Operation Power Failure, For BF2 and Allied Intent |
Operation Power Failure, For BF2 and Allied Intent |
Mar 7 2006, 04:46 PM
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#1
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![]() Classic Rock? no.. classic BF2 ![]() ![]() ![]() ![]() ![]() ![]() Group: Soldiers Posts: 2,490 Joined: 28-June 04 From: USA Member No.: 262 |
I am happy to present Operation Power Failure by [BF1918]BlackJack.
SP support added by [BFSP]Korben Dallas. Thanks to BlackJack for allowing me to add SP support to this nice map and release it on BFSP. Download is 30MB. This is a medium-to-small map featuring a quick river crossing with working boat landings and an intense building-to-building fight. FileFront links: Operation Power Failure for BF2 Operation Power Failure for Allied Intent ![]() ![]() BlackJack's homepage can be found here. -------------------- Thanx!
~Keith "Korben Dallas" |
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Mar 13 2006, 10:58 PM
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#16
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![]() General ![]() ![]() ![]() ![]() ![]() Group: Soldiers Posts: 1,226 Joined: 13-February 06 From: Europe Member No.: 1,539 |
First of all.... this map is simply awesome. Close quarters fighting, great views, even trash around the dumpster! This map has a lot of character. The ambient sounds are just right which give the whole thing a more "realistic" feel too it. Love the early morning lighting too!
My only problem is the BF2 version I downloaded, for some reason does not have a Combat Area in the map? Is it possible to have someone post the info and I will just cut and paste it. Thanks! By the way just finished a round where the MEC bots kicked my buttocks good! This post has been edited by Bubbles: Mar 13 2006, 11:00 PM |
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Mar 15 2006, 09:22 AM
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#17
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Captain ![]() ![]() ![]() Group: Soldiers Posts: 69 Joined: 23-December 05 Member No.: 1,350 |
Hi!
Is there an easy way to remove burning Truckwreck from the bridge? Bots not really can navigate through the bridge. I can delete Truckwreck in staticobject.con file but the flame and smoke stays on the bridge. |
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| Recruit_clivewil_* |
Mar 15 2006, 05:06 PM
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#18
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Guests |
dzsagon, the thing to bear in mind is that the navmesh will have a hole at that point to tell the bots 'don't try to walk here' so after deleting the truck, the bots will still behave as if it is there unless the navmesh holes are filled in
the smoke and flame are particle effects in staticObjects.con and are removed the same way as you did for the truck; if there are several entries for them then use the truck's position as a guide and delete the ones that are close to its position, leaving the rest intact (i still haven't had time to try this map so have no idea how many particle spawners are in it) |
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Mar 15 2006, 06:40 PM
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#19
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![]() Major Sleepless Nights ![]() Group: BFSP Team Posts: 3,526 Joined: 9-July 05 From: Brisbane, Australia Member No.: 933 |
Great map. Myself and ozsmoka cooped this one and yellow dragon last night and had a blast. The only limitation of course beng bots and water which slows down the US teams advance into the power plant considerably. This gives the Mec an easy job of defending it unfortunately, but I struck a good balance of 75% with the team ratio and 50 bots. This was the perfect ratio (in favour of the US) to make the battle even. It took us a good 30mins to get into the power plant and take the majority of the flags and the battles were hard fought and hard won. I love this map because it's very challenging and pretty at the same time. Great strategic layouts and pathways around the level. This one's in my top 5 custom maps so far.
Thanks for the Navmesh Korben, and thanks Blackjack for an awesome map! -------------------- |
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Mar 16 2006, 08:39 AM
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#20
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Captain ![]() ![]() ![]() Group: Soldiers Posts: 81 Joined: 24-October 05 From: NH Member No.: 1,246 |
The thing that I find makes this map so challenging is the proximity of the flags to each other inside the power plant. Once you capture a flag there is hardly any time to gain a foothold or have reinforcements spawn before the enemy is coming to recapture it since their next flag is right around the corner.
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Mar 16 2006, 10:29 AM
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#21
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![]() You Nomad bro? ![]() Group: Mr. Admin Posts: 8,011 Joined: 31-December 03 From: Home Member No.: 48 |
I think a big part of what makes the map so difficult is that bots don't spawn in the plant once points are taken within.
The majority of the bots continue to spawn outside the factory, and even back at base. I would hold a flag for 3 to 5 minutes with multiple deaths on my troops, but the majority continues to spawn outside the factory. :\ If the weights for where bots spawn were increased in the factory spawn points, the map would be alot more balanced. Its frustrating trying to hold a flag with minimal help from the bots. All in all this is the only thing I don't like about the map, everything else about it is great. -------------------- A man falls out of a tenth-story window. As he lands, another man rushes over and asks, "What happened?" The fallen man exclaims, "I don't know. I just got here myself!"
QUOTE A little oil of courtesy will save a lot of friction ---- unknown My BF2 content releases thread |
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Mar 16 2006, 10:40 AM
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#22
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![]() General ![]() ![]() ![]() ![]() ![]() Group: Soldiers Posts: 1,226 Joined: 13-February 06 From: Europe Member No.: 1,539 |
I noticed that the flags change very quickly with one person, so maybe tweaking the values will slow up the process.
I was looking at adding a hole in the fence by the Stinger_0 position so that the bots don't have to walk all the way up and around to get to that location, but then I noticed that the navmessh has a hole where the fence is so that isn't feasible. |
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Mar 17 2006, 12:41 PM
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#23
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Major ![]() ![]() ![]() ![]() Group: Soldiers Posts: 124 Joined: 23-August 05 Member No.: 1,138 |
That is the fun with the game and these kinds of maps. There is still plenty of tweaking that can be done. There is alot of terrain being unused, and there could easily be a Day 2 version of this map, where you have to fight your way uphill to the top. I'd give this one 4.5 stars out of 5! great job
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Aug 4 2012, 06:24 AM
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#24
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Enlisted ![]() Group: Soldiers Posts: 7 Joined: 5-July 12 Member No.: 9,163 |
Can someone reupload this great map, please? The links at post #1 are dead
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Aug 4 2012, 07:04 AM
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#25
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![]() Major ![]() ![]() ![]() ![]() Group: Soldiers Posts: 128 Joined: 4-July 12 From: Plovdiv/Bulgaria Member No.: 9,161 |
Can someone reupload this great map, please? The links at post #1 are dead I don't know where to find the AIX version but here is a link.It's in german but you will handle it.There are 3 links for it and i don't think neither of them won't work.You will find also screens.http://www.bf-games.net/download/1265/oper...failure_sp.html -------------------- On the edge of the blade but the knife can't cut the hero down
Free popcorn! |
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Aug 6 2012, 10:39 AM
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#26
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Enlisted ![]() Group: Soldiers Posts: 7 Joined: 5-July 12 Member No.: 9,163 |
Can someone reupload this great map, please? The links at post #1 are dead I don't know where to find the AIX version but here is a link.It's in german but you will handle it.There are 3 links for it and i don't think neither of them won't work.You will find also screens.http://www.bf-games.net/download/1265/oper...failure_sp.html Thanks alot |
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Lo-Fi Version | Time is now: 19th May 2013 - 12:26 AM |