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Operation Blue Pearl rework test
Dnamro
post Oct 12 2011, 05:29 PM
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I reworked the setup of the spawns. I set it up similar to port bavaria AI. This elimitates having to cross the wide open area between the Harbor and Harbor control CPs on the ground. This is a navmesh test. I don't have the flags set up correctly for point loss yet. The aircraft are for transportation - I will probably replace the gunships with transports. The idea is that one team holds most of the city, except for the Harbor control flag. The other team tries to defend the city. The infantry AI combat is very intense. Any suggestions for moving or adding flags is welcome. Probably need to add AA stationary guns back in and will test with more vehicles.

use with 2142_sp or another 2142 mod

Now setup for coop

http://www.battlefieldsingleplayer.com/dna...earl_coop_sp.7z


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tycobb79
post Dec 20 2011, 07:33 PM
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I know it's old, but I d/l recently and played. Great work! I agree with your comment about adding more stationary guns. Thanks for all your work.


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Dnamro
post Dec 20 2011, 10:15 PM
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QUOTE (tycobb79 @ Dec 20 2011, 07:33 PM) *
I know it's old, but I d/l recently and played. Great work! I agree with your comment about adding more stationary guns. Thanks for all your work.

Thanks for the feedback. Glad you liked it


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BF-FTW 2012
post Jan 1 2012, 04:36 AM
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Thx for the fix Dnamro

why is this map not available in CO-OP mod, its only availabe in single player
btw im using 2142_SP v1.5 <-- dwld frm the thread marked sticky
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Dnamro
post Jan 1 2012, 09:15 AM
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I just never updated coop. I can do that when I get a chance.


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Dnamro
post Mar 20 2012, 10:17 AM
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the start thread link is updated with coop now!


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Sonar
post Mar 20 2012, 01:19 PM
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I've tested it and it was pretty funny to play, thanks Dnamro bigthumb.gif

Haven't noticed particular issues, do you plan to enable all map sizes?
Because the flyzone for gunships is very small and enemies can shut you down in few seconds.

And maybe a light vehicle or two wouldn't hurt, but I really enjoyed it!

Thanks again, can't wait to see other maps enabled smile.gif

This post has been edited by Sonar: Mar 20 2012, 01:19 PM
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Dnamro
post Mar 20 2012, 02:15 PM
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This was a test to make sure that the infantry navmesh is problem free. I got sidelined with computer problems and real life keeping me busy. Yes, I plan on trying to add vehicles. I was concerned that the map would be too linear and the bots would all come down the center main thouroughfare, but I was happy to see that they use alternate routes and attack from different directions, which makes for a verry challenging fight vs the bots.

I did not want to expand the combat area without a larger navmesh, but I could give it a try.


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Sonar
post Mar 26 2012, 11:19 AM
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It would be awesome, I'll keep checking for updates smile.gif
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Dnamro
post Jul 8 2012, 02:55 AM
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This link is where you should have downloaded Op Blue Pearl:

http://www.battlefieldsingleplayer.com/for...showtopic=16426

What exactly is the problem?

Be aware that the update only includes the changed files. If you did not have the map in your level folder before, then you need to the latest patch for BF2142. if your not sure, look for a client.zip file.

As long as your give proper credit to the 2142_SP and Ffolkes Unlocks mod, then your fine. Ffolkes isn't active anymore, so we are speaking for him. I don't know how to get his changes into another mod, so I would suggest using his mod as the base and then adding to it.



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