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AIX2.0 Transpot Heli Crashes
Samson77
post Jun 4 2011, 09:07 PM
Post #1


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Ok, so I installed AIX 1.0 and then the AiX1.0 to 2.0 patch so I now have AIX2.0.
Works fine but just a few minutes afterwards I loaded up a level called

" Operation Greasy Mullet for AIX - 64 "

I am playing Single Player only !

I chose the US side of course, and when I entered the driver's possition of the great big
Gray US transport Helicopter (sorry I don't know the name of it, not to knowledgable
on military vehicles) the game instantly crashed. Tried it again several times and the
game crashes each time. It crashes as soon as I enter the driver's possition. The
other positions all work with no crash but the driver's possition crashes right away.
If the vehicle is empty and I enter into it the game crashes. The only way I can enter
is if a BOT has already entered the driver possition and then I enter in any other
position other than the driver position. As soon as I enter the driver position the game
will instantly crash.

Anyone have a fix for this ! Too bad cause it's a nice helicopter and nice mod.

Running the game on Win Vista 64 bit Ultimate on a very powerfull gaming PC.


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Listen!! There's a PAC Battlewalker out there. With an AutoControler! it can't be bargained with.
It can't be reasoned with. It feels no pity, or remorse !! Or fear!! And it
absolutely will not stop ! EVER !!
Until you are dead !! Or until it has your control points.
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Death_EnForcer
post Dec 15 2016, 07:31 AM
Post #16


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OK, I added the (MH-53J Pave Low) to Bloodymap1024, the map that clivewil fixed the navmesh.
I played coop at 1920 x 1080 and the map played fine after I enter the Pave Low from the ground with E.
Maybe the problem is with the map " Operation Greasy Mullet for AIX - 64 " .
Anyway, no crashing at 1920x1080 and entering the helicopter from ground with Bloodymap1024.
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JOHN007
post Dec 17 2016, 07:03 PM
Post #17


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Nice one Death EnForcer.

This is new. So we have a new approach to fixing this issue. It could be the actual map itself?

Where would you start to try and narrow this down further? It cant be the pathfinding the Ai is ok? Could it be the position of the Pave itself on the map?

Right ok I'll try and swap over the positions ie swap the Apache with the Pave.

The debug continues.

Thankyou very much for your time and hope to speak soon I'll post back ASAP.


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