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post your current WIP(56k warning), Working on something? Then post it!
imtheheadhunter
post Mar 16 2007, 11:34 PM
Post #1


Debug assertion failed! Text:people == stupid!
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post what your working on, maps, mods, models. for any game or whatever, just post it for all of us to see.

heres my latest attempt at bringing more MOH into BF2(about 10 hours of work so far),

(ingame)
IPB Image

(editor)
IPB Image

yay for snowy park!


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MasterChiefRulZ
post Aug 21 2017, 12:36 PM
Post #4381


You know the drill...
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Normal map creation for a skin pack I'm doing. Taking short breaks to check out the solar eclipse atm. cool.gif

The weapon I'm texturing had no normal maps, so I'm creating some in Gimp. Tutorials I've read say the best way is by creating a height map then normal mapping that... but since every part of the weapon has height/depth properly done with the mesh that would be kind of pointless...

So I've taken the texture, removed the details, and am using a Gimp add-on called "Insane bump" and am tweaking/editing the results. The only thing I want left is the 'edging' of the normals to create proper shadowing, a person does not want any other parts sticking up or caving in on the mesh normals.



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M.Combat
post Sep 7 2017, 04:06 AM
Post #4382


Mediocre animator and modder
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Testing the max tools on newer 3ds max version



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MasterChiefRulZ
post Sep 7 2017, 06:56 AM
Post #4383


You know the drill...
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QUOTE
Testing the max tools on newer 3ds max version

YES. clapclap.gif

That looks like an AR57.

http://www.thefirearmblog.com/blog/2016/06...e-poormans-p90/


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M.Combat
post Sep 7 2017, 08:25 AM
Post #4384


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Sure is, will hopefully get a fully textured one from CS:S. Don't have the CS:S tools, but Inter does and he's now using the new tools



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MasterChiefRulZ
post Sep 7 2017, 09:12 AM
Post #4385


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QUOTE
Inter does and he's now using the new tools

Awwww snap. bounce.gif clapclap.gif

QUOTE
will hopefully get a fully textured one (ar57) from CS:S

I might be able to help you with that. wink.gif


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TheObscure
post Sep 13 2017, 01:47 PM
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Something for the tease! waytogo.gif



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MasterChiefRulZ
post Sep 14 2017, 07:48 AM
Post #4387


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QUOTE (theObscure)
Something for the tease!

VERY nice obby, VERY. I wish I had an armrig setup like that for public skinning. nod.gif


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MasterChiefRulZ
post Sep 15 2017, 11:01 AM
Post #4388


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Project plug...


jpg to img


This thing was a mess... Still has some issues that I don't think I'll be able to fix, like the chamber coming out the wrong way due to the model being exported backwards. It looks like a 'lefty' (left handed shooter) but works like a 'righty'. Gonna try to see if I can flip this thing in BFmeshview without breaking it. :\


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