Answer, you need to change the settings in the lines, "ObjectTemplate.chaseDistance #", "ObjectTemplate.chaseAngle #", and "ObjectTemplate.chaseOffset #/#/#" in the camera's template in the vehicle's .tweak file. I moved a weapon/vehicle from one mod to another, and the HUD files won't work?! - Answer, You need to save the HUD pics as .DDS files, the game will not read .tga files. Also, see below.... What are the proper file format settings for HUD pics? - Answer, You need to save the HUD pics as an "ARGB 8.8.8.8 with no mipmaps".DDS file. You could also rename the file from .tga to .DDS, however this can cause problems. How do I change which camera views are available in a vehicle? - Answer, In the camera's template in the vehicle's .tweak file, you can use the lines, "ObjectTemplate.CVMNose #, ObjectTemplate.CVMChase #, ObjectTemplate.CVMFrontChase #, ObjectTemplate.CVMFlyBy #" to turn on/off the different camera views. 1 = on, 0 = off. Skins/Textures/Sounds Soldier re-skinning (Image heavy), A method for retaining better details How to use custom skins Having different skins for cloned objects Shaderwrapper, a handy tool for changing texture paths for an object Editing Texture OS files with Gimp Remove Commander/SL Radio Spam How do I convert music/sounds to BF2's .ogg file format? / my .ogg files wont work! - Answer, you need to download the BF2 Sound Tools. Then save your sound as a .wav file, and drag/drop your sound file onto the "oggenc.exe". That will create a .ogg file that BF2 can use. Weapon sound not playing or looping correctly? - Answer you need to set region markers in the sound file and make sure the sound template is setup correctly How do I increase the distance that a gunshot can be heard? - Answer, you will find the 2 lines in the 3p firing sound area of the weapon's .tweak file. "ObjectTemplate.minDistance #" and "ObjectTemplate.halfVolumeDistance #" Change those numbers to what you want, like, min 15, max 30. I edited a skin, and now it's very shiny - Answer, You lost the alpha channel for the texture. The alpha channel controls how shiny a texture is, white = shiny, black = dull. You'll have to put the original alpha back into the texture, or make a new one, and resave the texture as "DTX5, ARGB, 8 bpp, | interpolated alpha", with mipmaps set to "all". What are the proper file format settings for ground textures? - Answer, For colormap textures, you need to create a "512x512, 8.8.8.8 ARGB with no MIP-maps".DDS texture. For detail texture, you need to create a "512x512, DXT1 RGB no alpha, with MIP-maps set to "all".DDS texture.(I'm not sure about the detail texture settings. If I'm wrong, correct me!) Weapons/vehicles/kits Hand Weapon/Kit modding for beginners Using SF weapons in your BF2 kits Weapon/Kit Cheat Sheet, weapon indices Cloning, renaming weapons, Easing restrictions for weapons and Item Index numbers. Tracers, what does what? How to change the "ROF" of your firing sound Making weapons animations play faster Weapons accuracy, explained "Borrowing" weapons from other mods How do I install a new Handweapon? How to clone a weapon Changing aircraft speed Vehcile engine settings explained Changing Vehicle spawns in maps/Editing kits. Adding rockets, bombs and missiles to vehicles in the editor Adding rockets,bombs and missiles without the editor Adding music to vehicles in AIX. PCOs only for AI How do I make vehicles mobile spawn points? How to create custom Pickup Kits How to create your own item select icon I edited a weapon/vehicle, and now there are no projectiles/it won't fire - Answer, You need to make sure the weapon is properly setup to use a projectile that exists. How do you edit the rate of fire of a weapon? - Answer, In the weapon's template in the .tweak file for the weapon or vehicle, this line "ObjectTemplate.fire.roundsPerMinute #" controls the ROF. *note* the RPM MUST be divisible by 1800(the frames per min the physics engine runs at). If it's not, the game will automatically round the number up. Example, if you try to use 550 RPM, the game will use 600 instead. How can I make it take longer to make a weapon overheat? - Answer, the 2 lines, "ObjectTemplate.heatAddWhenFire #" and "ObjectTemplate.coolDownPerSec #" control the overheating. The dummy