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Kit proposal for sp
Dnamro
post Sep 22 2007, 01:51 AM
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This is my recommendation for the standard sp weapon kits:

CODE

gameLogic.setTeamName 1 "ud"
gameLogic.setTeamName 2 "pl"

gameLogic.setTeamLanguage 1 "Undead"
gameLogic.setTeamLanguage 2 "Pegleg"

gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_Undead"
gameLogic.setTeamFlag 2 "flag_JollyRoger"

gameLogic.setKit 1 0 "ud_Sharpshooter" "ud_shrp"
gameLogic.setKit 2 0 "pl_Sharpshooter" "pl_shrp"

gameLogic.setKit 1 1 "ud_Raider" "ud_radr"
gameLogic.setKit 2 1 "pl_Raider" "pl_radr"

gameLogic.setKit 1 2 "ud_Gunner" "ud_gunr"
gameLogic.setKit 2 2 "pl_Gunner" "pl_shrp"

gameLogic.setKit 1 3 "ud_Carpenter" "ud_radr"
gameLogic.setKit 2 3 "pl_Carpenter" "pl_carp"

gameLogic.setKit 1 4 "ud_Surgeon" "ud_surg"
gameLogic.setKit 2 4 "pl_Surgeon" "pl_surg"

gameLogic.setKit 1 5 "ud_Scout" "ud_surg"
gameLogic.setKit 2 5 "pl_Scout" "pl_gunr"

gameLogic.setKit 1 6 "" ""
gameLogic.setKit 2 6 "" ""


No DC (grappling hook) kits, those can always be added as pickup kits where needed.

All kits should have these 2 weapons first in this order:
1. cutlass 1 or 2
2. Pirate pistol

All kits will have a spyglass and Parachute launcher as their last two weapons.

shapshooter should have sniper musket, grenade and smoke jar.

Raider should have musket, grenade and smoke jar

gunner should have blunderbuss, powderkeg and ammobaghorn

Carpenter should have muksetoon, grenade launcher, and hammer

surgeon should have musket, potion jar and medicgrogkeg

scout should have ducksfoot, crab4, and flare launcher.

That should allow for good working handweapon AI. I will fix up the kits and AItemplates for the mini-mod.












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1/2Hawk
post Sep 22 2007, 02:46 AM
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If you guys can keep me posted on how the ai template stuff should look for the handhelds, I could just pack them into the base mod.


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Dnamro
post Sep 22 2007, 06:27 AM
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Will do. Do you think the kit reorder will work for multiplayer?


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1/2Hawk
post Sep 24 2007, 05:05 AM
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Already done. Tested - no issues.


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