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BF 2142 AImesh project
post Jan 15 2013, 01:54 AM
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CinC (for now)
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I started working on creating AImeshes for Bf2142 statics in order to be able to create AI for more BF2142 maps. I have the large command center done and the large pillbox. The Aimeshes for the steps are slopes, but they aren't navmeshing. I think it's because they are too steep.

Here is a download to the working AI meshes I have created:

Update on AImeshes needed for 2142 maps:

Operation Blue Pearl
This map will need a lot of hand editing. I was able to get some upper walkways to navmesh, but the rest will need to be edited by hand.

bp1_barrack_double_c - done [tested]
refugee_grate_stairs - done [tested]
as_tank_wreck - done [tested]
pillbox_large_lights - may not need. [done and tested, but had to remove while navmeshing]
large command center - done [tested]
large pillbox - done, complete[tested]
Scraper_base_e - done [tested]
ship_01_c - done. [tested]
catwalk structure (next to large pillbox) - [tested].

Karkand 2142

(lots of different walls, fences, buildings, containers -- most are easy to do, it just takes time to import, fix and export. Around 50 different Aimeshes that need to be fixed up)
bp1 concrete wall 10m_c_sjbnsv2
bp1 concrete wall 10m_c_sjbv2
bp1 concrete wall 30m
bp1 concrete wall 30mhalf_c_s

Yellow Knife

The map's layout requires moving through the titan docking bay to reach the furthest flag. Now, this map could be easily navmeshed by just moving this flag in front of the titan docking bay so that the bay is entry to the bay is not even required, but that is what makes the gameplay on this map unique. It is not even just the titan bay. The whole path includes a custom walkway up to the roof of a warehouse and then up a set of stairs to reach the titan bay. This will make the map tricky, but without it, it's not worthwhile to bother adding SP.

bp1_catwalkcluster4_c - Aimesh is done. ready to test
bp1_monorail_train_c - done. [tested]
bp1_residential_house_04_e - [edited AImesh to allow access to second level and tested]
bp1_titan_bay - AImesh completed - ready to be tested

bc_big_bridge_a -- in progress; AImesh completed, but not tested
bp1_cistern_medium_cluster_c - done
bp1_titan_wreck_engine - done
scraper_01_epl - done [tested]
trench_exit - done

Other completed AImeshes

These are AImeshes that I have created for BF2142 that I can't remember what map they were created:


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post Aug 20 2017, 04:47 PM
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haha what?
quite sure I did that one a long time ago.

something else, BF2 Highway Tampa has a much better navmesh in the Alpha Project mod with the over-optimisation issues fixed. not sure who did that navmesh though.
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post Aug 21 2017, 12:50 PM
Post #47

You know the drill...
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BF2 Highway Tampa has a much better navmesh in the Alpha Project mod

I had no idea on that! Thanks for the tip! smile.gif Been wanting a fixed Highway Tampa for a long time.

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