projectiles on my vehicle don't reappear after the weapon reloads - Answer, You need to give the weapon 2 or more mags for the dummy projectiles to reappear. How do I get the ejected shells to stay longer? - Answer, the empty shell effects are in "objects_server.zip/effects/weapons/shellejections/geometry/" folder. Open one of them, and change the line "ObjectTemplate.timeToLive CRD_UNIFORM/#/#/#" to change how long it lives. Other/misc Porting mod items to other mods., Why make your life a whole lot harder? Bullet Penetration Bugs/Fixes/and other findings (cool code edits) for BF2 How do I change a team name (for adding a new army)? How do I make dead bodies/vehicle wrecks stay longer? - Answer, Edit the "TimeStayAsWreck #" in the .tweak file for what ever it is. -1 will make it stay forever. How do I remove the "Need Players to start" message? - Answer, Edit the "My Documents/Battlefield2/Profiles/(profile)/ServerSettings.con". Edit the line "sv.numPlayersNeededToStart #" line to have a 1. It might be a good idea to mark the file as "read only" when your done. How do I make soldiers walk/run faster? - Answer, edit the file, "Objects\soldiers\Common\Common.con". The "phy-soldier-speed-factor #" line controls the walk/run speed. You can change jump height, and several other things in this file. There are other movement related settings in the "objects/soldiers/(team-name)/(soldier-name).con" I've added more than 9 weapons/items to a kit, and now I get random CTD? - Answer, There is no known fix. ...want more threads linked to? Then post them! -------------------- |
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Apr 20 2009, 02:39 AM
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![]() Groovy, you are GJ. ![]() Group: BFSP Team Posts: 3,741 Joined: 30-July 08 From: On vacation. Member No.: 5,410 |
Converting music to BF2's ogg. For use with loading music, and in-game vehicle music.
Download the BF2 Sound Tools. http://files.filefront.com/BF2+Sound+Tools...;/fileinfo.html The instructions inside are complicated, but here's a breakdown. 1. Convert your soundfile to a .wav. 2. Move it into the BF2 Sound Tools folder. 3. Rename your .wav file to us_win.wav 4. Run Compile_ogg_for_BF2.bat 5. Boom you have your .ogg made for BF2. Adding music to vehicles. How to make your own selection icons. [This thread includes the already rendered AIX selection icons for downloading] -------------------- ~I salute you, the AIX gentlemen.~ ![]() U MAD? ¯\_(ツ)_/¯ Asus G73JH-X3| Intel® Core™ i7-720QM | 8GB DDR3 1333 RAM | ATI Mobility Radeon 5870 1GB GDDR5 | 2x320GB Seagate 7200 RPM | 17.3" LED 1920x1080 |
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Apr 20 2009, 04:57 AM
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#3
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Canuck ![]() ![]() ![]() ![]() ![]() Group: Soldiers Posts: 1,469 Joined: 30-April 07 From: I'm from canada,Eh Member No.: 3,236 |
Adding rockets, bombs and missiles to vehicles in the editor
Adding rockets,bombs and missiles without the editor -------------------- |
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Apr 20 2009, 01:16 PM
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#4
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![]() Debug assertion failed! Text:people == stupid! ![]() Group: Mr. Admin Posts: 1,004,970 Joined: 8-March 06 From: The freaking Twilight zone! Member No.: 1,609 |
1. Convert your soundfile to a .wav. 2. Move it into the BF2 Sound Tools folder. 3. Rename your .wav file to us_win.wav 4. Run Compile_ogg_for_BF2.bat 5. Boom you have your .ogg made for BF2. Actually, all you really need to do is save the sound as .wav, then drag/drop it onto the oggenc.exe... it's much simpler/faster that way. -------------------- |
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Apr 20 2009, 09:09 PM
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#5
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Major ![]() ![]() ![]() ![]() Group: Soldiers Posts: 547 Joined: 6-May 06 Member No.: 1,730 |
You have a lot of work ahead of you because all of the really good information is from before 2007 when powerpoker and outsider were contributing to solving the ai mysteries and questions we all had.
