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Porting Bf2 in its entirety to 2142, For a personal, private mod of course
tofugamer
post Apr 10 2012, 10:25 PM
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Hello, I have recently been working on trying to essentially port BF2 in its entirety into 2142. I know releasing mods with content from toehr battlefield games is against the modding TOS, but this is just a personal mod so I think it should be fine. I am wanting to port BF2 over into 2142 in order to try to use 2142's AI in place of BF2's since the 1.5 update broke the commander. I would just have two separate installs of BF2 running 1.41 and 1.5 respectively, but I got my copy of BF2 moved onto Origin so I'm forced to have 1.5 and don't want to risk breaking some vague thing in the TOS with multiple installs. I have also been interested in doing this sort of thing for awhile and figured now is as good of time as any to try to do it.

So far I have been able to load up a full BF2 level into 2142 and play it fairly well. The entire HUD system is screwed up though, and trying to port the BF2 HUD into 2142 has given me a lot of trouble and I have had very little success doing so. So I was wondering if anyone has had experience trying to put BF2 into 2142 and / or if it is even possible to do, or at least to what extent?

I am now trying to stick with as much of the default 2142 assets as possible and just move the BF2 weapons, objects, vehicles, and maps over and re-work the HUDs for those objects. The problem I am now dealing with is that whenever I load up a ported BF2 level I get the spawn menu but no kits show up. I have tried changing the kits for the level in the init.con but it seems that any modification I make whatsoever causes a CTD. I looked online for help on porting BF2 maps to 2142 successfully and came across this link:

battlefieldsingleplayer.planetbattlefield.gamespy.com/forums/index.php?showtopic=8454&st=0
but it seems to be really old, and dead and I haven't been able to find the topic by searching.

I know I wrote a ton and its probably not an inviting read.. But any help on any of this would be greatly appreciated!! Thanks!

~~Tofugamer

EDIT: I just thought that maybe I should have said how I got the level to load up in 2142 initially and all I did was copy the entire bf2 mod folder (excluding the menu_client and server zips) into my 2142 mods directory, fix the errors it got when it started, and somehow 2 of the kits showed up as white boxes that I could click on and spawn as.. Then I tried to get all of the HUD elements into 2142 via the menu client and server zips and it went drastically downhill from there.. I could have parts of the HUD working, but have a solid white screen instead of the actual view, and if I rem'd out the lines giving the solid white screen (the flash-bang effect lines) only the minimap would show up.. So I've pretty much given up as of now because I'm far too inexperienced with modding battlefield games to be able to figure this out on my own I think..

This post has been edited by tofugamer: Apr 10 2012, 10:47 PM
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imtheheadhunter
post Apr 10 2012, 11:37 PM
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QUOTE
came across this link:

battlefieldsingleplayer.planetbattlefield.gamespy.com/forums/index.php?showtopic=8454&st=0
but it seems to be really old, and dead


You can revive those old PBF links by replacing "battlefieldsingleplayer.planetbattlefield.gamespy.com" with "battlefieldsingleplayer.com". and removing the "s" from the end of "forums". Here it is working.

http://www.battlefieldsingleplayer.com/for...c=8454&st=0

No, you are not the only one who's tried porting BF2 to BF2142. It's perfectly doable. I think they adopted the 2142 HUD though. And yes, HUD editing is miserable even for those of us who know how to do it.


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tofugamer
post Apr 11 2012, 04:00 PM
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Thanks for the tip on making links work! That's very helpful.

And, oh okay that's what I figured. I've looked a bit at what I could find of the Conflict 2142 mod and am going to try to port the BF2 assets over in a more organized and normal way and see what kind of results I get. As far as I can tell I was simply trying to port too much of BF2's underlying system over rather than just the assets needed for kits and maps. I think from what it sounds like I will definitely just stick to making the BF2 objects work with the 2142 HUD.

Thanks for the tips!
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