-------------------- ..::: My DeviantART Page :::.. ![]() "With over 100 players in some of the largest online battles on the PC". - Dice.se ------------------------------------------------------------------------------------------------ "Battlefield 2 features immense, richly detailed, destructible environments" - Dice.se |
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Apr 20 2009, 09:39 PM
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![]() Debug assertion failed! Text:people == stupid! ![]() Group: Mr. Admin Posts: 1,004,970 Joined: 8-March 06 From: The freaking Twilight zone! Member No.: 1,609 |
You have a lot of work ahead of you Correction, WE, We have a lot of work ahead of us. I shouldn't do it alone.... The list of threads will be much better if it wasn't only 1 persons opinion on what is/isn't worth listing. Like I said, "If you know of other threads that should be added/removed from the list, don't be afraid to help out, so post them!". -------------------- |
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Apr 27 2009, 09:09 PM
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#7
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![]() Debug assertion failed! Text:people == stupid! ![]() Group: Mr. Admin Posts: 1,004,970 Joined: 8-March 06 From: The freaking Twilight zone! Member No.: 1,609 |
After who knows how many hours, I'm finally done!
So once again I ask, any more threads that should be added/removed? Or should the list be organized differently? -------------------- |
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Apr 30 2009, 05:37 AM
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#8
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Canuck ![]() ![]() ![]() ![]() ![]() Group: Soldiers Posts: 1,469 Joined: 30-April 07 From: I'm from canada,Eh Member No.: 3,236 |
You may want to have something in there about porting SF content to BF2
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Dec 26 2009, 04:52 PM
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Graduate, US Army School of Hard Knocks ![]() ![]() ![]() ![]() Group: Soldiers Posts: 639 Joined: 13-January 08 From: Sacramento, CA Member No.: 4,399 |
Thank you for putting together this resource. Much appreciated.
-------------------- ShellShocked aka SonicPixel
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Nov 8 2010, 07:03 AM
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Enlisted ![]() Group: Soldiers Posts: 11 Joined: 19-October 07 Member No.: 3,951 |
Adding rockets, bombs and missiles to vehicles in the editor Adding rockets,bombs and missiles without the editor Bumpy, the links are broken. -------------------- ![]() |
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Nov 8 2010, 07:19 AM
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![]() Dictator ![]() Group: BFSP Team Posts: 2,024 Joined: 17-July 04 Member No.: 294 |
red.murder1 links don't work, but the sticky links work.
Adding weapons with the Editor. Adding weapons without the editor. -------------------- ![]() |
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Feb 17 2011, 07:00 PM
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#12
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Private ![]() ![]() Group: Soldiers Posts: 26 Joined: 1-October 09 From: jogjakarta, indonesia Member No.: 7,072 |
nice job sir !!! it's really helpful
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Feb 25 2011, 04:52 PM
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![]() You Nomad bro? ![]() Group: Mr. Admin Posts: 8,044 Joined: 31-December 03 From: Home Member No.: 48 |
Changing the ROF (Rate Of Fire) for your weapons. Sure it's simple but some people just need to know, m'kay?
Clicky. -------------------- A man falls out of a tenth-story window. As he lands, another man rushes over and asks, "What happened?" The fallen man exclaims, "I don't know. I just got here myself!"
QUOTE A little oil of courtesy will save a lot of friction ---- unknown My BF2 content releases thread |
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Feb 25 2011, 05:39 PM
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#14
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![]() Debug assertion failed! Text:people == stupid! ![]() Group: Mr. Admin Posts: 1,004,970 Joined: 8-March 06 From: The freaking Twilight zone! Member No.: 1,609 |
Added, and sorted the thread links into categories so they are easier to look though also.
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Feb 25 2011, 05:53 PM
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![]() You Nomad bro? ![]() Group: Mr. Admin Posts: 8,044 Joined: 31-December 03 From: Home Member No.: 48 |
You misspelled 'maping'.
Spelled like that it looks like it sounds like Mapeing. -------------------- A man falls out of a tenth-story window. As he lands, another man rushes over and asks, "What happened?" The fallen man exclaims, "I don't know. I just got here myself!"
QUOTE A little oil of courtesy will save a lot of friction ---- unknown My BF2 content releases thread |
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Lo-Fi Version | Time is now: 26th May 2013 - 03:20 AM |